1

On Call 2D Game Artist Jobs (NOW HIRING)

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as aresource within the art team, mentoring other ... Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ... Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D ...

Collaborate with designers, artists, and senior developers to implement gameplay features. * Follow ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with ... Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with ... Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting ...

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene ...

Our Miami office is located in the awesome Wynwood Arts and Entertainment District. We offer ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

Our Miami office is located in the awesome Wynwood Arts and Entertainment District. We offer ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

Showing results 21-40

On Call 2D Game Artist information

See salary details

$37K

$123.1K

$196K

How much do on call 2d game artist jobs pay per year?

As of Aug 14, 2026, the average yearly pay for on call 2d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is an On Call 2D Game Artist?

On call 2D game artists are professionals who work on a flexible, as-needed basis to create visual assets for video games. They may be brought in by studios or developers for specific projects or tasks, such as character sprites, backgrounds, UI elements, or promotional art. Their work is essential for defining the look and feel of a game, and they typically collaborate closely with game designers and developers to ensure their artwork aligns with the overall vision. Being 'on call' means they may not have a fixed schedule and can be contacted whenever their skills are required.

What is the difference between On Call 2D Game Artist vs 2D Game Artist?

AspectOn Call 2D Game Artist2D Game Artist
CredentialsPortfolio, relevant art skills, possibly some industry experiencePortfolio, relevant art skills, possibly some industry experience
Work EnvironmentFreelance, project-based, flexible hoursFull-time or part-time studio or remote positions
Employer & Industry UsageUsed by game studios for flexible, on-demand art supportEmployed directly by game companies or studios

The main difference is that an On Call 2D Game Artist works on a flexible, project-based basis, often freelance, providing art assets as needed. In contrast, a 2D Game Artist typically holds a full-time position within a studio, working on ongoing projects. Both roles require similar skills and portfolios but differ mainly in employment type and work setup.

What are the key skills and qualifications needed to thrive as an On Call 2D Game Artist, and why are they important?

To thrive as an On Call 2D Game Artist, you need strong drawing, illustration, and digital painting skills, usually supported by a portfolio showcasing experience in game art. Proficiency with industry-standard tools like Adobe Photoshop, Illustrator, and graphics tablets is typically required. Creativity, adaptability, and effective communication help artists respond to feedback and collaborate remotely with teams. These skills ensure the delivery of high-quality visual assets that match the game's style and production timelines.

How does an On Call 2D Game Artist typically collaborate with game developers and art directors during a project?

As an On Call 2D Game Artist, you will frequently collaborate with game developers, designers, and art directors to ensure that your artwork aligns with the project's vision and technical requirements. Communication is often done through project management tools, email, or virtual meetings, where feedback and revisions are discussed. You may be asked to quickly adapt to different art styles, meet tight deadlines, and integrate your assets into existing pipelines. This role requires flexibility and strong teamwork skills since you might work with various teams on multiple projects simultaneously.

What cities are hiring for On Call 2D Game Artist jobs?

Cities with the most On Call 2D Game Artist job openings:

What are the most commonly searched types of 2D Game Artist jobs?

The most popular types of 2D Game Artist jobs are:

What states have the most On Call 2D Game Artist jobs?

States with the most job openings for On Call 2D Game Artist jobs include:

Sr Concept Artist, Environments

PlayStation Global

Los Angeles, CA • On-site

Full-time

Posted 7 days ago


Job description


Join the award-winning team that created God of War

Santa Monica Studio is seeking an experienced Sr Environment Concept Artist for the development of a new unannounced title!

We are looking for an experienced concept artist with a focus on environments to help us visualize imaginative and unique worlds that set the bar for creativity and complexity on the PlayStation console. You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life. As a member of the team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure technical feasibility. Help us craft unique visuals that define our industry!

Responsibilities
  • Design environments, props, production callouts, system interacts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
  • Combine the goals of game design, art direction, and technological considerations to build industry defining environments
  • Research and initiate information gathering of pertinent subject matter to your task
  • Develop and maintain strong creative and collaborative partnerships across disciplines to help further develop the in-game environments, visual language, and rule sets for fantasy-based worlds
  • Solve complex artistic development issues for both artists as well as other team members
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
  • Serve as an artistic resource for overall product or as a studio resource - this includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
Requirements
  • Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
  • Strong design skills with the ability to render realistic believable fantasy based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
  • Strong ideation, brainstorming and documentation skills
  • Proficiency in Photoshop with an emphasis on drawing, painting and image making
  • Ability to block out ideas in 3D as well as 2D depending on the needs of the task
  • Strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
  • Familiarity with video game product development and the fundamentals of 3D packages
  • Good communication, organizational, and interpersonal skills
  • Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
  • 3+ years of AAA video game platform experience
Preferred Experience
  •  Two or more published titles is desirable

#LI-SMS
#LI-AM1

Avoid Recruitment Scams/Phishing Attempts: 

Please be aware that any official outreach in response to your application will always be done from a @sony.com email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.

Anyone using an email that is not @sony.com is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.