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Nuke Compositing Remote Jobs in California (NOW HIRING)

Nuke Compositing Remote information

What is a Nuke Compositing Remote job?

A Nuke Compositing Remote job involves working as a digital compositor using Foundry's Nuke software to integrate visual effects (VFX), CGI, and live-action footage. Remote compositors collaborate with VFX teams, supervisors, and artists while working from home or off-site locations. They handle tasks like keying, rotoscoping, color correction, and integrating 3D elements into scenes. Strong technical skills, attention to detail, and the ability to follow artistic direction are essential. Reliable internet connectivity and proficiency in remote workflow tools are also crucial for seamless communication and project delivery.

What are some common challenges faced by Nuke Compositing Remote artists working from home?

Remote Nuke Compositing professionals may encounter challenges such as maintaining clear communication with production teams, staying aligned on feedback, and managing large file transfers over varying internet speeds. Time zone differences can also require flexibility in coordinating meetings and meeting tight deadlines. Employers often provide collaborative tools, secure file-sharing platforms, and routine virtual check-ins to support smooth workflows. Being proactive, organized, and comfortable with digital collaboration is key to successfully navigating these common aspects of remote compositing work.

What are the key skills and qualifications needed to thrive in the Nuke Compositing Remote position, and why are they important?

To excel as a Nuke Compositing Remote artist, you need strong compositing skills, a deep understanding of visual effects processes, and proficiency in Nuke software, often backed by a degree in visual effects or a related field. Experience with industry-standard tools such as Adobe After Effects, Shotgun for asset tracking, and familiarity with color grading are also helpful, and some employers may look for certifications in Nuke or visual effects. Remote compositors benefit from excellent communication, problem-solving abilities, and strong time-management skills to collaborate effectively with geographically distributed teams. These competencies ensure seamless integration of visual elements, timely project delivery, and successful teamwork in a remote work environment.

What are the most commonly searched types of Nuke Compositing jobs in California? The most popular types of Nuke Compositing jobs in California are:
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What cities in California are hiring for Nuke Compositing Remote jobs? Cities in California with the most Nuke Compositing Remote job openings:
Infographic showing various Nuke Compositing Remote job openings in California as of July 2026, with employment types broken down into 72% Full Time, and 28% Temporary. Highlights an 100% Remote job distribution.

Expression of Interest - Realtime Lighting Technical Director

AGBO

Los Angeles, CA • On-site, Remote

Temporary

Re-posted 18 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Realtime Lighting Technical Director to join our Visual Effects (VFX) team. The Lighting Technical Director will be responsible for developing and implementing high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. This role requires a strong artistic eye, technical proficiency, and the ability to collaborate with cross-functional teams.

This is an Expression of Interest role.

Key Responsibilities:

  • Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine.
  • Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials.
  • Utilize Unreal Engine's lighting tools, including Lumen, and occasionally Path Tracing (speed is a priority), to achieve the desired visual fidelity.
  • Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs.
  • Collaborate with other departments to ensure seamless integration of CG elements.
  • Troubleshoot and resolve technical lighting challenges to maintain production efficiency.
  • Maintain a high level of detail and realism while meeting production deadlines.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials.
  • Strong proficiency in Unreal Engine 5's lighting and rendering workflows.
  • Virtual Art Department Experience.
  • Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions.
  • Understanding of physically based rendering (PBR) workflows and real-time shading.
  • Familiarity with Unreal Engine's Blueprints and material system is a plus.
  • Experience with scripting languages such as Python or Blueprint scripting is a plus.
  • Ability to take direction and iterate based on feedback while maintaining artistic quality.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Experience with compositing software (Nuke) is a plus.
  • Experience with Arnold (Houdini, Maya) is a plus.
  • AAA gaming experience is a plus.
  • Houdini / USD skills are a plus.


Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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