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Nintendo Systems Engineer Jobs (NOW HIRING)

... system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the ... Bachelor's degree in Computer Engineering or Electrical Engineering. Applicants must be legally ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128K - $175K/yr

Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 ... Senior Engineer, IT Security for Nintendo Technology Development Inc. (NTD) organization will own ...

Sr Engineer, Display (NTD)

Redmond, WA · On-site

$145K - $261K/yr

... system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the ... Degree in Computer Engineering, Computer Science or Electrical Engineering. PREFERRED REQUIREMENTS:

DevOps Engineer

Redmond, WA · Hybrid

$59 - $81/hr

From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has ... Collaborates with engineers in peer teams to develop solutions that meet operational goals ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Contract Software Engineer you will develop and implement gameplay and systems features that ...

DevOps Engineer

Redmond, WA · On-site

$108K - $173K/yr

... these systems for Nintendo.com. Tech stack includes Terraform, AWS, Fastly, Sentry, etc ... Collaborates with engineers in peer teams to develop solutions that meet operational goals ...

Sr Engineer, Platform Software (NTD)

Redmond, WA · On-site

$137K - $180K/yr

Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 ... Bachelor's degree in Computer Engineering or Electrical Engineering. Applicants must be legally ...

Software Engineer II (NST)

Redmond, WA · On-site

$108K - $163K/yr

As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Software Engineer, you will design, develop, and own gameplay and systems ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... Makes recommendations regarding system architectural design, data structures, and algorithm ...

As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Software Engineer, you will design, develop, and own gameplay and systems ...

Sr Business Systems Analyst

Redmond, WA · On-site

$108K - $173K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Works collaboratively with software engineers to define and translate requirements into developed ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... Makes recommendations regarding system architectural design, data structures, and algorithm ...

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Works collaboratively with software engineers to define and translate requirements into developed ...

About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 ... Maintain legacy systems to keep our core business running. * Provide constructive feedback of peers ...

Showing results 21-40

Nintendo Systems Engineer information

See salary details

$53.5K

$127.2K

$167K

How much do nintendo systems engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for nintendo systems engineer in the United States is $127,215.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,000.00 and $157,000.00 per year, depending on experience, location, and employer.

What is the difference between Nintendo Systems Engineer vs Nintendo Software Engineer?

AspectNintendo Systems EngineerNintendo Software Engineer
Primary FocusDesigning, integrating, and maintaining hardware and system infrastructureDeveloping, coding, and testing software applications and games
Required SkillsHardware troubleshooting, system architecture, networkingProgramming languages, software development, debugging
Work EnvironmentHardware labs, system testing facilitiesSoftware development teams, coding environments
Common CertificationsNetworking, hardware certifications (e.g., CompTIA, Cisco)Programming certifications, software development courses

While Nintendo Systems Engineers focus on hardware and system infrastructure, Nintendo Software Engineers specialize in software development. Both roles are essential in the gaming industry, often collaborating to deliver seamless gaming experiences.

Does Nintendo hire systems engineers?

Nintendo does hire systems engineers to work on hardware and software development for their gaming consoles and related technologies. These roles typically require knowledge of embedded systems, hardware design, and programming skills, often involving collaboration with cross-functional teams. Job openings can be found on Nintendo's careers page or relevant job boards for candidates with relevant technical backgrounds.

Is Nintendo Systems Engineer a high paying job?

Nintendo Systems Engineers typically earn competitive salaries that reflect their specialized technical skills in hardware and software development. Compensation can vary based on experience, location, and level of expertise, but the role is generally considered well-paying within the gaming and technology industries.

What are popular job titles related to Nintendo Systems Engineer jobs?

For Nintendo Systems Engineer jobs, the most frequently searched job titles are:

Infographic showing various Nintendo Systems Engineer job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% In-person job distribution, with an average salary of $127,215 per year, or $61.2 per hour.

Sr Engineer, Platform Software (NTD)

Redmond, WA • On-site

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

$145K - $261K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 25 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
  • Design and develop platform software and device drivers for current and future gaming consoles.

SUMMARY OF REQUIREMENTS
  • 5+ years of experience developing device driver software for complex SoCs.
  • 5+ years of experience developing multithreaded software.
  • Professional experience developing low-level software in C or C++.
  • Experience with PCI Express (PCIe) architecture and protocols.
  • Hands-on experience with low-level device driver concepts, including DMA, interrupts, DMA cache coherency, and memory ordering.
  • Experience using PCIe protocol analyzers, oscilloscopes, and similar tools for hardware debug and validation.
  • Strong understanding of computer architecture, operating systems, data structures, and algorithms.
  • Bachelor's degree in Computer Engineering or Electrical Engineering.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$145,150-$261,200 USD

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