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Nintendo Internships Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Nintendo Internships information

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$11

$21

$31

How much do nintendo internships jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for nintendo internships in the United States is $21.23, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $23.56 per hour, depending on experience, location, and employer.

What is a Nintendo Internships job?

A Nintendo Internship is a temporary position designed for students and recent graduates to gain hands-on experience in various departments such as game development, marketing, and business operations. Interns work alongside industry professionals on real projects, gaining valuable skills and insights into the gaming industry. These internships are typically offered seasonally and may be available in locations like Nintendo’s headquarters in Redmond, Washington.

Is it hard to get hired by Nintendo?

Getting hired for Nintendo internships can be competitive due to the company's reputation and limited openings. Applicants typically need relevant skills, such as programming, design, or marketing, along with a strong academic background and a passion for gaming. The application process often involves multiple interview stages and technical assessments.

What colleges does Nintendo hire from?

Nintendo internships typically recruit from a variety of colleges and universities, often targeting students studying fields such as computer science, game design, and engineering. The company values diverse educational backgrounds and may consider candidates from both well-known and regional institutions based on skills and experience.

Does Nintendo offer internships?

Nintendo offers internships for students and recent graduates in various departments such as game development, marketing, and engineering. These internships typically provide hands-on experience and may require specific skills or coursework relevant to the role. Interested candidates should check Nintendo's official careers page for current opportunities and application details.

What kinds of projects or tasks can Nintendo interns expect to work on during their internship?

Nintendo interns are frequently involved in real-world projects across departments such as game development, software engineering, marketing, and design. Depending on your role, you might assist with coding prototypes, developing game assets, conducting user research, or supporting promotional campaigns for upcoming releases. Interns often collaborate closely with experienced professionals, participate in team meetings, and present their ideas in a creative and supportive environment. This hands-on experience not only builds technical and professional skills but also gives valuable insight into the game industry's workflows and culture.

How can I get a job at Nintendo?

To get a job at Nintendo, applicants should review current openings on the company's careers page, prepare a strong resume highlighting relevant skills such as software development, design, or marketing, and demonstrate a passion for gaming and Nintendo's products. Internships often require enrollment in a related degree program and may involve technical assessments or interviews. Networking and staying informed about company updates can also improve chances of employment.

What are the key skills and qualifications needed to thrive in the Nintendo Internships position, and why are they important?

To excel in a Nintendo Internship, candidates typically need a strong academic background in fields such as computer science, game design, art, or business, along with a demonstrated passion for gaming and creativity. Familiarity with programming languages (like C++ or Python), game engines (such as Unity or Unreal), and relevant software tools are often required depending on the position. Excellent teamwork, communication skills, and adaptability help interns integrate into collaborative and fast-paced development teams. These abilities ensure that interns can contribute meaningfully to projects and maximize their learning during the internship.

More about Nintendo Internships jobs
What are the most commonly searched types of Nintendo Internships jobs? The most popular types of Nintendo Internships jobs are:
Infographic showing various Nintendo Internships job openings in the United States as of June 2026, with employment types broken down into 6% Internship, 2% As Needed, 71% Full Time, 20% Part Time, and 1% Temporary. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $44,160 per year, or $21.2 per hour.
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX • On-site

$138K - $171K/yr

Other

Posted 13 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES:  

  • Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
  • Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
  • Assist senior engineers in the development and maintenance of larger core engine systems.
  • Document and gather technical requirements from content teams to ensure graphics features meet production needs.
  • Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
  • Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. 

 *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS:  

  • Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
  • Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
  • Experience with image processing techniques and statistical analysis for visual data.
  • Solid background in object-oriented design (OOD) and modern software engineering methodologies.
  • Professional or significant academic experience inC++.
  • Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization.
  • 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). 

Bonus: 

  • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.