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Nintendo Developer Jobs (NOW HIRING)

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Contract Software Engineer you will develop and implement gameplay and systems features that ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on ...

Sr Engineer, Platform Software (NTD)

Redmond, WA · On-site

$137K - $180K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Bachelor's degree in Computer Engineering or Electrical Engineering. Applicants must be legally ...

Software Engineer II (NST)

Redmond, WA · On-site

$108K - $163K/yr

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond ... As a Software Engineer, you will design, develop, and own gameplay and systems features that help ...

Influencer Marketing Manager

Redmond, WA · On-site

$117K - $211K/yr

This role will also be involved in programming and planning for premium sponsored and paid content as well. DESCRIPTION OF DUTIES * Manage Nintendo of America's Earned Influencer strategy, setting ...

Showing results 21-40

Nintendo Developer information

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How much do nintendo developer jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for nintendo developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a Nintendo developer?

A Nintendo Developer is responsible for designing, coding, and testing video games or software for Nintendo platforms such as the Switch. They may work for Nintendo directly or as a third-party developer, using Nintendo's development tools and guidelines. This role requires expertise in programming languages like C++ and familiarity with game engines. Developers collaborate with designers, artists, and producers to create engaging gaming experiences.

What are the key skills and qualifications needed to thrive as a Nintendo developer?

To thrive as a Nintendo Developer, you need a strong background in computer science, programming (especially C++ and C#), game development, and experience with relevant software development kits (SDKs) for Nintendo platforms. Proficiency in tools such as Unity, Unreal Engine, and Nintendo-specific development environments is essential, and certifications in game development can be advantageous. Creativity, teamwork, and effective communication are important soft skills for collaborating with artists, designers, and other developers. These qualifications enable the delivery of engaging, high-quality games while meeting technical standards and project goals set by Nintendo.

What are some common challenges faced by Nintendo developers and how can they be overcome?

Nintendo Developers often face challenges related to optimizing games for unique hardware, adhering to strict quality assurance guidelines, and ensuring seamless integration with Nintendo’s proprietary systems. These hurdles require strong problem-solving skills, an adaptive mindset, and close collaboration with cross-functional teams to meet deadlines. Staying up-to-date with evolving Nintendo technologies and continuously refining your technical expertise can help address these challenges. Being proactive about learning and leveraging support from experienced colleagues can greatly enhance your success and job satisfaction in this role.

How to become a Nintendo developer?

To become a Nintendo developer, you typically need a background in computer science, software engineering, or game development, along with experience in programming languages such as C++ or C#. Applicants often need to demonstrate skills in game design, graphics, and debugging, and may require a portfolio of previous projects. Familiarity with Nintendo's development kits and tools, as well as understanding their platform requirements, is also important.

What cities are hiring for Nintendo Developer jobs?

Cities with the most Nintendo Developer job openings:

What states have the most Nintendo Developer jobs?

States with the most job openings for Nintendo Developer jobs include:

What job categories do people searching Nintendo Developer jobs look for?

The top searched job categories for Nintendo Developer jobs are:

Infographic showing various Nintendo Developer job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 3% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

CONTRACT - Gameplay Software Engineer

Nintendo

Redmond, WA • On-site

$53 - $79/hr

Contractor

Medical

Re-posted 3 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.
As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.
SUMMARY:
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.
DESCRIPTION OF DUTIES
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
  • Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
  • Experience collaborating closely with designers, artists, and cross-disciplinary partners to iterate on gameplay experiences.
  • Preferred: Experience contributing to at least one shipped game title and ability to clearly articulate individual technical contributions.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$53-$79 USD

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