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Nintendo Developer Jobs (NOW HIRING)

Manager, Software Engineering

Redmond, WA · Hybrid

$145.15K - $261.20K/yr

This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - Description of Duties: Provides overall direction and effectively ...

This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - Description of Duties: * Provides overall direction and effectively ...

Manager, Software Engineering

Redmond, WA · On-site

$145.15K - $261.20K/yr

This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - Description of Duties: * Provides overall direction and effectively ...

Engineer, UX (NTD)

Redmond, WA · On-site

$120.90K - $217.65K/yr

... the Nintendo Technology Development Inc. (NTD) organization who is responsible for the core development of a shared component library used in the design system for developer-facing applications ...

Manufacturing Engineer

Redmond, WA · Hybrid

$81.80K - $105.30K/yr

Nintendo of America About Nintendo of America : From the launch of the Nintendo Entertainment ... Provides engineering solutions based on test result analysis. * Performs root cause analysis in ...

Sr Engineer, Display (NTD)

Redmond, WA

$117K - $160.70K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Degree in Computer Engineering, Computer Science or Electrical Engineering. PREFERRED REQUIREMENTS:

Sr Engineer, ML (NTD)

Redmond, WA · On-site

$145.15K - $261.20K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Develop and prototype new algorithms and workflows to improve developer experience. * Research ...

Sr Engineer, IT Security (NTD)

Redmond, WA · On-site

$128.20K - $175.80K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Senior Engineer, IT Security for Nintendo Technology Development Inc. (NTD) organization will own ...

Sr Engineer, Multimedia (NTD)

Redmond, WA · On-site

$117K - $160.70K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Communicate and collaborate effectively with other engineers and stakeholders. * Develop ...

CONTRACT - Sr Systems Engineer (NTD)

Redmond, WA · On-site

$117K - $160.20K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Azure Solutions architect expert certification is a plus. * BS or MS in engineering, computer ...

Sr Engineer, Multimedia (NTD)

Redmond, WA · On-site

$145.15K - $261.20K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Communicate and collaborate effectively with other engineers and stakeholders. * Develop ...

Sr Engineer, ML (NTD)

Redmond, WA · On-site +1

$117K - $160.70K/yr

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment ... Develop and prototype new algorithms and workflows to improve developer experience. * Research ...

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Nintendo Developer information

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How much do nintendo developer jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for nintendo developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a Nintendo Developer job?

A Nintendo Developer is responsible for designing, coding, and testing video games or software for Nintendo platforms such as the Switch. They may work for Nintendo directly or as a third-party developer, using Nintendo's development tools and guidelines. This role requires expertise in programming languages like C++ and familiarity with game engines. Developers collaborate with designers, artists, and producers to create engaging gaming experiences.

What are the key skills and qualifications needed to thrive in the Nintendo Developer position, and why are they important?

To thrive as a Nintendo Developer, you need a strong background in computer science, programming (especially C++ and C#), game development, and experience with relevant software development kits (SDKs) for Nintendo platforms. Proficiency in tools such as Unity, Unreal Engine, and Nintendo-specific development environments is essential, and certifications in game development can be advantageous. Creativity, teamwork, and effective communication are important soft skills for collaborating with artists, designers, and other developers. These qualifications enable the delivery of engaging, high-quality games while meeting technical standards and project goals set by Nintendo.

What are some common challenges faced by Nintendo Developers and how can they be overcome?

Nintendo Developers often face challenges related to optimizing games for unique hardware, adhering to strict quality assurance guidelines, and ensuring seamless integration with Nintendo’s proprietary systems. These hurdles require strong problem-solving skills, an adaptive mindset, and close collaboration with cross-functional teams to meet deadlines. Staying up-to-date with evolving Nintendo technologies and continuously refining your technical expertise can help address these challenges. Being proactive about learning and leveraging support from experienced colleagues can greatly enhance your success and job satisfaction in this role.
What cities are hiring for Nintendo Developer jobs? Cities with the most Nintendo Developer job openings:
What states have the most Nintendo Developer jobs? States with the most job openings for Nintendo Developer jobs include:
Infographic showing various Nintendo Developer job openings in the United States as of May 2026, with employment types broken down into 2% Locum Tenens, 4% Internship, 6% Full Time, 77% Part Time, 9% Temporary, and 2% Nights. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Manager, Software Engineering

Manager, Software Engineering

Nintendo

Redmond, WA • Hybrid

$145.15K - $261.20K/yr

Other

Medical, Dental, Vision, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 185 rated software companies


Job description

About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Washington, Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. Summary: Within IT's Consumer Online & Publishing department, the Publisher Solutions (3PT) team manages a suite of tools that serve game developers in approving and publishing their games on the Nintendo Switch platform. In this role you will manage the team of engineers building and maintaining the systems used to get games into the hands of gamers. From the web portal developers use to describe products, to tracking a game's certification, to ordering and printing game cartridges, you will support the team writing the software to power every step of the process. Ideal candidates will have a deep, firsthand experience with software engineering and experience shipping and maintaining live services. We use a microservices architecture and are constantly evolving our technology to keep pace with the business. This team is responsible for the Nintendo Developer Portal (NDP), find out more about our main product publishing platform here - https://developer.nintendo.com/ Description of Duties: Provides overall direction and effectively manages information technology and computing systems/software associated with assigned area. Plans, coordinates, directs, and designs technology-related activities of the organization, as well as providing administrative direction and support for daily operational activities. Works closely with decision makers in other departments to identify, recommend, develop, implement, and support cost-effective technology solutions for all aspects of the organization. Manages and develops team of software engineers, providing guidance and training to effectively support professional growth and appropriate use of technology. Monitors and maintains hardware/software technology to ensure maximum access and efficient, secure and stable environments. Executes tactical plans through assigned team and ensures alignment with company priorities and long-term strategy. Supports senior leadership with long-term tactical plan development. Oversee and manages contracts, budgets and vendors associated with assigned areas and projects. Ensures work is compliant with established processes, J-SOX and other internal controls. (i.e., SDLC, change management, production control, following standards, architecture review, incident response, PCI and PII information security, etc.). Creates disaster recovery plans, scripts, and tests. Establishes and manages team and department goals, objectives, and metrics. Summary of Requirements: Requires a minimum of six to eight (6 - 8) years of related experience, including previous people management experience. Intermediate to advanced project and program management knowledge. A proven track record of managing, organizing, overseeing and delivering on complex projects. Undergraduate degree in Computer Science, a related field, or equivalent or combination of education and Demonstrated ability to lead and develop staff in a dynamic environment. Experience managing delivery of enterprise scale, complex applications. Working experience with deployment automation, microservices architecture, and cloud-based development Experience working with global development teams on enterprise web applications. Background in full-stack end-to-end development experience preferred. Passion for video games a plus Technology stack includes - serverless Java, React.js, Spring Boot, Graph QL, AWS (CDK, Lambda, S3), etc. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Pay Range: $145,150-$261,200 USD
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