... neural network workloads map onto future NVIDIA platforms. This is your chance to be part of ... Extend and integrate with NVIDIA's SW ecosystem, contributing to libraries, tooling, and interfaces ...
... neural network workloads map onto future NVIDIA platforms. This is your chance to be part of ... Extend and integrate with NVIDIA's SW ecosystem, contributing to libraries, tooling, and interfaces ...
Staff Robotics Software Engineer, Teleoperations Architecture
Salem, OR · On-site +1
$190K - $296K/yr
Design resilient software systems that can seamlessly adapt to new interfaces and capabilities ... Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian ...
Staff Robotics Software Engineer, Teleoperations Architecture
Salem, OR · On-site +1
$190K - $296K/yr
Design resilient software systems that can seamlessly adapt to new interfaces and capabilities ... Experience with advanced 3D visualization techniques such as neural radiance fields, Gaussian ...
Senior Security Engineer, RTOS and Virtualization
Hillsboro, OR · On-site
$124K - $171K/yr
Our unified computing architecture enables training deep neural networks in the data center, and ... interfaces, or Automotive SPICE. Ways to stand out from the crowd: * Drove adoption of Rust, Ada ...
Senior Security Engineer, RTOS and Virtualization
Hillsboro, OR · On-site
$124K - $171K/yr
Our unified computing architecture enables training deep neural networks in the data center, and ... interfaces, or Automotive SPICE. Ways to stand out from the crowd: * Drove adoption of Rust, Ada ...
Senior Security Engineer, RTOS and Virtualization
Hillsboro, OR · On-site
$124K - $171K/yr
Our unified computing architecture enables training deep neural networks in the data center, and ... interfaces, or Automotive SPICE. Ways to stand out from the crowd: Drove adoption of Rust, Ada ...
Senior Security Engineer, RTOS and Virtualization
Hillsboro, OR · On-site
$124K - $171K/yr
Our unified computing architecture enables training deep neural networks in the data center, and ... interfaces, or Automotive SPICE. Ways to stand out from the crowd: Drove adoption of Rust, Ada ...
Audio Systems Engineering Intern-Summer 2027
Hillsboro, OR · On-site
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Audio Systems Engineering Intern-Summer 2027
Hillsboro, OR · On-site
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Audio Systems Engineering Intern-Summer 2027
$26 - $47.50/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Audio Systems Engineering Intern-Summer 2027
$26 - $47.50/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
New
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
New
Audio Systems Engineering Intern-Summer 2027
Hillsboro, OR · On-site
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Audio Systems Engineering Intern-Summer 2027
Hillsboro, OR · On-site
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Audio Systems Engineering Intern-Summer 2027
Hillsboro, OR · On-site
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Audio Systems Engineering Intern-Summer 2027
Hillsboro, OR · On-site
$22.50 - $42/hr
You will interface with other engineering teams within the business unit, including our chip/SOC development team, our software development team, our wireless team, and our AI neural network ...
Senior Software Developer, AI Networking
OR · On-site +1
$54.50 - $72/hr
... interfaces in a fast-paced, evolving environment. What we need to see: B.Sc., M.Sc degree in ... This new model - where deep neural networks are trained to recognize patterns from massive amounts ...
Senior Software Developer, AI Networking
OR · On-site +1
$54.50 - $72/hr
... interfaces in a fast-paced, evolving environment. What we need to see: B.Sc., M.Sc degree in ... This new model - where deep neural networks are trained to recognize patterns from massive amounts ...
Solutions Architect, Physical AI and Omniverse
OR · On-site +1
... interface capabilities into their applications ... This role connects customer demands with field delivery and product engineering, improving how AI ...
Solutions Architect, Physical AI and Omniverse
OR · On-site +1
... interface capabilities into their applications ... This role connects customer demands with field delivery and product engineering, improving how AI ...
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry)
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry)
Assistant/Associate/Full Professor of Bioengineering: Biomaterials
Eugene, OR · On-site
$90 - $135/hr
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry)
Assistant/Associate/Full Professor of Bioengineering: Biomaterials
Eugene, OR · On-site
$90 - $135/hr
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry)
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry). • ...
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry). • ...
Assistant/Associate/Full Professor of Bioengineering: Biomaterials
Eugene, OR · On-site
$120 - $180/hr
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry)
Assistant/Associate/Full Professor of Bioengineering: Biomaterials
Eugene, OR · On-site
$120 - $180/hr
... neural engineering, and synthetic biology. With the opening of its second research facility, the ... interfaces (e.g., UO colleges and departments, other Oregon universities, and industry)
$35.71/hr
The PRANA Lab at NJIT develops programmable, responsive, and adaptive microfluidic biosensing ... Implement and refine machine learning models, including neural networks and random forests, for ...
$35.71/hr
The PRANA Lab at NJIT develops programmable, responsive, and adaptive microfluidic biosensing ... Implement and refine machine learning models, including neural networks and random forests, for ...
Neural Interface Engineer information
What is the difference between Neural Interface Engineer vs Brain-Computer Interface Developer?
| Aspect | Neural Interface Engineer | Brain-Computer Interface Developer |
|---|---|---|
| Required Credentials | Bachelor's or Master's in Neuroscience, Biomedical Engineering, or related fields | Bachelor's or Master's in Computer Science, Neuroscience, or Biomedical Engineering |
| Work Environment | Research labs, medical device companies, biotech firms | Tech startups, research institutions, healthcare companies |
| Industry Usage | Develops hardware/software for neural data acquisition and processing | Designs algorithms and interfaces for translating neural signals into commands |
| Common Search/Comparison | Often compared due to overlapping skills in neural data and hardware development | Related but more software-focused |
Neural Interface Engineers focus on developing hardware and systems to connect the nervous system with external devices, while Brain-Computer Interface Developers primarily design software algorithms to interpret neural signals. Both roles require knowledge of neuroscience and engineering, but differ in their emphasis on hardware versus software development.
What are popular job titles related to Neural Interface Engineer jobs in Oregon?
For Neural Interface Engineer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Neural Interface Engineer jobs in Oregon look for?
The top searched job categories for Neural Interface Engineer jobs in Oregon are:
Full-time
Re-posted 16 days ago
Nvidia rating
9.6
Based on 18 frontline employees who took The Breakroom Quiz
6th of 247 rated software companies
Job description
We are now looking for a Senior Machine Learning Applications and Compiler Engineer. NVIDIA is seeking engineers to develop algorithms and optimizations for our LPX inference and compiler stack. You will work at the intersection of large-scale systems, compilers, and deep learning, crafting how neural network workloads map onto future NVIDIA platforms.
This is your chance to be part of something outstandingly innovative. What you'll be doing: Build, develop, and maintain high-performance runtime and compiler components, focusing on end-to-end inference optimization. Define and implement mappings of large-scale inference workloads onto NVIDIA's systems.
Extend and integrate with NVIDIA's SW ecosystem, contributing to libraries, tooling, and interfaces that enable seamless deployment of models across platforms. Benchmark, profile, and monitor key performance and efficiency metrics to ensure the compiler generates efficient mappings of neural network graphs to our inference hardware. Collaborate closely with hardware architects and design teams to feedback software observations, influence future architectures, and codesign features that unlock new performance and efficiency points.
Prototype and evaluate new compilation and runtime techniques, including graph transformations, scheduling strategies, and memory/layout optimizations tailored to spatial processors. Publish and present technical work on novel compilation approaches for inference and related spatial accelerators at top tier ML, compiler, and computer architecture venues. What we need to see: MS or PhD in Computer Science, Electrical/Computer Engineering, or related field, or equivalent experience, with 5 years of relevant experience.
Strong software engineering background with proficiency in systems level programming (e.g., C/C++ and/or Rust) and solid CS fundamentals in data structures, algorithms, and concurrency. Hands on experience with compiler or runtime development, including IR design, optimization passes, or code generation. Experience with LLVM and/or MLIR, including building custom passes, dialects, or integrations
Familiarity with deep learning frameworks such as TensorFlow and PyTorch, and experience working with portable graph formats such as ONNX. Solid understanding of parallel and heterogeneous compute architectures, such as GPUs, spatial accelerators, or other domain specific processors. Strong analytical and debugging skills, with experience using profiling, tracing, and benchmarking tools to drive performance improvements.
Excellent communication and collaboration skills, with the ability to work across hardware, systems, and software teams. Ideal candidates will have direct experience with MLIR based compilers or other multilevel IR stacks, especially in the context of graph based deep learning workloads. Ways to stand out from the crowd: Prior work on spatial or dataflow architectures, including static scheduling, pipeline parallelism, or tensor parallelism at scale.
Contributions to opensource ML frameworks, compilers, or runtime systems, particularly in areas related to performance or scalability. Demonstrated research impact, such as publications or presentations at conferences like PLDI, CGO, ASPLOS, ISCA, MICRO, MLSys, NeurIPS, or similar. Experience with large-scale AI distributed inference or training systems, including performance modeling and capacity planning for multi rack deployments.
#LI-Hybrid Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until July 17, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
About Nvidia
Sourced by ZipRecruiter
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Santa Clara, CA, US