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Minecraft Building Jobs in Seattle, WA (NOW HIRING)

Senior Product Manager

Redmond, WA · On-site

$119K - $234K/yr

... and building systems that expand what Minecraft can become. If you've also shipped player-facing features on top of complex technical foundations, you know the other half. This role is both.

Experience building game content, mods, or add-ons - ideally for Minecraft Bedrock, but strong experience with other moddable game platforms counts too. 2.Scripting ability, specifically TypeScript ...

Camp topics rotate weekly and include Roblox Studio, Minecraft, Scratch, video editing, 3D design ... while building their own video games. Kids have fun, parents see results ® . Code Ninjas is ...

Minecraft Building information

See Seattle, WA salary details

$31.9K

$111.7K

$168.4K

How much do minecraft building jobs pay per year?

As of Jun 27, 2026, the average yearly pay for minecraft building in Seattle, WA is $111,692.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,800.00 and $136,600.00 per year, depending on experience, location, and employer.

What is a Minecraft Building job?

A Minecraft Building job involves designing and constructing structures, landscapes, or entire worlds within the game. Builders may work on commissions for individuals, servers, or companies, creating anything from medieval towns to futuristic cities. The job often requires creativity, attention to detail, and knowledge of building techniques, commands, and plugins. Some builders work solo, while others collaborate in teams for large-scale projects.

What are common daily responsibilities in a Minecraft Building role?

Daily responsibilities for a Minecraft Building professional usually include designing and constructing structures based on client or project specifications, participating in team meetings to discuss creative ideas, and revising builds according to feedback. You might also collaborate with other team members, such as server administrators or redstone engineers, to integrate functional elements into your creations. Maintaining a clear workflow and documenting your progress regularly are important for meeting project deadlines. Depending on the employer, you may also engage in client communication or help plan larger in-game events or map releases. Overall, the work environment is dynamic and encourages both individual creativity and strong teamwork.

What are the key skills and qualifications needed to thrive in the Minecraft Building position, and why are they important?

To thrive as a Minecraft Building professional, you need a strong portfolio of creative in-game builds, spatial awareness, and familiarity with architectural design concepts. Proficiency with Minecraft Java or Bedrock Edition, world-editing tools, and relevant plugins or mods is often required, along with experience using project management platforms like Discord or Trello. Collaboration, attention to detail, and effective client communication are valuable soft skills for working on team-based projects and meeting design specifications. These abilities ensure the delivery of high-quality, customized builds that satisfy client goals and contribute to successful project outcomes.

What are popular job titles related to Minecraft Building jobs in Seattle, WA? For Minecraft Building jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Minecraft Building jobs in Seattle, WA look for? The top searched job categories for Minecraft Building jobs in Seattle, WA are:
Infographic showing various Minecraft Building job openings in Seattle, WA as of June 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $111,692 per year, or $53.7 per hour.
Senior Product Manager

Senior Product Manager

Microsoft

Redmond, WA • On-site

$119K - $234K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Microsoft rating

8.6

Company rating: 8.6 out of 10

Based on 125 frontline employees who took The Breakroom Quiz

50th of 192 rated software companies


Job description

Overview
At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It's the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
Minecraft's Bedrock Platform team builds the engine, runtime, and foundational systems that power the game across 15+ platforms, spanning mobile, console, and PC. Our work covers graphics, networking, gameplay systems, scripting and SDK (software development kit) , User Interface (UI) frameworks, and engine foundations. This role focuses on graphics and rendering: the systems that determine how Minecraft looks, performs, and scales across every platform we support.
We're hiring a Senior Product Manager to lead planning and delivery for graphics and rendering systems. You'll work directly with C++ engineers, designers, and QA to scope and ship technical work. The portfolio spans player-facing graphics features and foundational rendering systems that other teams build on.
Success here requires technical depth, product instincts, and the ability to operate across organizations and time zones. You'll engage directly in architecture conversations with engine engineers and translate what players and creators experience into roadmap priorities. You'll present to leadership regularly and communicate complex technical programs to audiences with different levels of context. Sequencing judgment matters: knowing what to build now, what to defer, and how to keep multiple teams moving when their needs compete.
If you've done platform or infrastructure product management work before, you know what this role asks: staying close to the technology, aligning competing priorities across cultures and organizations, and building systems that expand what Minecraft can become. If you've also shipped player-facing features on top of complex technical foundations, you know the other half. This role is both.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees, we come together with a growth mindset, innovate to empower others and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Responsibilities
  • Collaborate across teams -- to track technology initiatives, interpret requirements, and build well-scoped and incremental plans -- resolving issues regardless of team boundaries, to uncover and mitigate risks and deliver excellent experiences for Minecraft players.
  • Define and prioritize program opportunities and present to studio stakeholders.
  • Ensure that product roadmaps clarify all needed aspects of direction, discovery, and scoping, to support stakeholder buy in and successful partnership with Engineering to deliver through all phases of development including investigation, execution, quality assurance, and release.
  • Define and own program/system reporting and maintain stakeholder confidence in deliverables.

Qualifications
  • Bachelor's Degree AND 5+ years experience in product/service/project/program management or software development
    • OR equivalent experience.

Preferred Qualifications
  • Bachelor's Degree AND 7+ years of experience in product/service/project/program management or software development
    • OR equivalent experience.
  • Experience running multiple or larger teams using both Office Suite as well as project management software (Jira, ADO, GitHub, Hansoft, Asana etc.).
  • Well versed at creating clarity and scope expectations in complex, ambiguous environments.
  • Experience working directly with engineering, design, and quality disciplines.

In the end, it's the people of Mojang Studios that make this place truly special. When you join, you'll find yourself in the company of incredibly bright, warm, and creative individuals - all united and working toward a single goal. Come help us reach it!
#mojangjobs #gamingjobs
Product Management IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

What Microsoft employees say

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About Microsoft

Sourced by ZipRecruiter

Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.

Industry

Computer and computer peripheral equipment and software wholesalers

Company size

10,000+ Employees

Headquarters location

Redmond, WA, US

Year founded

1975

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