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Math Software Engineer Jobs (NOW HIRING)

Data Engineer

Redmond, WA · On-site

$128K - $154K/yr

Qualifications Required/minimum qualifications Master's Degree in Computer Science, Math, Software Engineering, Computer Engineering, or related field AND 1+ year(s) experience in business analytics ...

Data Engineer

Redmond, WA · On-site

$133K - $219K/yr

Qualifications Required/minimum qualifications Master's Degree in Computer Science, Math, Software Engineering, Computer Engineering, or related field AND 1+ year(s) experience in business analytics ...

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Math Software Engineer information

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$63.5K

$147.5K

$205.5K

How much do math software engineer jobs pay per year?

As of Aug 26, 2026, the average yearly pay for math software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a math software engineer?

Math Software Engineers are professionals who design, develop, and optimize software that performs complex mathematical computations. They often work on algorithms, numerical analysis, and simulation tools used in scientific research, finance, engineering, or data analysis. Their work ensures that mathematical models and computations are both accurate and efficient within various applications. Math Software Engineers typically have a strong background in mathematics, computer science, and programming languages such as Python, C++, or MATLAB.

How do math software engineers typically collaborate with other teams during the development process?

Math Software Engineers often work closely with cross-functional teams, such as data scientists, product managers, and front-end developers, to ensure mathematical models and algorithms are accurately implemented in software products. Collaboration involves regular meetings to discuss requirements, problem-solving sessions to address computational challenges, and code reviews for maintaining mathematical integrity. Communicating complex mathematical concepts in an accessible way is a key part of the role, enabling teams to create robust and efficient solutions that meet user needs.

What are the key skills and qualifications needed to thrive as a math software engineer, and why are they important?

To thrive as a Math Software Engineer, you need a strong background in mathematics, computer science, and algorithm development, typically supported by a relevant degree. Proficiency in programming languages such as Python, C++, or MATLAB, along with experience using mathematical libraries and tools like NumPy or SciPy, is essential. Analytical thinking, problem-solving, and effective collaboration are valuable soft skills that enhance performance in this role. These skills ensure the development of robust, efficient, and accurate mathematical software solutions that meet complex computational requirements.

What is the difference between Math Software Engineer vs Data Scientist?

AspectMath Software EngineerData Scientist
Required CredentialsBachelor's or higher in Computer Science, Mathematics, or related fieldsBachelor's or higher in Statistics, Data Science, or related fields
Work EnvironmentSoftware development teams, R&D labs, tech companiesData analysis teams, research departments, tech firms
Industry UsageDeveloping algorithms, modeling, simulationData analysis, predictive modeling, insights generation

Math Software Engineers focus on developing mathematical algorithms and software solutions, often working on simulations and modeling. Data Scientists analyze data to extract insights and build predictive models. While both roles require strong math skills, Math Software Engineers are more involved in software development, whereas Data Scientists focus on data analysis and interpretation.

More about Math Software Engineer jobs

What cities are hiring for Math Software Engineer jobs?

Cities with the most Math Software Engineer job openings:

What are the most commonly searched types of Math Software Engineer jobs?

The most popular types of Math Software Engineer jobs are:

What states have the most Math Software Engineer jobs?

States with the most job openings for Math Software Engineer jobs include:

Infographic showing various Math Software Engineer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 8% Part Time, and 4% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Applied Math Software Engineer (Palo Alto)

WindBorne Systems

Palo Alto, CA • On-site

$150K - $250K/yr

Full-time

Medical, Vision, Retirement, PTO

Posted 8 days ago


Job description

Pay found in job post

Retrieved from the description.

Base pay range

$150,000.00/yr - $250,000.00/yr

Direct message the job poster from WindBorne Systems

WindBorne Systems is supercharging weather models with a unique proprietary data source: a global constellation of next-generation smart weather balloons targeting the most critical atmospheric data. We design, manufacture, and operate our own balloons, using the data they collect to generate otherwise unattainable weather intelligence.

Our mission is to eliminate weather uncertainty, and in the process help humanity adapt to climate change, be that predicting hurricanes or speeding the adoption of renewables. We are building a future in which the planet is instrumented by thousands of our microballoons, eliminating gaps in our understanding of the planet and giving people and businesses the information they need to make critical decisions. The founding team of Stanford engineers was named Forbes 2019 30 under 30 and is backed by top investors including Khosla Ventures.

WindBorne is looking for multidisciplinary Engineers with solid foundations in Linear Algebra, Information Theory, and Computing to work on a variety of applied math and software projects to support our mission of building a Planetary Nervous System.

Responsibilities
  • Teleportation compression. Balloon telemetry is sent to the ground in 50-byte packets that each cost $0.06. That's over $1k per MiB, but thankfully each multi-week flight transmits far less than that with some decent custom compression that we use to save bits. But there is a lot of room for improvement, either thought a new hand‑designed mathematical model to represent distributions, or possibly with a small Neural Network that is trained on prior flight data and then ran locally on a small ARM processor.
  • Balloon Guidance, Navigation, and Control. We simulate and optimize balloons using custom GPU kernels for integrating velocity from a wind field (from WeatherMesh predictions). We can simulate over 100,000 7‑day flights in under 1 ms. We use SGD to optimized flight profiles, and then uplink plans to balloons, and we are capable of getting balloons to within single‑digit kilometers of targets routinely around the globe. There are many sub projects to work on here.
  • Balloon‑to‑Balloon mesh networking optimization. It's possible that in the future we will network our balloons to one another with balloon‑to‑balloon radio. This creates quite the fun and challenging network optimizaiotn problem: the connectivity graph is always changing in someone predictable and also controllable ways.
Skills and Qualifications
  • You mush be able to learn and understand a problem really fast, self‑driven by curiosity. I can say to you go fix the compression that we use on balloon telemetry and then in two days you read through the code base with help of an LLM and have a few 1 on 1 conversations with other engineers, and you will be fully up to speed on the problem with a deep understanding. In that process, you likely asked over 100 questions to gain a very deep understanding very fast.
  • Every day you think about the following three things in some way: Linear Algebra, Information Theory, and Computers. You should think the term neural network is silly because it's just linear algebra with nonlinear activation functions thrown in the mix. You often think how many bits of information do I need to represent that when working on a problem, and the concept of bit of information is second nature to you. You should understand how fast computers actually are, and you are reasonably good at writing code that can really leverage compute. 5 milliseconds is quite a long time for a GPU (they render frames for 140Hz videogames).
  • Following from the above, you must be able to earnestly say I love math and I love computers. I really love those two things and am very passionate about them. You also must truly love learning.
  • You must be able to play around and iterate fast through potential solutions to a problem. When you work on a new mathy/computing problem, your brain should expect dopamine of some kind of satisfying plot or result within the first day you look at it. You borderline might have ADHD, because you jump around between quick cool results a lot, but you have enough follow through to get things done.
  • You must be able to work with computer systems and write production software. You are not someone who spends your time in Matlab, because it's not a real programming language for people who understand computers and software development. Also, it's probably a bad sign if you are overly attached to one language: LLM's make using new languages very easy and in the end, this work is not about the code, it's about how simply and efficiently orchestrate the information factory that is a computer.
  • You must know how to leverage modern LLMs to vastly increase the pace of software development, while also avoiding too much LLM slop in critical code paths.
  • You must be highly self‑directed and self‑motivated. You will start off reporting directly to me (John Dean). I have the background for this role, and I set up many of these mathematical foundations for things in WindBorne, and I spend 50% of my time getting involved in projects like this. I want to scale this skillset within WindBorne, but I'll be honest: I'm not sure that I will find the right person ever, or that this role that I have in mind even makes sense. We'll have to see!
  • 401(k)
  • Health insurance
  • Vision insurance
  • Unlimited PTO
  • Stock Option Plan
  • Office food and beverages
  • $150k - $250k *We are considering a range of backgrounds and experience levels for this position and will adjust our offers accordingly to be competitive with market rates.
Location

Referrals increase your chances of interviewing at WindBorne Systems by 2x

Seniority level

Associate

Employment type

Full‑time

Industries

Aviation & Aerospace

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