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Internship Math Software Engineer Jobs (NOW HIRING)

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

Many of our interns find they want to stay - perhaps you will too. The Role Build software and ... Pursuing or received a degree in Engineering, preferably in Computer Science, Mathematics, Software ...

$10K/mo

Engineering background in fields such as Computer Science, Mathematics, Software Engineering, and ... This should be your final internship before graduating. To apply, please submit the following: * An ...

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Internship Math Software Engineer information

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How much do internship math software engineer jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for internship math software engineer in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What is the difference between Internship Math Software Engineer vs Data Analyst Intern?

AspectInternship Math Software EngineerData Analyst Intern
Required CredentialsRelevant math, computer science, or software engineering courseworkStatistics, data analysis, or related field coursework
Work EnvironmentSoftware development teams, coding, algorithm designData collection, visualization, reporting
Employer & Industry UsageTech companies, software firms, research labsBusiness, finance, marketing sectors
Search & Comparison IntentUnderstanding roles in software engineering with math focusComparing data analysis internships with software roles

The Internship Math Software Engineer typically involves coding, algorithm development, and applying mathematical concepts in software projects. In contrast, a Data Analyst Intern focuses on analyzing data, creating reports, and visualizations. Both roles require strong math skills but differ in daily tasks and industry applications.

What cities are hiring for Internship Math Software Engineer jobs?

Cities with the most Internship Math Software Engineer job openings:

What are the most commonly searched types of Math Software Engineer jobs?

The most popular types of Math Software Engineer jobs are:

What states have the most Internship Math Software Engineer jobs?

States with the most job openings for Internship Math Software Engineer jobs include:

Infographic showing various Internship Math Software Engineer job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 7% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $52,867 per year, or $25.4 per hour.

Applied Math Software Engineer (Palo Alto)

WindBorne Systems

Palo Alto, CA • On-site

$150K - $250K/yr

Full-time

Medical, Vision, Retirement, PTO

Posted 9 days ago


Job description

Pay found in job post

Retrieved from the description.

Base pay range

$150,000.00/yr - $250,000.00/yr

Direct message the job poster from WindBorne Systems

WindBorne Systems is supercharging weather models with a unique proprietary data source: a global constellation of next-generation smart weather balloons targeting the most critical atmospheric data. We design, manufacture, and operate our own balloons, using the data they collect to generate otherwise unattainable weather intelligence.

Our mission is to eliminate weather uncertainty, and in the process help humanity adapt to climate change, be that predicting hurricanes or speeding the adoption of renewables. We are building a future in which the planet is instrumented by thousands of our microballoons, eliminating gaps in our understanding of the planet and giving people and businesses the information they need to make critical decisions. The founding team of Stanford engineers was named Forbes 2019 30 under 30 and is backed by top investors including Khosla Ventures.

WindBorne is looking for multidisciplinary Engineers with solid foundations in Linear Algebra, Information Theory, and Computing to work on a variety of applied math and software projects to support our mission of building a Planetary Nervous System.

Responsibilities
  • Teleportation compression. Balloon telemetry is sent to the ground in 50-byte packets that each cost $0.06. That's over $1k per MiB, but thankfully each multi-week flight transmits far less than that with some decent custom compression that we use to save bits. But there is a lot of room for improvement, either thought a new hand‑designed mathematical model to represent distributions, or possibly with a small Neural Network that is trained on prior flight data and then ran locally on a small ARM processor.
  • Balloon Guidance, Navigation, and Control. We simulate and optimize balloons using custom GPU kernels for integrating velocity from a wind field (from WeatherMesh predictions). We can simulate over 100,000 7‑day flights in under 1 ms. We use SGD to optimized flight profiles, and then uplink plans to balloons, and we are capable of getting balloons to within single‑digit kilometers of targets routinely around the globe. There are many sub projects to work on here.
  • Balloon‑to‑Balloon mesh networking optimization. It's possible that in the future we will network our balloons to one another with balloon‑to‑balloon radio. This creates quite the fun and challenging network optimizaiotn problem: the connectivity graph is always changing in someone predictable and also controllable ways.
Skills and Qualifications
  • You mush be able to learn and understand a problem really fast, self‑driven by curiosity. I can say to you go fix the compression that we use on balloon telemetry and then in two days you read through the code base with help of an LLM and have a few 1 on 1 conversations with other engineers, and you will be fully up to speed on the problem with a deep understanding. In that process, you likely asked over 100 questions to gain a very deep understanding very fast.
  • Every day you think about the following three things in some way: Linear Algebra, Information Theory, and Computers. You should think the term neural network is silly because it's just linear algebra with nonlinear activation functions thrown in the mix. You often think how many bits of information do I need to represent that when working on a problem, and the concept of bit of information is second nature to you. You should understand how fast computers actually are, and you are reasonably good at writing code that can really leverage compute. 5 milliseconds is quite a long time for a GPU (they render frames for 140Hz videogames).
  • Following from the above, you must be able to earnestly say I love math and I love computers. I really love those two things and am very passionate about them. You also must truly love learning.
  • You must be able to play around and iterate fast through potential solutions to a problem. When you work on a new mathy/computing problem, your brain should expect dopamine of some kind of satisfying plot or result within the first day you look at it. You borderline might have ADHD, because you jump around between quick cool results a lot, but you have enough follow through to get things done.
  • You must be able to work with computer systems and write production software. You are not someone who spends your time in Matlab, because it's not a real programming language for people who understand computers and software development. Also, it's probably a bad sign if you are overly attached to one language: LLM's make using new languages very easy and in the end, this work is not about the code, it's about how simply and efficiently orchestrate the information factory that is a computer.
  • You must know how to leverage modern LLMs to vastly increase the pace of software development, while also avoiding too much LLM slop in critical code paths.
  • You must be highly self‑directed and self‑motivated. You will start off reporting directly to me (John Dean). I have the background for this role, and I set up many of these mathematical foundations for things in WindBorne, and I spend 50% of my time getting involved in projects like this. I want to scale this skillset within WindBorne, but I'll be honest: I'm not sure that I will find the right person ever, or that this role that I have in mind even makes sense. We'll have to see!
  • 401(k)
  • Health insurance
  • Vision insurance
  • Unlimited PTO
  • Stock Option Plan
  • Office food and beverages
  • $150k - $250k *We are considering a range of backgrounds and experience levels for this position and will adjust our offers accordingly to be competitive with market rates.
Location

Referrals increase your chances of interviewing at WindBorne Systems by 2x

Seniority level

Associate

Employment type

Full‑time

Industries

Aviation & Aerospace

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