1

Math Software Engineer Jobs in Vancouver, BC (NOW HIRING)

Bachelor's degree in Computer Science, Computer Systems Engineering, Software Engineering or Mathematics. Experience in Software Architectures, systems integrations, enterprise application ...

Bachelor's degree in Computer Science, Computer Systems Engineering, Software Engineering or Mathematics. Experience in Software Architectures, systems integrations, enterprise application ...

You will work closely with engineers, artists, technical artists, designers, and producers to ... Strong 3D math skills and knowledge of real-time rendering algorithms. * Experience with PBR ...

Staff Software Developer

Burnaby, BC · On-site

CA$125K - CA$170K/yr

B.S. in Computer Science or Math or Electrical Engineering; M.S. preferred * Canadian citizenship is required The Canada base salary range for this full-time position is expected to be between $125 ...

Staff Software Developer

Burnaby, BC · On-site

CA$125K - CA$170K/yr

B.S. in Computer Science or Math or Electrical Engineering; M.S. preferred * Canadian citizenship is required The Canada base salary range for this full-time position is expected to be between $125 ...

... math or equivalent * 3+ yrs experience as a member of a data science, machine learning engineering, or other relevant software development team building applied machine learning products at scale ...

next page

Showing results 1-20

Math Software Engineer information

See Vancouver, BC salary details

$24.6K

$108.1K

$179.4K

How much do math software engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for math software engineer in Vancouver, BC is $108,068.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,380.00 and $137,677.00 per year, depending on experience, location, and employer.

What is a math software engineer?

Math Software Engineers are professionals who design, develop, and optimize software that performs complex mathematical computations. They often work on algorithms, numerical analysis, and simulation tools used in scientific research, finance, engineering, or data analysis. Their work ensures that mathematical models and computations are both accurate and efficient within various applications. Math Software Engineers typically have a strong background in mathematics, computer science, and programming languages such as Python, C++, or MATLAB.

How do math software engineers typically collaborate with other teams during the development process?

Math Software Engineers often work closely with cross-functional teams, such as data scientists, product managers, and front-end developers, to ensure mathematical models and algorithms are accurately implemented in software products. Collaboration involves regular meetings to discuss requirements, problem-solving sessions to address computational challenges, and code reviews for maintaining mathematical integrity. Communicating complex mathematical concepts in an accessible way is a key part of the role, enabling teams to create robust and efficient solutions that meet user needs.

What are the key skills and qualifications needed to thrive as a math software engineer, and why are they important?

To thrive as a Math Software Engineer, you need a strong background in mathematics, computer science, and algorithm development, typically supported by a relevant degree. Proficiency in programming languages such as Python, C++, or MATLAB, along with experience using mathematical libraries and tools like NumPy or SciPy, is essential. Analytical thinking, problem-solving, and effective collaboration are valuable soft skills that enhance performance in this role. These skills ensure the development of robust, efficient, and accurate mathematical software solutions that meet complex computational requirements.

What is the difference between Math Software Engineer vs Data Scientist?

AspectMath Software EngineerData Scientist
Required CredentialsBachelor's or higher in Computer Science, Mathematics, or related fieldsBachelor's or higher in Statistics, Data Science, or related fields
Work EnvironmentSoftware development teams, R&D labs, tech companiesData analysis teams, research departments, tech firms
Industry UsageDeveloping algorithms, modeling, simulationData analysis, predictive modeling, insights generation

Math Software Engineers focus on developing mathematical algorithms and software solutions, often working on simulations and modeling. Data Scientists analyze data to extract insights and build predictive models. While both roles require strong math skills, Math Software Engineers are more involved in software development, whereas Data Scientists focus on data analysis and interpretation.

What are popular job titles related to Math Software Engineer jobs in Vancouver, BC?

For Math Software Engineer jobs in Vancouver, BC, the most frequently searched job titles are:

What job categories do people searching Math Software Engineer jobs in Vancouver, BC look for?

The top searched job categories for Math Software Engineer jobs in Vancouver, BC are:

Infographic showing various Math Software Engineer job openings in Vancouver, BC as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 82% Full Time, 13% Part Time, and 3% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $108,068 per year, or $52 per hour.

Software Engineer - Rendering - Junior

Vancouver, BC • On-site

CA$75K - CA$95K/yr

Full-time

Posted 22 days ago


Job description

Position: Software Engineer - Rendering - Junior

Hiring Range:$75,000 to $95,000/year for a 40 hour work week

Project Contract: 1 year contract

Company Benefits:Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


*Candidates are required to be based in British Columbia and eligible to work in Canada*


ABOUT IMAGE ENGINE


Image Engineis a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with anaward-winning portfolio that includes The Book of Boba Fett, Skeleton Crew, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.


POSITION PURPOSE


Your position as a Software Engineer is vital to Image Engine. Through your expertise in Rendering, you will serve as the primary developer of our proprietary Look Development and Lighting tools, many of which are built on top of Gaffer, an open source Look Dev & Lighting application framework.

Reporting to the Software Engineering Supervisor, you will become the primary liaison between Software, Look Dev, and Lighting, but you will also work closely with all VFX departments who rely on 3D rendering, be it offline ray-tracing with Arnold, interactively via Arnold GPU, or real-time rendering in any of several DCC viewports.

Projects may include engineering Gaffer/Arnold-native building blocks into intuitive artist tools, optimizing a proprietary post-process denoiser for real-time rendering, implementing novel procedural scene generation algorithms, or writing bespoke shaders to solve challenges on specific films.

Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.


DUTIES & RESPONSIBILITIES


  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Lighting, LookDev, and other rendering workflows.
  • Collaborate with artists, technical directors, and supervisors to determine the LookDev and Lighting needs for current and future productions.
  • Identify and optimize bottlenecks in shading, lighting, and rendering algorithms and workflows.
  • Contribute to Image Engine's open source initiatives: Cortex and Gaffer.
  • Communicate with third-party software vendors to prioritize Image Engine's feature requests and bug fixes.
  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.
  • Document, test, debug, and maintain comprehensive documentation for tools, scripts, and plugins.
  • Provide secondary technical support, training, and tutorials to Artists, TDs, and Production Staff.
  • Stay up-to-date with industry trends for Look Development, Lighting, and Rendering, both on the CPU and GPU.


EDUCATION AND EXPERIENCE


  • A university degree in Computer Science, Math, Physics, Engineering, or a related field.
  • Minimum of 2 years experience developing software in a VFX, Animation, or Games production environment, or a postgraduate degree (MSc, PhD) with a strong focus on Computer Graphics.
  • A Master's or PhD in Computer Science or a related field is an asset.


SKILLS AND ABILITIES


Technical skills

  • Solid grasp of the fundamentals of rendering, from the mathematics of the rendering equation to an efficient implementation in code.
  • Experience developing tools for a production-ready path tracer (preferably Arnold).
  • Experience with OSL and GLSL.
  • Experience writing software in C++ and Python.
  • Demonstrable knowledge of high-end DCC applications and APIs (e.g., Maya, Katana, Nuke).
  • Experience with modern VFX data formats and APIs like Alembic, USD, or VDB.
  • Familiarity with our open source efforts (Cortex or Gaffer) is an asset.
  • Familiarity with modern GPU architecture is an asset.
  • Experience developing in a Linux environment.


Core skills

  • Team oriented with good communication skills, able to work closely with artists.
  • Thrives in a structured environment with clear priorities.
  • Expectation of upfront planning before proceeding with final implementation.
  • Proactive with proven ability to work both independently and in a team.
  • Accepts and integrates direction and feedback from supervisors and peers.
  • Excellent communication and organizational skills.
  • Ability to monitor and identify potential inefficiencies with production workflows.
  • Excellent troubleshooting and debugging skills.
  • Ability to adapt quickly to new technologies and applications.
  • Willingness to extend beyond your current specializations to help a larger engineering effort when required.