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Look Development Artist Jobs in California (NOW HIRING)

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Story Artist- Ink

Los Gatos, CA · On-site

$74.52/hr

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Senior Level Artist

Novato, CA · On-site

$149K - $178K/yr

As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the ... Participate in look development, creating visual benchmark environments and level layouts to ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

AI Art Director

Los Angeles, CA · Hybrid

$90K - $120K/yr

... artists to shape the look and feel of our work. You should be comfortable switching between ideation, hands-on image creation, video development, and visual refinement. Location and Salary This is a ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... look-dev, previs, and virtual production. You'll write working prototypes, not slide decks to prove ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ...

... look development, lighting, shading, rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or pen-and-touch workflows Track record of inventing or adopting ...

Level Design Artist

San Francisco, CA · On-site

$90 - $110/hr

Work with your Art Lead and Art Director in establishing and maintaining the look of the project ... Identify and solve aesthetic and technical issues in the development process. REQUIREMENTS

Showing results 21-40

Look Development Artist information

See California salary details

$28

$34

$37

How much do look development artist jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for look development artist in California is $34.40, according to ZipRecruiter salary data. Most workers in this role earn between $33.22 and $36.54 per hour, depending on experience, location, and employer.

What does a look development artist do?

A Look Development Artist is responsible for defining the final appearance of 3D assets in films, TV, and games. They focus on creating textures, shaders, and materials that give objects realistic or stylized visual qualities. They work closely with lighting, modeling, and surfacing teams to ensure assets match the artistic vision. Using software like Maya, Substance Painter, and Houdini, they refine colors, reflections, and surface details. Their work helps bring characters, environments, and props to life with high-quality visual fidelity.

What are the typical daily responsibilities of a look development artist in a production environment?

A Look Development Artist spends their day creating high-quality textures, shaders, and surface materials for 3D models, ensuring that assets achieve the desired visual style. They collaborate closely with lighting, modeling, and compositing teams to make necessary adjustments and troubleshoot technical issues. Daily tasks often include reviewing renders, refining materials based on feedback, and staying up-to-date with the latest tools and workflows. This role is highly collaborative and involves regular communication with supervisors and other artists to maintain consistency and meet project deadlines.

What are the key skills and qualifications needed to thrive in the look development artist position, and why are they important?

To thrive as a Look Development Artist, you need a strong background in 3D modeling, texturing, shading, and rendering, ideally with a degree in computer graphics or a related field. Expertise in industry-standard software such as Maya, Houdini, Substance Painter, and rendering engines like Arnold or V-Ray is crucial. Attention to detail, problem-solving abilities, and effective communication make candidates stand out in collaborative production environments. These skills ensure visually compelling assets that align with the creative vision and technical requirements of animation, VFX, or game projects.

What are the most commonly searched types of Look Development Artist jobs in California?

The most popular types of Look Development Artist jobs in California are:

What are popular job titles related to Look Development Artist jobs in California?

For Look Development Artist jobs in California, the most frequently searched job titles are:

What job categories do people searching Look Development Artist jobs in California look for?

The top searched job categories for Look Development Artist jobs in California are:

What cities in California are hiring for Look Development Artist jobs?

Cities in California with the most Look Development Artist job openings:

Infographic showing various Look Development Artist job openings in California as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 16% Part Time, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $71,550 per year, or $34.4 per hour.

Lead FX Artist at Sony Pictures Animation, 2026

Festybay

Los Angeles, CA • On-site

$125.65 - $136.50/hr

Other

Posted 4 days ago


Job description

Sony Pictures Animation, the creative engine behind groundbreaking visual storytelling like Spider-Man: Into the Spider-Verse, is seeking a visionary Lead FX Artist. Based in the historic production hub of Culver City, Los Angeles, this role offers a rare opportunity to define the visual effects language for the highly anticipated Ghostbusters CG animated series.

As the Lead FX Artist, you will be the primary architect of the show’s supernatural aesthetic. This project is a bold, stylized expansion of the iconic franchise, blending classic supernatural comedy with grounded horror. You won’t just be executing shots; you will be creating the “DNA” of the FX—from the iconic proton streams to entirely new spectral phenomena—that will define the look of the series from the ground up.

Project Ghostbusters (Upcoming CG Animated Series)

Job Title Lead FX Artist

Location Culver City, Los Angeles, CA (Hybrid: 2 days onsite)

Job Type Full-time / Contract (Union benefits apply)

Salary Range $2,761.56 – $3,000.00 per week

Primary Software Houdini (Expert), Maya, Nuke, Redshift/RenderMan

Experience 5+ Years in Animation, VFX, or Games

The Vision: A New Era of Ghostbusting

Sony Pictures Animation prides itself on empowering filmmakers and allowing the “hand of the artist” to be felt in every frame. For the Ghostbusters series, we are looking for an artist who can bridge the gap between feature‑film quality and the fast‑paced energy of episodic television.

You will develop high‑quality stylized FX that maintain a “painterly” and textured detail up close while reading as grounded and real from a distance. This role requires a balance of technical Houdini mastery and a sophisticated artistic eye for timing, appeal, and emotional impact.

This is a high‑level creative and technical role that involves both internal development and external vendor management.

1. Look Development & Authoring
  • FX Language Design: Work directly with the Executive Producer, Production Designer, and Art Director to develop the “Visual Effects Style Guide” for the entire series.
  • Houdini Mastery: Design and author complex Houdini‑based setups for simulations. These templates must be robust, scalable, and intuitive for execution.
  • Stylized Innovation: Experiment with brush‑based or painterly looks to ensure the FX feel integrated into the show’s unique art style rather than looking like “off‑the‑shelf” simulations.
  • Template Handoff: Package your development files and FX templates for efficient use by our partner shot production studios overseas.
  • Creative Feedback: Review FX work submitted by the partner studio. You will provide constructive, timely feedback and draw up FX breakdowns to ensure the external team hits the quality bar you’ve established.
  • Scope Management: Review FX bids from partner studios. Collaborate with the production team and EPs to find creative solutions that bring complex FX ideas into a manageable scope without sacrificing quality.
3. Cross-Functional Synergy
  • Comp Integration: Work closely with the Compositing Supervisor to iterate on looks. You will often go through multiple rounds of creative refinement to ensure the FX integrate seamlessly into the final lighting.
  • Strategic Advice: Analyze animatics, mattes, and lighting concepts to provide feedback on “FX producibility.” You are the authority on what can be achieved within the timeframe and budget.
Your Toolkit: Qualifications

We are looking for a TV veteran with the soul of a feature artist.

Technical Requirements:

  • Professional Experience: 5+ years of experience in CG FX. While we value feature experience, a background in high‑end episodic animation is a significant plus.
  • Houdini Expert: You should be comfortable in the deepest corners of Houdini.
  • Coding Proficiency: A strong understanding of VEX and Python is required for creating procedural workflows and custom tools.
  • Multi-Platform Skill: Proficiency in Maya and Nuke. Experience with Redshift or RenderMan is essential for understanding how your FX will eventually render.
  • Dynamics & Timing: A solid grasp of physical dynamics, but more importantly, an understanding of how to “break” physics for stylized, appealing motion.

Logistical Requirements:

  • Hybrid Presence: This role is based in Los Angeles. You must be able to work in the Culver City office at least 2 days per week, with Wednesdays being a mandatory in‑person day for team alignment.

Sony Pictures Animation is a union‑supported environment.

  • Base Salary: The anticipated weekly salary is $2,761.56 to $3,000.00, depending on experience, portfolio strength, and individual factors.
  • Union Benefits: This position qualifies for comprehensive benefits pursuant to the collective bargaining agreement (CBA).
  • Creative Culture: Work in a world‑class studio environment that encourages bold, innovative visual storytelling and rewards artistic risk‑taking.
How to Apply

We want to see the “hand of the artist” in your work.

Submission Guidelines:

  • Resume: Detail your Lead or Senior experience on specific projects.
  • Portfolio Link: Provide a link to your reel. Crucial: Please include any passwords required to view your work directly in your resume or cover letter.
  • Breakdown: Be prepared to explain your technical approach to the setups shown in your reel.

Sony Pictures Animation is an equal opportunity employer. We celebrate diversity and evaluate all qualified applicants without regard to protected characteristics.

Lead FX Artist at Sony Pictures Animation
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