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Live In 3D Rigging Jobs in California (NOW HIRING)

Applied AI/ML Engineer

San Francisco, CA ยท On-site

$140 - $200/hr

We get there with camera-centric control system as well as technical innovation in 3D design, semantic systems, AI/ML, and knowledge graphs -- all designed to live on the open web and deliver ...

Structural Design Engineer

Long Beach, CA ยท On-site

$75K - $100K/yr

Knowledge of RISA 3D, Mathcad, MATLAB, SolidWorks, AutoCAD 3D, and Revit. * Construction Background: 2 - 5 years of experience in rigging. * Lifting and Transport Plans: Experience preparing or ...

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Live In 3D Rigging information

What is live in 3D rigging?

Live in 3D rigging refers to the real-time setup and manipulation of digital skeletons (rigs) for 3D models, often for use in live performances, virtual production, or interactive environments. Rigging artists create and adjust the internal structures that allow 3D characters or objects to move in a realistic way, enabling animators or performers to control them on the fly. This process is crucial for live applications such as virtual concerts, motion capture streaming, and interactive broadcasting, where immediate feedback and flexibility are essential.

What are the key skills and qualifications needed to thrive as a live in 3D rigging artist, and why are they important?

To thrive as a Live In 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is essential, along with experience using rigging plugins and real-time engines. Strong problem-solving, communication, and collaboration skills help set candidates apart in team-based production environments. These skills ensure the creation of flexible, efficient rigs that enable animators to bring characters and objects to life in high-quality productions.

What are some common challenges faced by live in 3D rigging professionals when working on character setups for real-time applications?

Live In 3D Rigging professionals often encounter challenges related to balancing the complexity of character rigs with real-time performance constraints. Ensuring that rigs are both flexible for animators and optimized for game engines or live broadcast environments requires careful planning and close collaboration with modelers and animators. Additionally, adapting rigs to work seamlessly across various platforms and dealing with frequent iteration cycles can be demanding. Effective communication and a solid understanding of both artistic and technical requirements are key to overcoming these challenges.

How to become a live in 3D rigging?

To become a live-in 3D rigger, develop strong skills in 3D modeling, rigging, and animation using software like Maya or Blender. Gain experience through relevant projects or a portfolio, and consider pursuing a degree or certification in animation, computer graphics, or a related field. Familiarity with character setup, skinning, and real-time environments is essential for this role.

What are the most commonly searched types of 3D Rigging jobs in California?

The most popular types of 3D Rigging jobs in California are:

What are popular job titles related to Live In 3D Rigging jobs in California?

For Live In 3D Rigging jobs in California, the most frequently searched job titles are:

What job categories do people searching Live In 3D Rigging jobs in California look for?

The top searched job categories for Live In 3D Rigging jobs in California are:

What cities in California are hiring for Live In 3D Rigging jobs?

Cities in California with the most Live In 3D Rigging job openings:

Robotics Engineer, Perception and Vision

Auxo Talent

San Francisco, CA โ€ข On-site

$150K - $230K/yr

Other

Posted 3 days ago

New


Job description

Robotics Engineer, Perception and Vision

San Francisco | On site | $150,000 to $230,000 base


We need someone who has built perception that survives contact with the real world.

Working with a humanoid robotics company in San Francisco who are hiring a Perception and Vision Engineer to own how their robot sees. That means the full stack, from sensors through to the representations the rest of the system depends on, running on the robot in real time rather than offline on a workstation.


What you would be doing

  • Building perception systems across RGB, depth and inertial data
  • Working on 3D scene understanding, object detection and pose estimation
  • Optimising models to run on embedded compute inside real time budgets
  • Handling calibration, synchronisation and everything else that goes wrong when a camera is bolted to something that moves
  • Reporting directly to the founders while collaberating with a larger team


What we need to see

  • Minimum 1 year of professional experience with perception deployed on physical robots. Not offline benchmarks, not simulation only
  • Strong Python and C++
  • Real experience with sensor fusion across multiple modalities
  • Depth in 3D geometry, whether that is reconstruction, point clouds or newer representations
  • Based in the San Francisco Bay Area or willing to relocate. This role is on site
  • Must be a US citizen or green card holder. This client is not able to sponsor or transfer visas


Why this one is different

The gap between perception that scores well and perception that works on a moving robot is where most of the interesting problems live. That gap is the job.