1

Live In 3D Rigging Jobs in California (NOW HIRING)

Generative AI - Graphics Engineer

Sunnyvale, CA

$166.60K - $205.80K/yr

... rigging, etc. We also built a vibrant community for our creators, where people can share their work ... We are the market leader in 3D generative AI, recognized as the No.1 in popularity among 3D AI ...

3D Eyewear Designer

Los Angeles, CA · Hybrid

$110K - $145K/yr

Interested in joining our team? Keep reading. OUR VALUES: We have two core values: Fun ... until they can't live without them * Building systems that turn bold, creative ideas into ...

3D Eyewear Designer

Los Angeles, CA · Hybrid

$110K - $145K/yr

Interested in joining our team? Keep reading. OUR VALUES: We have two core values: Fun ... until they can't live without them * Building systems that turn bold, creative ideas into ...

3D Eyewear Designer

Los Angeles, CA · On-site

$110K - $145K/yr

Interested in joining our team? Keep reading. OUR VALUES: We have two core values: Fun ... until they can't live without them * Building systems that turn bold, creative ideas into ...

... live in. While many of us began our journeys looking to the stars, we're applying that expertise ... Experienced in 3D modeling required (NX preferred) and Teamcenter * Knowledgeable of ASME GD&T ...

next page

Showing results 1-20

Live In 3D Rigging information

What are the key skills and qualifications needed to thrive as a Live In 3D Rigging Artist, and why are they important?

To thrive as a Live In 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is essential, along with experience using rigging plugins and real-time engines. Strong problem-solving, communication, and collaboration skills help set candidates apart in team-based production environments. These skills ensure the creation of flexible, efficient rigs that enable animators to bring characters and objects to life in high-quality productions.

What are some common challenges faced by Live In 3D Rigging professionals when working on character setups for real-time applications?

Live In 3D Rigging professionals often encounter challenges related to balancing the complexity of character rigs with real-time performance constraints. Ensuring that rigs are both flexible for animators and optimized for game engines or live broadcast environments requires careful planning and close collaboration with modelers and animators. Additionally, adapting rigs to work seamlessly across various platforms and dealing with frequent iteration cycles can be demanding. Effective communication and a solid understanding of both artistic and technical requirements are key to overcoming these challenges.

What is live in 3D rigging?

Live in 3D rigging refers to the real-time setup and manipulation of digital skeletons (rigs) for 3D models, often for use in live performances, virtual production, or interactive environments. Rigging artists create and adjust the internal structures that allow 3D characters or objects to move in a realistic way, enabling animators or performers to control them on the fly. This process is crucial for live applications such as virtual concerts, motion capture streaming, and interactive broadcasting, where immediate feedback and flexibility are essential.
What are the most commonly searched types of 3D Rigging jobs in California? The most popular types of 3D Rigging jobs in California are:
What are popular job titles related to Live In 3D Rigging jobs in California? For Live In 3D Rigging jobs in California, the most frequently searched job titles are:
What job categories do people searching Live In 3D Rigging jobs in California look for? The top searched job categories for Live In 3D Rigging jobs in California are:
What cities in California are hiring for Live In 3D Rigging jobs? Cities in California with the most Live In 3D Rigging job openings:
Infographic showing various Live In 3D Rigging job openings in California as of May 2026, with employment types broken down into 1% Locum Tenens, 95% Full Time, and 4% Part Time. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution.

Generative AI - Graphics Engineer

Meshy

Sunnyvale, CA

$166.60K - $205.80K/yr

Other

Posted 13 days ago


Job description

Graphics Engineer Opportunity

We are looking for a skilled graphics engineer who have a deep command of modern C++ and GPU programming, a strong mathematical foundation, and an expert understanding of computer graphics—whether rendering, geometry processing, simulation, or advanced real-time techniques. You collaborate naturally with artists, researchers, and engineers, explaining complex ideas with clarity and learning from diverse perspectives. You're not afraid of new ideas or unfamiliar pipelines. Most importantly, you're excited to build the next generation of 3D creation technology—graphics systems that will empower millions of creators worldwide.

At Meshy, we believe 3D creation should be boundless and accessible. Our mission statement is simple: unleash creativity. We built a full pipeline for 3D content ranging from text / image to 3D, texturing, texture editing, animation rigging, etc. We also built a vibrant community for our creators, where people can share their work, take inspiration from others, and even use it as an asset marketplace for their games and prototypes. We are the market leader in 3D generative AI, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games survey), and we generate real value and is used by enterprises (including Meta, Square Enix, Deepmind, etc.) and millions of end users. Meshy is used in game and film production, in 3D printing, in industrial product design, in enablement of novel product features such as user-generated content, and even in training and simulation for robotics and physical AI.

As a core member of Meshy's algorithm team, you will design and build the next generation of high-performance graphics systems that power our 3D generative AI training and products. You will collaborate closely with graphics experts, generative AI researchers, and infrastructure engineers to enable new creative capabilities and push the boundaries of what AI-empowered 3D pipelines can achieve.

In this role, you will:

  • Build and optimize high-performance graphics components—rendering kernels, geometry processing operators, and supporting systems.
  • Develop robust production-quality pipelines that integrate with data pipelines, generative models and artist-facing applications.
  • Work across GPU clusters, cloud environments, and local DCC tools to ensure seamless interoperability and scalability.
  • Collaborate closely with artists, product teams, and ML researchers to translate creative requirements into technical implementations.
  • Contribute to internal tooling, demos, documentation, open-source initiatives, or technical reports that elevate Meshy's graphics capabilities.

What We're Looking For:

  • Expert-level C++ and GPU programming skills, with a strong ability to write high-performance, memory-efficient code.
  • Solid mathematical foundation with deep understanding of computer graphics—either rendering, geometry processing, or both.
  • Hands-on experience building production-grade graphics systems, such as rendering engines, geometry pipelines, asset tools, or similar large-scale systems.
  • Strong engineering discipline—clean code, reproducible results, rigorous profiling, and sustainable system design.
  • Working knowledge of major DCC tools (Houdini, Blender, Maya), including experience developing scripts, plug-ins, or custom tools within these environments is a plus.
  • Experience in AAA game development, VFX pipelines, or other high-end 3D production environments is a plus.
  • Demonstrated contributions to open-source graphics projects or publications in top-tier CG venues (SIGGRAPH, etc.) are pluses.

A Little More about meshy.ai:

  • Trusted by Meta, Square Enix, Deepmind and more, Meshy is redefining 3D creation with generative AI. We empower artists, designers, engineers, hobbyists, and makers to bring immersive worlds, characters, and experiences to reality in minutes instead of months.
  • In addition to our core mission of unleashing creativity, we build a culture that we enjoy and are proud of. Here are some highlights:
  • We value intelligence and the pursuit of knowledge. We are a global team of generative-AI pioneers, computer-graphics veterans, and product builders who believe human expression and enjoyment is the ultimate frontier of computing.
  • We care deeply about our work, our users, and each other. Empathy and passion drive us forward. We have a culture of directness and truthfulness, therefore we value constructive criticism. Being direct and truthful is the most sincere form of trust and care.
  • We trust our instincts and are not afraid to take bold risks. Meshy was born from a few-hour prototype, a bold pivot for a team that had very little experience in AI. Innovation requires courage.
  • We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful. The same aesthetics permeate through our culture, our code and are the same: functional and beautiful.

Locations and work environment:

Persons in these roles preferably should be able to spend part of their time on-site in our Sunnyvale HQ. On-site requirements vary based on position and team, and we support fully remote options for exceptional candidates. We also have employees in Seattle, Boston, NY, Toronto, etc. If you have questions about hybrid or remote work arrangements for this role, please ask your recruiter.

We are a fast paced startup and we work hard. You need to be able to:

  • communicate information and ideas so others will understand.
  • observe details at close range.
  • work under deadlines.

Interview process:

  1. Initial conversation with a recruiter.
  2. Online assessment for C++ fundamentals, GPU programming concepts, and graphics reasoning.
  3. A 60–120 minute technical interview focused on C++, performance engineering, and graphics system design.
  4. Finally, you will be invited for a 3 hr onsite interview where we'd like you to present a previous work that you are proud of, then you will demonstrate your learning skills and versatility in a pair-programming or whiteboard session on rendering/geometry algorithms or GPU optimization. Finally, you will talk to one of our leaders and our CEO about our culture, your background, and whether we have matching vibes.