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Live In 3D Rigging Jobs in Los Angeles, CA (NOW HIRING)

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Knowledge of avatar rigging or custom character controllers in Roblox * Prior experience creating ...

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Spatial Designer

Los Angeles, CA · On-site

$95K - $125K/yr

... live events and brand experiential projects. This role is ideal for someone who thinks in three ... Strong spatial and 3D design sensibility, with an understanding of how audiences move through and ...

... live events and brand experiential projects. This role is ideal for someone who thinks in three ... Strong spatial and 3D design sensibility, with an understanding of how audiences move through and ...

... live events and brand experiential projects. This role is ideal for someone who thinks in three ... Strong spatial and 3D design sensibility, with an understanding of how audiences move through and ...

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Live In 3D Rigging information

See Los Angeles, CA salary details

$15

$28

$39

How much do live in 3d rigging jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for live in 3d rigging in Los Angeles, CA is $28.03, according to ZipRecruiter salary data. Most workers in this role earn between $24.86 and $32.12 per hour, depending on experience, location, and employer.

What is live in 3D rigging?

Live in 3D rigging refers to the real-time setup and manipulation of digital skeletons (rigs) for 3D models, often for use in live performances, virtual production, or interactive environments. Rigging artists create and adjust the internal structures that allow 3D characters or objects to move in a realistic way, enabling animators or performers to control them on the fly. This process is crucial for live applications such as virtual concerts, motion capture streaming, and interactive broadcasting, where immediate feedback and flexibility are essential.

What are the key skills and qualifications needed to thrive as a live in 3D rigging artist, and why are they important?

To thrive as a Live In 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is essential, along with experience using rigging plugins and real-time engines. Strong problem-solving, communication, and collaboration skills help set candidates apart in team-based production environments. These skills ensure the creation of flexible, efficient rigs that enable animators to bring characters and objects to life in high-quality productions.

What are some common challenges faced by live in 3D rigging professionals when working on character setups for real-time applications?

Live In 3D Rigging professionals often encounter challenges related to balancing the complexity of character rigs with real-time performance constraints. Ensuring that rigs are both flexible for animators and optimized for game engines or live broadcast environments requires careful planning and close collaboration with modelers and animators. Additionally, adapting rigs to work seamlessly across various platforms and dealing with frequent iteration cycles can be demanding. Effective communication and a solid understanding of both artistic and technical requirements are key to overcoming these challenges.

How to become a live in 3D rigging?

To become a live-in 3D rigger, develop strong skills in 3D modeling, rigging, and animation using software like Maya or Blender. Gain experience through relevant projects or a portfolio, and consider pursuing a degree or certification in animation, computer graphics, or a related field. Familiarity with character setup, skinning, and real-time environments is essential for this role.

What are popular job titles related to Live In 3D Rigging jobs in Los Angeles, CA?

For Live In 3D Rigging jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Live In 3D Rigging jobs in Los Angeles, CA look for?

The top searched job categories for Live In 3D Rigging jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Live In 3D Rigging jobs?

Cities near Los Angeles, CA with the most Live In 3D Rigging job openings:

Infographic showing various Live In 3D Rigging job openings in Los Angeles, CA as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 68% Full Time, 24% Part Time, 1% Temporary, and 5% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $58,309 per year, or $28 per hour.

Creative Expert - 3D/VFX

Culver City, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Re-posted yesterday


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. The diversity of those people and their ideas inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, and help us leave the world better than we found it. Are you up for the challenge?
Pro Workflow (PWF) team, within Apple's Hardware Engineering organization, joins creative domain experts with computer system architects to drive innovation and deliver astounding new features to iPhone, iPad, and Mac. From beginners learning the basics of digital creativity through professional facilities, PWF is dedicated to elevating and accelerating the creative capabilities of our customers by understanding how the most demanding creative customers use our products, and leveraging those insights to build better products for everyone.
The Pro Workflow team exemplifies Apple's position at the intersection of technology and the liberal arts. We look forward to your contributions to help shape the future of creativity.
Come join us!
Description
Collaborate with System Architects to identify creative use cases that are impacted by hardware performance.
Work individually and collaboratively on research and development of new creative capabilities for Mac, iPad, and iPhone.
Help establish and validate performance targets for future hardware.
Lead cross-functional efforts to improve performance and bring new features to Apple products.
Set creative and technical direction and mentor others as a senior voice within and beyond the team.
Stay current on emerging hardware, software and workflows in 3D, animation, and digital content creation.
Create presentation materials and regularly present status reports and project outcomes to peers and executive leadership.
Build technical relationships with key external developers and strategic customers.
Minimum Qualifications
Minimum 3 years of industry experience
Compelling body of work demonstrating 3D capability in a creative or design discipline. This can be rooted in motion imaging, for example visual effects, animation, illustration, or design, architecture, fashion, fine art, or academic work
Fluent, hands-on command of 3D applications with expertise in more than one sub-discipline, for example modeling, sculpting, texturing, look development, lighting, shading, rigging, animation, simulation, real-time, or CAD
Primary artistic capability in pen-and-tablet or pen-and-touch workflows
Track record of inventing or adopting new techniques, tools, or workflows and bringing them into creative or design practice
Experience in debugging and resolving workflow issues independently, within a team, and as a beta tester generating actionable feedback.
Preferred Qualifications
Public practice as a teacher in academia, streaming, or publishing is good to have
Experience building an audience on social platforms
Experience as a Lead or Manager, guiding creative teams, setting direction, and developing others is a plus.
An attitude of continuous learning and expanding knowledge and capability in core expertise and adjacent areas
Ability to maintain and prioritize multiple projects across multi-year timelines.
Skilled at articulating creative and design needs in technical terms and tailoring information to fit the audience.
Comfortable engaging with third-party developers and customers.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976