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Line Artist Jobs in Wisconsin (NOW HIRING)

FINE DINING LINE COOK

Wittenberg, WI ยท On-site

$21.13/hr

POSITION OVERVIEW The Fine Dining Line Cook is responsible for the preparation and production of ... An associate degree or certificate in Culinary Arts is preferred. ESSENTIAL: 1.All employees are ...

FINE DINING LINE COOK

Baraboo, WI ยท On-site

$20.55/hr

POSITION OVERVIEW The Fine Dining Line Cook is responsible for the preparation and production of ... Arts is preferred. ESSENTIAL: 1. All employees are subject to the Criminal and Background ...

Line Cook - I.d. Delafield

Delafield, WI ยท On-site

$20 - $23/hr

Artistic style translates from the design to the food and drink, with high-quality ingredients ... As the Line Cook, you will serve customers with the consistency and quality food that they expect ...

Artistic style translates from the design to the food and drink, with high-quality ingredients ... As the Line Cook, you will serve customers with the consistency and quality food that they expect ...

Lead Line Cook

La Crosse, WI ยท On-site

$17 - $21.50/hr

Preferred Associate's Degree in Culinary Arts or Hotel amp; Restaurant Management. * Minimum 4 years' experience at a full-service restaurant, hotel, resort, or cruise ship. * Must have "Line ...

Lead Line Cook

Milwaukee, WI ยท On-site

$17 - $21.75/hr

Preferred Associate's Degree in Culinary Arts or Hotel & Restaurant Management. * Minimum 4 years' experience at a full-service restaurant, hotel, resort, or cruise ship. * Must have "Line ...

Lead Line Cook

Mcfarland, WI ยท On-site

$16.25 - $20.50/hr

Preferred Associate's Degree in Culinary Arts or Hotel amp; Restaurant Management. * Minimum 4 years' experience at a full-service restaurant, hotel, resort, or cruise ship. * Must have "Line ...

Line Cook

Cambria, WI ยท On-site

$18 - $22.50/hr

We are looking for someone passionate about the culinary arts to join our Culinary team. This individual must be creative, motivated, and passionate about growing their talents in the kitchen!

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Line Artist information

What is the highest paid art job?

The highest paid art jobs often include roles such as art directors, concept artists, and visual effects supervisors, especially in industries like film, advertising, and video game development. These positions typically require advanced skills, extensive experience, and proficiency with industry-standard tools like Adobe Creative Suite or 3D modeling software. Salaries can exceed six figures depending on experience, location, and industry demand.

What are the key skills and qualifications needed to thrive as a Line Artist, and why are they important?

To thrive as a Line Artist, you need strong drawing skills, a keen eye for detail, and foundational knowledge of art principles, often supported by a degree or training in fine arts or illustration. Familiarity with digital illustration tools like Adobe Photoshop, Illustrator, or Clip Studio Paint is typically required. Creativity, adaptability, and effective communication help line artists interpret briefs and work well within creative teams. These abilities ensure the artist can produce high-quality, consistent line work that meets project specifications and enhances visual storytelling.

Will AI replace illustrators?

AI technology can assist line artists by generating initial sketches or automating repetitive tasks, but it is unlikely to fully replace skilled illustrators. Human creativity, interpretation, and artistic judgment remain essential in producing unique and expressive artwork. Many illustrators adapt by integrating AI tools into their workflow to enhance productivity and focus on complex, creative aspects.

What is the difference between Line Artist vs Character Artist?

AspectLine ArtistCharacter Artist
CredentialsTypically requires a portfolio showcasing line work, basic art skills, and sometimes a degree in art or designRequires a strong portfolio, often with character designs, anatomy studies, and sometimes a degree in fine arts or illustration
Work EnvironmentWorks primarily in 2D art creation, often in animation, comic, or game development studiosWorks mainly on character design, modeling, and concept art within gaming, animation, or film industries
Industry UsageCommonly employed in animation, comics, and 2D game artUsed in character design, concept art, and 3D modeling for games and animation

While both roles involve artistic skills, a Line Artist focuses on creating clean line work and illustrations, often for comics or animation. A Character Artist specializes in designing and developing characters, including detailed anatomy and 3D modeling. Both roles are essential in the entertainment industry but serve different stages of the creative process.

What are some common challenges a Line Artist faces when working on collaborative projects?

Line Artists often collaborate closely with other artists, such as colorists and illustrators, which requires clear communication and adaptability to different art styles. A common challenge is maintaining consistency in line quality and style across large projects or when multiple Line Artists are involved. Additionally, meeting tight deadlines while ensuring high-quality, clean lines can be demanding. Effective collaboration and time management are key to overcoming these obstacles and delivering cohesive final artwork.

What are line artists?

Line artists are professionals who specialize in creating clear, precise outline drawings, often used as the foundation for further illustration, comics, animation, or graphic design. Their main task is to draw the basic shapes, contours, and details of a subject using clean lines, usually in pen, ink, or digital tools. Line artists work closely with other artists, such as colorists and illustrators, to bring visual concepts to life. Their work is essential in industries like comics, animation, and advertising, where clarity and structure are key.

What is the job description of a line artist?

A line artist creates detailed drawings using clean, precise lines, often as the foundation for illustrations, comics, or animations. They typically work with traditional tools like pens and ink or digital software such as Adobe Photoshop or Clip Studio Paint, and must have strong drawing skills and attention to detail.

What does a line artist do?

A line artist creates detailed drawings using clean, precise lines, often as the foundation for illustrations, comics, or animations. They typically work with traditional tools like pens and pencils or digital software such as Adobe Photoshop or Clip Studio Paint, focusing on defining shapes and contours before coloring or shading. Strong drawing skills and attention to detail are essential for this role.
What are popular job titles related to Line Artist jobs in Wisconsin? For Line Artist jobs in Wisconsin, the most frequently searched job titles are:
What job categories do people searching Line Artist jobs in Wisconsin look for? The top searched job categories for Line Artist jobs in Wisconsin are:
Infographic showing various Line Artist job openings in Wisconsin as of July 2026, with employment types broken down into 77% Full Time, 18% Part Time, 1% Temporary, and 4% Contract. Highlights an 97% Physical, and 3% Remote job distribution.

Senior Procedural Technical Artist (Apex Legends)

Electronic Arts Inc.

Madison, WI โ€ข On-site

$143K - $217K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 16 days ago


Job description

General Information
Locations: Vancouver - Great Northern Way, British Columbia, Canada
  • Location: Los Angeles - Chatsworth
  • State: California
  • Country: United States of America

  • Location: Madison
  • State: Wisconsin
  • Country: United States of America

Role ID
214775
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Warsโ„ข Jedi: Fallen Order, Star Warsโ„ข Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.
Why Join Us?
  • This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.
  • As a Senior you will have broad agency to guide and deliver solutions as you see fit.
  • Opportunity to help establish these workflows across the franchise and change how we work.

Responsibilities
  • Cross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.
  • Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
  • Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.
  • Research & Development: Prototype ideas and evaluate new technologies
  • Education & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.

Qualifications
  • Experienced production artist with solid understanding of fundamentals
  • Deep understanding of game pipelines and workflows
  • Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.
  • Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
  • Self-supporting in Houdini, Python, VEX, USD.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.