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Lighting Director Jobs in Quebec (NOW HIRING)

... Lighting team and lead our Dorval, QC operations. Reporting to the business line lead of North ... You will have 8 direct reports and 130 indirect reports in total. This role is contributing to the ...

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Lighting Director information

See Quebec salary details

$25K

$59.1K

$102K

How much do lighting director jobs pay per year?

As of Aug 9, 2026, the average yearly pay for lighting director in Quebec is $59,100.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $67,500.00 per year, depending on experience, location, and employer.

What does a lighting director do?

A Lighting Director is responsible for designing, coordinating, and executing the lighting for live events, television shows, theater productions, or film sets. They work closely with directors, producers, and set designers to create the right mood, visibility, and effects. Their job includes selecting lighting equipment, programming lighting cues, and overseeing a team of technicians to ensure smooth operation. Attention to detail, creativity, and technical expertise are essential for this role.

What are the key skills and qualifications needed to thrive as a lighting director?

To thrive as a Lighting Director, you need a strong understanding of lighting design principles, electrical systems, and visual storytelling, often supported by experience in theatre, film, or television production. Proficiency with lighting consoles, DMX control systems, and lighting design software such as Vectorworks or Lightwright is typically required, and certifications like ETCP can be advantageous. Strong leadership, communication, and collaboration skills are essential for coordinating with directors, technicians, and other creative team members. These skills ensure effective execution of lighting plans that enhance the visual impact of live and recorded productions while maintaining safety and efficiency.

How do you become a lighting director?

To become a lighting director, individuals typically gain experience by working in entry-level lighting or stage crew roles, develop skills in lighting design and operation, and often pursue training or certification in lighting technology or theater production. Building a strong portfolio and understanding of lighting equipment, such as consoles and fixtures, is essential for advancing in this field.

How much do lighting directors make?

Lighting directors typically earn a median annual salary of around $60,000 to $100,000, depending on experience, industry, and location. Those working in film, television, or theater may have higher earning potential, especially with specialized skills and certifications. Salaries can also vary based on the complexity of projects and the size of the production.

What are some typical challenges a lighting director might face during a production?

Lighting Directors often face challenges such as working within tight timeframes, adapting to unexpected changes in set design or schedules, and addressing technical issues like power limitations or malfunctioning equipment. They must quickly troubleshoot problems while ensuring that lighting cues align seamlessly with the overall production. Additionally, coordinating and communicating with directors, stage managers, and other departments is key to staying aligned on creative vision and logistics. The ability to stay calm under pressure and adjust plans as needed is crucial for maintaining a high-quality production environment.

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What job categories do people searching Lighting Director jobs in Quebec look for? The top searched job categories for Lighting Director jobs in Quebec are:
Infographic showing various Lighting Director job openings in Quebec as of August 2026, with employment types broken down into 72% Full Time, 22% Part Time, and 6% Temporary. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $59,100 per year, or $28.4 per hour.

Artiste Compositing / Compositing Artist - Feature Animation

Bardel Entertainment

Montreal, QC • On-site

Full-time

Re-posted 10 hours ago


Job description

NOTRE HISTOIRE

Depuis plus de 35 ans, Bardel Entertainment est le chef de file de l'industrie de l'animation grace a son engagement inebranlable en matiere de qualite, de creativite et d'innovation. Nous sommes un studio internationalement reconnu, laureat d'un Emmy Award - dans deux villes canadiennes de premier plan, Vancouver et Montreal - et la force creatrice derriere des succes d'audience tels que Le Prince Dragon, Rick and Morty, Teen Titans Go ! et Diary of a Wimpy Kid.
OUR STORY 

For more than 35 years, Bardel Entertainment has led the animation industry through unwavering commitment to quality, creativity, and innovation. We are an internationally recognized, Emmy Award-winning studio - in two prominent Canadian cities, Vancouver and Montreal - and the creative force behind top audience hits such as The Dragon Prince, Rick and Morty, Teen Titans Go!, and Diary of a Wimpy Kid. 

Requirements

En tant qu'artiste Compositing, vous jouerez un role crucial dans la mise en vie de nos univers animes. L'artiste Compositing est responsable de l'integration des elements 3D rendus, des effets speciaux et d'autres elements pour creer les plans finaux parfaitement realises de notre long metrage d'animation. Cela inclut de garantir la coherence visuelle, de respecter l'intention artistique et de resoudre les defis techniques pour produire des images de haute qualite. 

Ce que vous ferez : 

    • Combiner plusieurs couches d'animation, d'effets visuels, de passes d'eclairage et d'elements d'arriere-plan pour creer une image coherente. 
    • Equilibrer les couleurs, la lumiere et la profondeur afin d'assurer la coherence visuelle entre les plans et les sequences. 
    • Resoudre les problemes techniques tels que les incoherences des contours, le flou de mouvement et le nettoyage des artefacts. 
    • Collaborer avec les departements tels que l'eclairage, les effets et le rendu pour identifier et resoudre les defis specifiques a chaque plan. 
    • Utiliser des logiciels de compositing pour ajouter de la profondeur, de l'atmosphere et des ameliorations comme les effets de lentille, l'etalonnage des couleurs et le flou de mouvement. 
    • Apporter des ajustements creatifs pour s'assurer que la vision du realisateur est realisee dans chaque plan. 
    • Travailler en etroite collaboration avec le Superviseur Compositing et les autres membres de l'equipe pour s'aligner sur la direction artistique et les normes techniques. 
    • Fournir des retours aux departements en amont (par exemple, modelisation, eclairage, FX) pour ameliorer l'efficacite du flux de travail. 
    • Organiser et gerer tous les actifs de compositing, y compris les conventions de nommage des fichiers et leur archivage approprie. 
    • Maintenir des normes elevees en matiere d'organisation des fichiers et de gestion des versions. 

Ce que vous apporterez :  

    • Plus de 5 ans d'experience en tant qu'Artiste Compositing dans l'industrie de l'animation, idealement sur des longs metrages entierement animes ou hybrides. 
    • Maitrise des logiciels 3D standards de l'industrie (par ex. : Maya, Houdini). 
    • Competence dans l'utilisation de Katana, y compris le travail avec des modeles dans un pipeline de production. 
    • Solide comprehension de la theorie des couleurs, de la composition et des principes de la cinematographie. 
    • Connaissance approfondie des langages d'ombrage (par ex. : RenderMan, Arnold). 
    • Familiarite avec les logiciels de compositing (par ex. : Nuke). 
    • Excellentes competences en resolution de problemes et capacite a travailler efficacement sous des delais serres. 
    • Excellentes competences en communication et en travail d'equipe. 
    • Une passion pour la narration et un sens artistique developpe. 
    • Capacite a guider et a soutenir les artistes compositing juniors et d'autres membres de l'equipe, en favorisant un environnement d'apprentissage collaboratif. 

Emplacement: Montreal, Quebec

___________________________________________________________________________________________

As a Compositing Artist, you will play a crucial role in bringing our animated worlds to life. The compositing artist is responsible for integrating 3D rendered assets, special effects, and other elements to create the final polished shots for our animated feature. This includes ensuring visual consistency, maintaining artistic intent, and resolving technical challenges to produce high-quality imagery.  

What you'll be doing: 

    • Combine multiple layers of animation, visual effects, lighting passes, and background elements into a cohesive image. 
    • Balance color, light, and depth to ensure visual consistency across shots and sequences. 
    • Address technical issues such as edge inconsistencies, motion blur, and artifact cleanup. 
    • Collaborate with departments like lighting, effects, and rendering to troubleshoot and resolve shot-specific challenges. 
    • Use compositing software to add depth, atmosphere, and enhancements such as lens flares, color grading, and motion blur. 
    • Apply creative adjustments to ensure the director's vision is achieved in every shot. 
    • Work closely with the Compositing Supervisor, and other team members to align on the creative direction and technical standards. 
    • Provide feedback to upstream departments (e.g., modeling, lighting, FX) to improve workflow efficiency. 
    • Organize and manage all compositing assets, including file naming conventions and ensuring proper archiving. 
    • Maintain high standards for file organization and version control. 

What you'll bring: 

    • 5+ years experience  as a Compositing Artist in the animation industry, ideally on fully animated or hybrid features. 
    • Proficiency in industry-standard 3D software (e.g., Maya, Houdini). 
    • Proficiency using Katana including working with templates in a pipeline. 
    • Strong understanding of colour theory, composition, and cinematography principles. 
    • Strong knowledge of shading languages (e.g., RenderMan, Arnold). 
    • Familiarity with compositing software (e.g., Nuke). 
    • Strong problem-solving skills and the ability to work efficiently under tight deadlines. 

Location: Montreal, Quebec

Duration: August - November 2026

Benefits

Echelle de salaires : $1,700 - 2,000 CAD par semaine

L'echelle de salaires indiquee reflete nos attentes actuelles pour ces postes a la date de publication de cette annonce. Votre offre de salaire finale prendra en compte plusieurs facteurs cles, y compris votre formation, vos qualifications, certifications, experience, competences, localisation geographique, ainsi que les besoins et exigences de l'entreprise.

Un environnement de travail flexible, une assurance sante et bien-etre etendue des le premier jour, et un programme de contrepartie pour les REER ne sont que quelques-uns des avantages offerts. Pour plus de details, consultez notre site web.

Si cela vous semble correspondre, qu'attendez-vous ? Envoyez-nous votre candidature !

Pay Range: $1,700 - 2,000 CAD per week  

This salary range provided reflects our current expectations for these roles as of this posting's date. Your final salary offer will consider various key factors, including your education, qualifications, certifications, experience, skills, geographical location, as well as the needs and requirements of the business. 

Flexible work environment, Extended Health and Wellness from day 1, RRSP matching are just some of the benefits. For more details, check out our website. 

If this seems like a good fit, what are you waiting for, get your application in!