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Lighting Director Jobs in Quebec (NOW HIRING)

As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high ...

As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high ...

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help ... Lighting and VFX experience, working with Lumen. * Maya, 3ds Max, Blender and ZBrush. * Substance ...

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Lighting Director information

See Quebec salary details

$25K

$59.1K

$102K

How much do lighting director jobs pay per year?

As of Aug 29, 2026, the average yearly pay for lighting director in Quebec is $59,100.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $67,500.00 per year, depending on experience, location, and employer.

What does a lighting director do?

A Lighting Director is responsible for designing, coordinating, and executing the lighting for live events, television shows, theater productions, or film sets. They work closely with directors, producers, and set designers to create the right mood, visibility, and effects. Their job includes selecting lighting equipment, programming lighting cues, and overseeing a team of technicians to ensure smooth operation. Attention to detail, creativity, and technical expertise are essential for this role.

What are the key skills and qualifications needed to thrive as a lighting director?

To thrive as a Lighting Director, you need a strong understanding of lighting design principles, electrical systems, and visual storytelling, often supported by experience in theatre, film, or television production. Proficiency with lighting consoles, DMX control systems, and lighting design software such as Vectorworks or Lightwright is typically required, and certifications like ETCP can be advantageous. Strong leadership, communication, and collaboration skills are essential for coordinating with directors, technicians, and other creative team members. These skills ensure effective execution of lighting plans that enhance the visual impact of live and recorded productions while maintaining safety and efficiency.

What are some typical challenges a lighting director might face during a production?

Lighting Directors often face challenges such as working within tight timeframes, adapting to unexpected changes in set design or schedules, and addressing technical issues like power limitations or malfunctioning equipment. They must quickly troubleshoot problems while ensuring that lighting cues align seamlessly with the overall production. Additionally, coordinating and communicating with directors, stage managers, and other departments is key to staying aligned on creative vision and logistics. The ability to stay calm under pressure and adjust plans as needed is crucial for maintaining a high-quality production environment.

How do you become a lighting director?

To become a lighting director, individuals typically gain experience by working in entry-level lighting or stage crew roles, develop skills in lighting design and operation, and often pursue training or certification in lighting technology or theater production. Building a strong portfolio and understanding of lighting equipment, such as consoles and fixtures, is essential for advancing in this field.

How much do lighting directors make?

Lighting directors typically earn a median annual salary of around $60,000 to $80,000, with experienced professionals or those working on large productions earning higher. Salaries can vary based on industry, location, and level of experience, and many lighting directors also receive additional compensation for overtime or special projects.

What job categories do people searching Lighting Director jobs in Quebec look for?

The top searched job categories for Lighting Director jobs in Quebec are:

What cities in Quebec are hiring for Lighting Director jobs?

Cities in Quebec with the most Lighting Director job openings:

Infographic showing various Lighting Director job openings in Quebec as of August 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 100% In-person job distribution, with an average salary of $59,100 per year, or $28.4 per hour.

Lead Lighting Artist

Cloud Chamber

Montreal, QC • On-site

Full-time

Posted 11 days ago


Job description

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you'll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics-bringing the richly imagined world of BioShock to life.

What You'll Do:

As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.

  • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
  • Establish best practices and standards within the team to drive productivity, quality, and excellence.
  • Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting.
  • Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks.
  • Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Collaborate with:
    • Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
    • Production and scheduling teams to define realistic timelines and manage project priorities.
    • Other groups within the art department to achieve cohesive and visually stunning results.
  • Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross-functional stakeholders, and adjusting priorities as needed.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer).
  • Demonstrated history of successfully recruiting, developing, mentoring, and retaining top artistic talent while managing workload output and team well-being.
  • Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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