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Kinect Jobs (NOW HIRING)

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Any experience with interactive/infrared tracking systems (leapmotion, kinect, etc.) is a plus. * Excellent oral and written communication skills. * Self-motivated and able to manage multiple tasks.

Wants to build a career in project, program, or product management Why Join World Kinect? * Gain exposure to high-visibility enterprise initiatives * Work alongside experienced project, program, and ...

New

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Any experience with interactive/infrared tracking systems (leapmotion, kinect, etc.) is a plus. * Excellent oral and written communication skills. * Self-motivated and able to manage multiple tasks.

Showing results 41-60

Kinect information

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$22K

$57.2K

$102K

How much do kinect jobs pay per year?

As of Aug 11, 2026, the average yearly pay for kinect in the United States is $57,210.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,000.00 and $68,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Kinect developer, and why are they important?

To thrive as a Kinect Developer, you need strong programming skills (typically in C#, C++, or Unity), experience with computer vision, and a solid understanding of 3D spatial mapping. Familiarity with the Microsoft Kinect SDK, depth-sensing technologies, and related hardware integration is essential. Creativity, problem-solving, and effective communication help developers design engaging user experiences and troubleshoot technical challenges. These skills ensure smooth development of innovative motion-sensing applications and seamless user interaction with the technology.

What are some common challenges faced by engineers working with Microsoft Kinect technology, and how can they be addressed?

Engineers working with Microsoft Kinect technology often encounter challenges related to accurate motion tracking in varied lighting conditions and environments. Additionally, integrating Kinect with other hardware or software systems can require troubleshooting compatibility and latency issues. To address these challenges, it’s helpful to stay updated with the latest SDKs, actively participate in developer forums, and thoroughly test applications in diverse real-world scenarios. Collaborating with cross-functional teams can also streamline integration and enhance the overall user experience.

What is the difference between Kinect vs Network Technician?

AspectKinectNetwork Technician
Required CertificationsTypically none specific, but may include Kinect-specific trainingCompTIA Network+, Cisco CCNA
Work EnvironmentHealthcare, rehabilitation centers, fitness facilitiesIT departments, telecom companies, corporate offices
Industry UsageHealthcare, gaming, fitnessIT, telecommunications, technology services

While Kinect refers to motion-sensing technology used mainly in healthcare and entertainment, a Network Technician focuses on maintaining and troubleshooting computer networks. Both roles may require technical knowledge, but Kinect is more hardware and application-focused, whereas Network Technicians work primarily with network infrastructure and protocols.

What is a Kinect developer?

Kinect developers are professionals who create applications or interactive experiences using the Microsoft Kinect sensor. They utilize the device's motion sensing, depth perception, and voice recognition capabilities to design software for gaming, healthcare, education, and other industries. These developers typically work with programming languages like C#, C++, or Unity to integrate Kinect's features into their projects. The role requires a strong understanding of computer vision, gesture recognition, and real-time data processing.
What cities are hiring for Kinect jobs? Cities with the most Kinect job openings:
What states have the most Kinect jobs? States with the most job openings for Kinect jobs include:
Infographic showing various Kinect job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 38% Physical, 4% Hybrid, and 58% Remote job distribution, with an average salary of $57,210 per year, or $27.5 per hour.

Interactive Technology Developer (Unity)

Stamm

Milwaukee, WI • On-site

Full-time

Re-posted 11 days ago


Job description

Who We Are

Stamm Media is a digital content studio and audiovisual production company that partners with brands and agencies to deliver stunning event technology and immersive digital experiences nationwide.

Known for our collaborative approach and high standards, we elevate brands and bring live experiences to life through interactive installations, experiential technology, and innovative storytelling.

Our team is made up of passionate professionals who thrive on creativity, collaboration, and excellence. We take pride in building strong partnerships, delivering exceptional work, and pushing the boundaries of what's possible in live and digital environments.

The Role

We are seeking an Interactive Technology Developer with strong Unity and C# experience to help create interactive experiences for trade shows, events, museums, and branded environments.

This role is ideal for a developer who enjoys solving technical challenges, integrating emerging technologies, and bringing physical and digital systems together to create memorable experiences.

Projects frequently involve Unity applications communicating with external systems, integrating third-party hardware, deploying emerging technologies, and supporting installations in real-world environments. While Unity and C# development will be the primary focus, this role emphasizes technical integration and systems development.

The successful candidate will work closely with senior developers, designers, producers, and AV specialists to bring unique experiences to life.

No two projects are exactly alike. You may find yourself putting the finishing touches on a custom game scene, integrating a computer vision framework into Unity, developing communication between applications using OSC, connecting to a badge registration platform through an API, or testing applications prior to deployment.

We are looking for someone who is curious, adaptable, technically versatile, and excited to learn new technologies as project needs evolve.

Location: Remote (Milwaukee, WI area preferred for occasional in-office collaboration)

What You'll Do

  • Develop and maintain interactive applications using Unity and C#.
  • Integrate third-party SDKs, APIs, and external hardware into Unity applications.
  • Integrate cameras, sensors, tracking systems, and other interactive technologies into live experiences.
  • Build communication workflows between applications, devices, and external systems using technologies such as DMX, OSC, WebSockets, TCP/UDP, HTTP APIs, and related protocols.
  • Integrate cloud services, internal business systems, registration platforms, and third-party event technologies into interactive experiences.
  • Evaluate, prototype, and deploy emerging technologies including AI, computer vision, motion tracking, and interactive hardware platforms.
  • Research and evaluate new software platforms, frameworks, and technologies for future projects.
  • Assist with hardware selection, system setup, deployment, and technical documentation.
  • Create technical diagrams, deployment plans, and installation documentation.
  • Perform software QA, testing, optimization, and troubleshooting across software and hardware systems.
  • Support deployed experiences during installation, testing, and live events as needed.

What We're Looking For

  • Strong proficiency in C# and object-oriented programming principles.
  • Professional experience developing applications in Unity.
  • Experience integrating third-party SDKs, APIs, middleware, or external hardware into applications.
  • Familiarity with networking and communication protocols such as OSC, TCP/IP, UDP, WebSockets, REST APIs, or similar technologies.
  • Experience working with sensors, cameras, tracking systems, or other interactive hardware is strongly preferred.
  • Demonstrated ability to learn and apply new technologies, frameworks, and APIs independently.
  • Strong analytical and problem-solving skills with the ability to diagnose and resolve technical issues across multiple interconnected systems.
  • Familiarity with technologies such as computer vision, AI services, machine learning frameworks, or real-time media systems is a plus.
  • Basic familiarity with web technologies such as JavaScript, HTML, and REST-based services for integration purposes.
  • Experience working in collaborative development environments and managing multiple priorities simultaneously.
  • Strong written and verbal communication skills.
  • Ability to work independently while contributing effectively as part of a multidisciplinary team.

Bonus Experience

Experience with any of the following is a plus:

  • Computer vision frameworks (MediaPipe, OpenCV, etc.)
  • Depth cameras and tracking systems (ZED, Azure Kinect, Intel RealSense, etc.)
  • AI service integrations
  • Interactive exhibit, museum, trade show, or experiential technology projects
  • V systems and show control technologies
  • TouchDesigner, or other real-time platforms
  • Linux, scripting, or server administration
  • Cloud platforms and deployment workflows

Why Stamm Media

  • Work with a collaborative, high-performing team that genuinely enjoys working together.
  • Build experiences using emerging technologies including AI, computer vision, interactive systems, and experiential technology platforms.
  • Collaborate on innovative, high-impact projects for major brands.
  • Help create immersive experiences seen by audiences nationwide.
  • Be part of a respected event technology company with a national footprint.
  • Work on projects where creativity, experimentation, and technical innovation are encouraged.

If you enjoy combining software, hardware, and emerging technologies to create unforgettable experiences, we'd love to hear from you.

Employment Type: FULL_TIME