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Junior Unity Game Developer Jobs in Seattle, WA (NOW HIRING)

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139K - $183K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

QA Automation Engineer

Seattle, WA · Hybrid

$115K - $125K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

QA Automation Engineer Job Summary We are seeking a collaborative and forward-thinking experienced ... Experience or familiarity testing within game engines, specifically Unity (e.g., Unity Test ...

QA Automation Engineer

Seattle, WA · On-site

$115K - $125K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

QA Automation Engineer Job Summary We are seeking a collaborative and forward-thinking experienced ... Experience or familiarity testing within game engines, specifically Unity (e.g., Unity Test ...

QA Automation Engineer

Seattle, WA · On-site

$115K - $125K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

QA Automation Engineer Job Summary We are seeking a collaborative and forward-thinking experienced ... Experience or familiarity testing within game engines, specifically Unity (e.g., Unity Test ...

Staff Software Engineer (Data & ML)

Bellevue, WA

$244K - $317K/yr

  • Medical

  • Life

  • Retirement

  • PTO

As a Staff Software Engineer on the Feature Platform team, you'll play a critical role in building ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Associate Engineer, Multimedia (NTD)

Redmond, WA · On-site

$108K - $173K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

The multimedia team at Redmond WA is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are seeking a Junior Software Engineer ...

Sr. IT Network Automation Engineer

Redmond, WA · On-site

$116K - $159K/yr

The role involves collaborating with engineers, automating processes, and mentoring junior staff ... TCP/IPv4/IPv6, gaming, voice, video, broadcast, streaming etc. • Experience with source code and ...

Showing results 41-60

Junior Unity Game Developer information

See Seattle, WA salary details

$27.3K

$101.3K

$156.5K

How much do junior unity game developer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for junior unity game developer in Seattle, WA is $101,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,200.00 and $99,000.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What are the most commonly searched types of Unity Game Developer jobs in Seattle, WA?

The most popular types of Unity Game Developer jobs in Seattle, WA are:

What are popular job titles related to Junior Unity Game Developer jobs in Seattle, WA?

For Junior Unity Game Developer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Junior Unity Game Developer jobs in Seattle, WA look for?

The top searched job categories for Junior Unity Game Developer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Junior Unity Game Developer jobs?

Cities near Seattle, WA with the most Junior Unity Game Developer job openings:

Infographic showing various Junior Unity Game Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $101,257 per year, or $48.7 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Re-posted 24 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.