1

Junior Unity Game Developer Jobs in Seattle, WA (NOW HIRING)

Senior Game Networking Engineer

Bellevue, WA ยท On-site +1

$117K - $161K/yr

Mentor junior or mid-level engineers and contribute to technical growth of the team * Support early ... Extensive experience in multiplayer networking for games, ideally PvP or online titles * Strong ...

Seattle, WA Openings: 1 Type: Full-time Hire CLIENT is an innovative developer and world-class ... Experience with Unity and game development * Awareness of game test/quality processes and tooling

SDET

Seattle, WA ยท On-site

$57 - $73.75/hr

Only W2 Software Development Engineer in Test Seattle, WA 98101 12 Months Experience:2-5 years 1 // ... move over to this game (which is on Unity), though there will be some work in updating the ...

Showing results 21-40

Junior Unity Game Developer information

See Seattle, WA salary details

$27.3K

$101.3K

$156.5K

How much do junior unity game developer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for junior unity game developer in Seattle, WA is $101,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,200.00 and $99,000.00 per year, depending on experience, location, and employer.

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What are the most commonly searched types of Unity Game Developer jobs in Seattle, WA?

The most popular types of Unity Game Developer jobs in Seattle, WA are:

What are popular job titles related to Junior Unity Game Developer jobs in Seattle, WA?

For Junior Unity Game Developer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Junior Unity Game Developer jobs in Seattle, WA look for?

The top searched job categories for Junior Unity Game Developer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Junior Unity Game Developer jobs?

Cities near Seattle, WA with the most Junior Unity Game Developer job openings:

Infographic showing various Junior Unity Game Developer job openings in Seattle, WA as of August 2026, with employment types broken down into 70% Full Time, 21% Part Time, 1% Temporary, and 8% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $101,257 per year, or $48.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site

$76 - $96/hr

Other

Posted 21 days ago


Job description

Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title

Senior Unity Technical Artist

Our Games

Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role

Create and integrate into Unity various art and VFX assets.

Experience

Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location

USA or Canada (Remote) โ€“ Must reside within the UTC-4 to UTC-8 timezones.

Company Size

24

Pay Rate

$55-70 USD per hour โ€“ Depends on skills and experience.

Job Type

Contract-to-Hire (see below)

Portfolio Required

All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM โ€“ 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.
Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.
The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/.

#J-18808-Ljbffr