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Internship X Games Jobs (NOW HIRING)

Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

ADMINISTRATIVE INTERN

New York, NY · On-site

$35K - $41K/yr

... Paralympic Games. The interns will assist in preparing Major Events Group's input for the ... X of the City Charter. Upon appointment, the civil service employee will begin to accrue ...

Twitch is the world's biggest live streaming service, with global communities built around gaming ... LinkedIn and X, and discover the projects we're solving on our Blog. Be sure to explore our ...

Youth Director

Omaha, NE · On-site

$16.50 - $21/hr

If you have experience leading others, enjoy facilitating games for children, and have an interest ... Internships and letters of recommendation as earned * End of Season Staff Celebration If you're ...

Social Media/Content Creation Intern

Elmhurst, IL · On-site

$15 - $19.25/hr

This is an unpaid internship requiring 4-8 hrs/wk (or more upon request from the intern or school ... Shoot and edit high-quality videos for various projects, including games, training sessions, and ...

Youth Director

Omaha, NE · On-site

$16.50 - $21/hr

If you have experience leading others, enjoy facilitating games for children, and have an interest ... Internships and letters of recommendation as earned * End of Season Staff Celebration If you're ...

... game. Collaborating with the social media team dedicated to national teams and events, you will ... They will identify and mentor candidates for the internship program, showcasing strong leadership ...

... game. Collaborating with the social media team dedicated to national teams and events, you will ... They will identify and mentor candidates for the internship program, showcasing strong leadership ...

Senior iOS Engineer, Twitch

San Francisco, CA · On-site

$164K/yr

Twitch is the world's biggest live streaming service, with global communities built around gaming ... LinkedIn and X, and discover the projects we're solving on our Blog. Be sure to explore our ...

Twitch is the world's biggest live streaming service, with global communities built around gaming ... LinkedIn and X, and discover the projects we're solving on our Blog. Be sure to explore our ...

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Internship X Games information

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$9

$17

$23

How much do internship x games jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for internship x games in the United States is $17.31, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What is the difference between Internship X Games vs X Games Coordinator?

AspectInternship X GamesX Games Coordinator
Required CredentialsHigh school diploma or equivalent; some college preferredBachelor's degree in sports management, marketing, or related field
Work EnvironmentTemporary, event-based, team-orientedFull-time, office and event site, fast-paced
Industry UsageInternships for students or entry-level candidatesProfessional role managing event logistics and operations

Internship X Games provides hands-on experience for students interested in sports event management, typically lasting a few months. In contrast, the X Games Coordinator is a full-time professional responsible for planning and executing event logistics. While internships focus on learning and assisting, coordinators lead and make strategic decisions. Both roles are integral to the success of the X Games but differ significantly in scope and responsibilities.

More about Internship X Games jobs

What cities are hiring for Internship X Games jobs?

Cities with the most Internship X Games job openings:

What are the most commonly searched types of X Games jobs?

The most popular types of X Games jobs are:

What states have the most Internship X Games jobs?

States with the most job openings for Internship X Games jobs include:

Infographic showing various Internship X Games job openings in the United States as of September 2026, with employment types broken down into 16% Internship, 1% As Needed, 62% Full Time, 19% Part Time, 1% Temporary, and 1% Contract. Highlights an 74% Physical, 2% Hybrid, and 24% Remote job distribution, with an average salary of $35,995 per year, or $17.3 per hour.

3D Environmental Artist

Orlando, FL

SAIC
IT Services • 10K+ employees

Full-time

Re-posted 17 days ago


SAIC rating

7.7

Company rating: 7.7 out of 10

Based on 82 frontline employees who took The Breakroom Quiz


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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