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Internship Wide Orbit Jobs (NOW HIRING)

As a Mechanical Engineer on the Starlink Mobile team, you'll be required to tackle a wide range of ... NX, CATIA, or ProE) (internship/project experience is applicable). * 1+ years of experience with ...

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Internship Wide Orbit information

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How much do internship wide orbit jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for internship wide orbit in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What is the difference between Internship Wide Orbit vs Internship Media Planning?

AspectInternship Wide OrbitInternship Media Planning
Required CredentialsBasic knowledge of media management software, relevant courseworkUnderstanding of media channels, basic marketing principles
Work EnvironmentMedia companies, broadcasting, digital media firmsAdvertising agencies, media buying firms
Employer & Industry UsageUsed in media management and broadcasting industriesCommon in advertising and marketing sectors

Internship Wide Orbit typically involves learning media management software used in broadcasting and digital media, focusing on content scheduling and rights management. Internship Media Planning centers on developing skills in selecting media channels and planning advertising campaigns. Both internships prepare candidates for roles in media and advertising industries but differ in specific focus areas and tools used.

What kinds of projects and responsibilities can I expect during an Internship at Wide Orbit?

As an intern at Wide Orbit, you can expect to work on real-world projects that support the company's advertising technology solutions. Interns often assist with software development, testing, data analysis, or client support, depending on their department. You will likely collaborate with experienced teams, participate in meetings, and contribute to ongoing projects, gaining hands-on experience with industry tools and workflows. This environment encourages learning, mentorship, and the opportunity to develop professional skills relevant to media and software industries.

What are the key skills and qualifications needed to thrive as an Intern at WideOrbit, and why are they important?

To thrive as an Intern at WideOrbit, you generally need foundational knowledge in computer science, business, or a related field, along with strong analytical and problem-solving abilities. Familiarity with software tools like Microsoft Excel, basic programming languages, and WideOrbit's media management platforms is often beneficial. Excellent communication, eagerness to learn, and the ability to work collaboratively in a fast-paced environment are important soft skills. These qualifications enable interns to effectively support projects, adapt quickly, and contribute positively to the organization's goals.

What is an Internship at WideOrbit?

An Internship at WideOrbit is a temporary, structured position designed for students or recent graduates to gain practical experience in the media technology industry. Interns at WideOrbit typically work alongside experienced professionals in areas such as software development, customer support, or business operations. The program provides hands-on training, mentorship, and exposure to real-world projects, helping interns build valuable skills for their future careers. WideOrbit internships are often paid and may last for a summer or semester, depending on the specific program requirements.
More about Internship Wide Orbit jobs
What cities are hiring for Internship Wide Orbit jobs? Cities with the most Internship Wide Orbit job openings:
What are the most commonly searched types of Wide Orbit jobs? The most popular types of Wide Orbit jobs are:
What states have the most Internship Wide Orbit jobs? States with the most job openings for Internship Wide Orbit jobs include:
Infographic showing various Internship Wide Orbit job openings in the United States as of July 2026, with employment types broken down into 9% Internship, 1% As Needed, 68% Full Time, 20% Part Time, 1% Temporary, and 1% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $52,867 per year, or $25.4 per hour.
Mechanical Engineer (Starlink Mobile)

Mechanical Engineer (Starlink Mobile)

SpaceX

Redmond, WA • On-site

$110K - $135K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 4 days ago


SpaceX rating

8.8

Company rating: 8.8 out of 10

Based on 146 frontline employees who took The Breakroom Quiz

7th of 61 rated aerospace companies


Job description

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.
MECHANICAL ENGINEER (STARLINK MOBILE)
SpaceX is designing a revolutionary new satellite to deliver seamless cellular connectivity worldwide via the Starlink constellation. This satellite will feature SpaceX's largest-ever phased array antenna - designed to launch on Starship and for high-rate production to enable rapid rollout of global coverage. As a Mechanical Engineer on the Starlink Mobile team, you'll be required to tackle a wide range of novel engineering challenges at the intersection of mechanical, electrical, thermal, and antenna design constraints. In this role, you will be given a large amount ownership scope and an unparalleled opportunity to influence the future of the Starlink Mobile program alongside a small team of passionate, top-tier engineers. Your work will span the full hardware lifecycle, from defining design requirements and system architecture to detailed design, analysis, qualification testing, production process development, and on-orbit support.
RESPONSIBILITIES:
  • Design, prototype, test, and qualify mechanical assemblies in iterative cycles to mature the Starlink Mobile system.
  • Collaborate with cross-functional teams to create innovative payload electromechanical interfaces, spanning scales from the full satellite and antenna array to intricate PCB-level details.
  • Partner with internal and external manufacturing teams to scale new projects and technologies into high-volume, cost-effective production.
  • Conduct mechanical analysis at an appropriate level of fidelity (from hand calculations to finite element analysis) to support design trades, optimizations, and decision-making for novel mechanical systems.
  • Demonstrate extreme ownership of the execution and outcomes of design, development, testing, and launch milestones across the hardware lifecycle.

BASIC QUALIFICATIONS:
  • Bachelor's degree in an engineering discipline.
  • 1+ years of experience using computer aided drafting (CAD) software (e.g. NX, CATIA, or ProE) (internship/project experience is applicable).
  • 1+ years of experience with finite element analysis (FEA) (internship/project experience is applicable).

PREFERRED SKILLS/EXPERIENCE:
  • 1+ years of engineering experience working in complex, multi-disciplinary design and build projects (internship experience is applicable).
  • 2+ years of engineering experience (internships, student projects & teams, extracurricular project experience, and professional experience qualify).
  • Strong experience using CAD for both modeling and GD&T compliant manufacturing drawings.
  • Project and/or research-based experience conducting detailed thermal or mechanical analysis with FEA software (e.g. ANSYS, NASTRAN, ABAQUS, etc.).
  • Experience in mechatronics or other cross disciplinary combination of mechanical, electrical, and software skill sets.
  • Prior programming experience (Python, Matlab, C/C++, Excel, etc.).
  • Basic understanding of electrical engineering fundamentals.
  • Interest in working at a nimble engineering organization that requires a scrappy, entrepreneurial approach to accomplish tasks within time & budget constraints.
  • Strong interpersonal and collaborative skills with an enthusiasm for problem-solving.

ADDITIONAL REQUIREMENTS:
  • Ability to work extended hours and weekends as necessary to support critical milestones

COMPENSATION AND BENEFITS:
Pay range:
Mechanical Engineer/Level I: $100,000.00 - $115,000.00/per year
Mechanical Engineer/Level II: $110,000.00 - $135,000.00/per year
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.
Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock, stock options, or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees in Washington State accrue paid sick time in compliance with state and federal law. Company shuttles are offered to employees for roundtrip travel from select Seattle locations to the SpaceX Redmond office Monday to Friday.
ITAR REQUIREMENTS:
    Learn more about the ITAR here.

SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Applicants wishing to view a copy of SpaceX's Affirmative Action Plan for veterans and individuals with disabilities, or applicants requiring reasonable accommodation to the application/interview process should reach out to

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