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Internship Rendering Programmer Jobs in San Jose, CA

Research Scientist, World Models

San Francisco, CA · On-site +1

$155K - $269K/yr

  • Medical

  • Dental

  • Vision

  • PTO

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

Research Scientist, World Models

San Francisco, CA · On-site +1

$155K - $269K/yr

  • Medical

  • Dental

  • Vision

  • PTO

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

... engineers to integrate models into large-scale, distributed training and rendering pipelines ... Mentor junior scientists and interns; foster a culture of scientific rigor and rapid ...

Software Engineer, Starlink Network

Sunnyvale, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, Starlink Network

Sunnyvale, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, C++ (Starlink)

Sunnyvale, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, C++ (Starlink)

Sunnyvale, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, Beam Planning (Starlink)

Palo Alto, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, Beam Planning (Starlink)

Palo Alto, CA · On-site

$135 - $185/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real‑time rendering, game engine development, physics simulation, or other ...

New

Software Engineer, Beam Planning (Starlink)

Palo Alto, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Showing results 41-60

Internship Rendering Programmer information

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

What are popular job titles related to Internship Rendering Programmer jobs in San Jose, CA?

For Internship Rendering Programmer jobs in San Jose, CA, the most frequently searched job titles are:

What cities near San Jose, CA are hiring for Internship Rendering Programmer jobs?

Cities near San Jose, CA with the most Internship Rendering Programmer job openings:

Embedded Software Engineer, Laser Mesh Routing (Starlink)

SpaceX

Palo Alto, CA

$155K - $185K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 148 frontline employees who took The Breakroom Quiz

17th of 72 rated aerospace companies


Job description

EMBEDDED SOFTWARE ENGINEER, LASER MESH ROUTING (STARLINK)

At SpaceX we're leveraging our experience in building rockets and spacecraft to deploy Starlink, the world's most advanced broadband internet system. Starlink is the world's largest satellite constellation and is providing fast, reliable internet to millions of users worldwide. We design, build, test, and operate all parts of the system - thousands of satellites, consumer receivers that allow users to connect within minutes of unboxing, and the software that brings it all together. All Starlink satellites have laser terminals to connect with other Starlink satellites, creating a large laser mesh network in orbit. We've only begun to scratch the surface of Starlink's potential global impact and are looking for the world's best engineers to help maximize Starlink's utility for communities and businesses around the globe.

As a Beam Planning Software and Network Software Engineer on the Starlink program, you will be solving challenges that improve our ability to fully utilize the hardware we have deployed. Our goal is to provide customers with the best possible satellite internet experience, often providing under-served communities with affordable, life-changing broadband internet access.

Our software engineers are responsible for the complete lifecycle of the software they create, including development, testing, and support. We expect our engineers to close the feedback loop between software design and real-world performance. In this role, your software will have a meaningful and measurable impact on the world.

RESPONSIBILITIES:

  • Develop highly reliable, real-time software that determines which beams (user, laser, gateway, etc) should be formed in order to provide the best possible user experience for our low-latency, high-bandwidth satellite-based global network.
  • Participate in and lead architecture, design, and code reviews.
  • Develop prototypes and manage experiments to prove out key design concepts.
  • Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.

BASIC QUALIFICATIONS:

  • Bachelor's degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable).
  • Development experience in assembly, C, or C++.

PREFERRED SKILLS AND EXPERIENCE:

  • Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.
  • Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization.
  • Developed, debugged, and deployed software that has been used in real world applications/projects.
  • Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals.
  • Excellent communication skills both written and verbal.
  • Ability to work effectively in a dynamic environment with changing needs and requirements.
  • Experience with distributed systems and internet services.

ADDITIONAL REQUIREMENTS:

  • Must be willing to work extended hours and weekends as needed.

COMPENSATION AND BENEFITS:

Pay range:
Level I: $135,000.00 - $160,000.00/per year
Level II: $155,000.00 - $185,000.00/per year

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock, stock options, or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k)-retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law.


What SpaceX employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US