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Internship Rendering Programmer Jobs in San Jose, CA

Systems Engineer

Cupertino, CA

$129K - $225K/yr

  • Medical

  • Dental

  • Retirement

We tackle challenging problems in scheduler architecture, event processing, security rendering ... internships, projects, or coursework) Exposure to concepts like memory management, threading, or ...

Software Engineer, Starlink Network

Sunnyvale, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, C++ (Starlink)

Sunnyvale, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Software Engineer, Beam Planning (Starlink)

Palo Alto, CA · On-site

$155K - $185K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

OR 2+ years of professional experience in software development in lieu of a degree (internship ... Knowledgeable in real-time rendering, game engine development, physics simulation, or other real ...

Showing results 21-40

Internship Rendering Programmer information

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

What are popular job titles related to Internship Rendering Programmer jobs in San Jose, CA?

For Internship Rendering Programmer jobs in San Jose, CA, the most frequently searched job titles are:

What cities near San Jose, CA are hiring for Internship Rendering Programmer jobs?

Cities near San Jose, CA with the most Internship Rendering Programmer job openings:

Software Engineer, High Performance Computing (Starlink)

SpaceX

Palo Alto, CA • On-site

$164K/yr

Full-time

Re-posted 10 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 148 frontline employees who took The Breakroom Quiz

17th of 72 rated aerospace companies


Job description

Job Summary:
SpaceX is a company focused on developing technologies for space exploration and satellite internet systems. They are seeking a Software Engineer for the Starlink program to develop real-time software that optimizes the performance of their satellite internet service. The role involves full software lifecycle responsibilities, from development to testing, ensuring a high-quality user experience for customers.
Responsibilities:
• Develop highly reliable, real-time software that determines which beams (user, laser, gateway, etc) should be formed in order to provide the best possible user experience for our low-latency, high-bandwidth satellite-based global network.
• Participate in and lead architecture, design, and code reviews.
• Develop prototypes and manage experiments to prove out key design concepts.
• Develop tools for software development and deployment, data analysis and visualization, and test execution across multiple environments, including virtualized hardware environments, real hardware-in-the-loop simulations, and on-orbit testing.
Qualifications:
Required:
• Bachelor’s degree in computer science, engineering, math, or science discipline; OR 2+ years of professional experience in software development in lieu of a degree (internship experience is applicable).
• Development experience in assembly, C, or C++.
• Must be willing to work extended hours and weekends as needed.
Preferred:
• Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing.
• Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or convex optimization.
• Developed, debugged, and deployed software that has been used in real world applications/projects.
• Creative approach to problem solving, exceptional analytical skills, and engineering fundamentals.
• Excellent communication skills both written and verbal.
• Ability to work effectively in a dynamic environment with changing needs and requirements.
• Experience with distributed systems and internet services.
Company:
SpaceX develops and operates rockets, satellite networks, and AI infrastructure including launch, connectivity, and cloud services. Founded in 2002, the company is headquartered in Hawthorne, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

What SpaceX employees say

Pay

Benefits

Hours and flexibility

Workplace

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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US