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Internship Remote Unity Developer Jobs in Boston, MA

Data Engineer with AI - Remote

Boston, MA · On-site +1

$124.70K - $149.80K/yr

CI/CD (GitHub/GitLab/Azure DevOps), testing (pytest), and observability (logs/metrics). Nice to have * Databricks Delta Live Tables , Unity Catalog automation, Model Serving. * Orchestration (Airflow ...

Relay Settings Engineer

Framingham, MA · On-site +1

$57.85K - $104.58K/yr

Hybrid or Remote: Fully remote is available for candidates with relay settings experience. Hybrid ... Bachelor of Science in Electrical Engineering (BSEE) and internship experience. * Intermediate ...

Sofware Engineer (AI/ML)

Boston, MA · On-site +1

$108.76K - $173.80K/yr

... relevant internship or open-source experience). * Ability to work effectively in an agile team ... For positions with Remote-US locations, the actual salary range for the position may differ based ...

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Internship Remote Unity Developer information

See Boston, MA salary details

$12

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How much do internship remote unity developer jobs pay per hour?

As of May 29, 2026, the average hourly pay for internship remote unity developer in Boston, MA is $24.87, according to ZipRecruiter salary data. Most workers in this role earn between $20.10 and $26.39 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Remote Unity Developer, and why are they important?

To thrive as an Internship Remote Unity Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic software development principles, often supported by coursework or personal projects. Familiarity with version control systems like Git and experience with Unity’s development tools, such as the Inspector and Scene Editor, are typically expected. Strong communication, problem-solving abilities, and self-motivation are standout soft skills, especially for remote collaboration. These competencies ensure effective contribution to team projects, efficient workflow, and successful delivery of interactive applications in a distributed environment.

What types of projects and responsibilities can a remote Unity Developer intern expect to work on?

As a remote Unity Developer intern, you can typically expect to assist with tasks such as developing and testing interactive features, fixing bugs, and collaborating with designers and other developers to implement new game mechanics or VR/AR experiences. You'll likely participate in regular team meetings via video calls, use version control systems like Git, and receive guidance from senior Unity developers. This role offers valuable hands-on experience with the Unity engine, and you'll have the opportunity to contribute to real projects, build your portfolio, and gain insights into professional software development workflows.

What is an Internship Remote Unity Developer?

An Internship Remote Unity Developer is a student or early-career professional who works remotely, often from home, to gain practical experience in developing applications or games using the Unity engine. This role typically involves assisting with coding, testing, and debugging Unity projects under the supervision of experienced developers. As a remote intern, communication and collaboration are usually done online, allowing flexibility while learning real-world skills relevant to the gaming and interactive media industry.

What is the difference between Internship Remote Unity Developer vs Remote Game Designer?

AspectInternship Remote Unity DeveloperRemote Game Designer
Required SkillsUnity, C#, scripting, basic 3D modelingGame mechanics, storytelling, level design, Unity familiarity
Work EnvironmentRemote, collaborative teams, project-basedRemote, creative-focused, iterative design process
Industry UsageGame development studios, indie projectsGame studios, entertainment companies, freelance

While both roles often work remotely and require Unity knowledge, an Internship Remote Unity Developer focuses on coding, scripting, and technical development, whereas a Remote Game Designer emphasizes creative design, storytelling, and gameplay mechanics. The roles complement each other but serve different aspects of game creation.

What are popular job titles related to Internship Remote Unity Developer jobs in Boston, MA? For Internship Remote Unity Developer jobs in Boston, MA, the most frequently searched job titles are:
What job categories do people searching Internship Remote Unity Developer jobs in Boston, MA look for? The top searched job categories for Internship Remote Unity Developer jobs in Boston, MA are:
Data Engineer with AI - Remote

Data Engineer with AI - Remote

Lorven Technologies

Boston, MA • On-site, Remote

$124.70K - $149.80K/yr

Full-time

Posted 25 days ago


Job description

I hope you are doing well,
Please share your updated profile if you are interested in the below role.
Our client seeks an Data Engineer + AI for a 12 Months project in Boston, MA. Below is the detailed requirement
Job Title: Data Engineer + AI
Work location : Boston, MA
Duration: 12 Months
Job Summary:
We're looking for a Senior Data Engineer to build and scale our lakehouse and AI data pipelines on Databricks. You'll design robust ETL/ELT, enable feature engineering for ML/LLM use cases, and drive best practices for reliability, performance, and cost.
What you'll do
  • Design, build, and maintain batch/streaming pipelines in Python + PySpark on Databricks (Delta Lake, Autoloader, Structured Streaming).
  • Implement data models (Bronze/Silver/Gold), optimize with partitioning, Z-ORDER, and indexing, and manage reliability (DLT/Jobs, monitoring, alerting).
  • Enable ML/AI: feature engineering, MLflow experiment tracking, model registries, and model/feature serving; support RAG pipelines (embeddings, vector stores).
  • Establish data quality checks (e.g., Great Expectations), lineage, and governance (Unity Catalog, RBAC).
  • Collaborate with Data Science/ML and Product to productionize models and AI workflows; champion CI/CD and IaC.
  • Troubleshoot performance and cost issues; mentor engineers and set coding standards.

Must-have qualifications
  • 6-10+ years in data engineering with a track record of production pipelines.
  • Expert in Python and PySpark (UDFs, Window functions, Spark SQL, Catalyst basics).
  • Deep hands-on Databricks: Delta Lake, Jobs/Workflows, Structured Streaming, SQL Warehouses; practical tuning and cost optimization.
  • Strong SQL and data modeling (dimensional, medallion, CDC).
  • ML/AI enablement experience: MLflow, feature stores, model deployment/monitoring; familiarity with LLM workflows (embeddings, vectorization, prompt/response logging).
  • Cloud proficiency on AWS/Azure/GCP (object storage, IAM, networking).
  • CI/CD (GitHub/GitLab/Azure DevOps), testing (pytest), and observability (logs/metrics).

Nice to have
  • Databricks Delta Live Tables, Unity Catalog automation, Model Serving.
  • Orchestration (Airflow/Databricks Workflows), messaging (Kafka/Kinesis/Event Hubs).
  • Data quality & lineage tools (Great Expectations, OpenLineage).
  • Vector DBs (FAISS, pgvector, Pinecone), RAG frameworks (LangChain/LlamaIndex).
  • IaC (Terraform), security/compliance (PII handling, data masking).
  • Experience interfacing with BI tools (Power BI, Tableau, Databricks SQL).

Lorven technologies logo

About Lorven technologies

Sourced by ZipRecruiter

Lorven Technologies, headquartered in Plainsboro, New Jersey, United States, is a reputable company in the technology industry, specializing in providing effective IT solutions and consulting services. The company's official website, lorventech.com, offers comprehensive insights into its offerings which include but are not limited to software development, IT consulting, project management, and business analysis. Since its inception, Lorven Technologies has been committed to ensuring efficiency and reliability in delivering IT services to its global clientele, establishing itself as a trusted name in the industry.

Industry

It services

Company size

51 - 200 Employees

Headquarters location

Plainsboro, NJ, US

Year founded

2001

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