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Internship Remote Game Dev Jobs (NOW HIRING)

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. Our team includes world-class ...

Senior Tools Engineer

Los Angeles, CA ยท On-site +1

$112K - $154K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

The position spans the full development lifecycle, from early prototyping to live operations and ... Remote-first setup with flexible working schedule, supporting a digital nomad-friendly environment

Data Science Intern

Palo Alto, CA ยท On-site +1

$28.27 - $60/hr

... in game development, publishing, and operation. Who We Look For * A master's degree or PHD in computer science, machine learning, or math/statistics, relevant internship experience is a plus * A ...

ABOUT US ARRISE is a global leader in software development and services for the iGaming industry ... ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ...

Description Position at ARRISE ABOUT US ARRISE is a global leader in software development and ... ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ...

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Multiplayer game development * Online operation of a live game * Maya or 3D game engines

New

Technical Game Designer

Los Angeles, CA ยท Remote

$80K - $140K/yr

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Multiplayer game development * Online operation of a live game * Maya or 3D game engines

$197K - $207K/yr

Remote - open to all EU locations We're looking for a visionary Director of Products to join us and ... We specialize in LiveOps, product strategy, game development, and monetization - with a strong ...

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Internship Remote Game Dev information

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How much do internship remote game dev jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for internship remote game dev in the United States is $17.04, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

Can you work remotely as a game developer?

Yes, many game developers, including internship remote game dev roles, can work remotely. These positions often require strong communication skills, familiarity with collaboration tools, and knowledge of game development software such as Unity or Unreal Engine. Remote work allows flexibility but may involve regular virtual meetings and project management practices.

Is it possible to get a remote internship?

Yes, remote internships for game development roles, including those for interns in game programming, design, or art, are increasingly available. Many companies offer remote internships that require skills in game engines like Unity or Unreal, and they often have flexible schedules and online collaboration tools. Applicants should meet the specific requirements of the internship and demonstrate relevant skills or coursework.

Is 30 too late to get into game development?

The age of 30 is not too late to pursue a career as a remote game developer intern. Many successful developers start at various ages, and gaining skills in programming, design, or using tools like Unity or Unreal Engine can be achieved at any age with dedication and learning resources.

What is the difference between Internship Remote Game Dev vs Remote Game Designer?

AspectInternship Remote Game DevRemote Game Designer
Required CredentialsBasic programming skills, coursework in game developmentCreative portfolio, understanding of game mechanics and design
Work EnvironmentRemote, collaborative with development teamRemote, often involves concept creation and user experience focus
Industry UsageEntry-level position for aspiring developersDesign-focused role for shaping game concepts and user engagement

While both roles are remote and involve the gaming industry, an Internship Remote Game Dev focuses on programming and technical development, whereas a Remote Game Designer emphasizes creative design and user experience. Both are essential in game development but serve different functions within the team.

Are there internships for game developers?

Yes, there are internships available for game developers, often offered by game studios, tech companies, and educational programs. These internships typically focus on skills such as programming, design, and testing, and may be remote or in-person, providing valuable industry experience for aspiring professionals.
More about Internship Remote Game Dev jobs
What cities are hiring for Internship Remote Game Dev jobs? Cities with the most Internship Remote Game Dev job openings:
What are the most commonly searched types of Remote Game Dev jobs? The most popular types of Remote Game Dev jobs are:
What states have the most Internship Remote Game Dev jobs? States with the most job openings for Internship Remote Game Dev jobs include:
Infographic showing various Internship Remote Game Dev job openings in the United States as of July 2026, with employment types broken down into 91% Full Time, 3% Part Time, and 6% Contract. Highlights an 77% Physical, 4% Hybrid, and 19% Remote job distribution, with an average salary of $35,436 per year, or $17 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Re-posted 11 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/