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Internship Product Rendering Jobs (NOW HIRING)

For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product ... Helping define team research topics, goals, and guiding other researchers and interns. What we need ...

This is an 8-week, full-time summer internship designed for a rising Mechanical Engineering student ... Hands-on experience with CAD tools and rendering (SOLIDWORKS, Fusion360) * Experience with ...

This is an 8-week, full-time summer internship designed for a rising Mechanical Engineering student ... Hands-on experience with CAD tools and rendering (SOLIDWORKS, Fusion360) * Experience with ...

... to create high impact products. Our research areas include autonomous driving, embodied AI ... models, neural rendering and open-world perception and planning. We have a strong internship ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... meet production needs. * Maintain a forward-thinking mindset by staying current on industry ... personal rendering projects/internships). Bonus: * Experience with particle rendering, compute ...

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Internship Product Rendering information

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How much do internship product rendering jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for internship product rendering in the United States is $22.87, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $22.12 per hour, depending on experience, location, and employer.

What 3D job pays the most?

In 3D-related roles, senior positions such as 3D Art Directors, Lead 3D Modelers, and 3D Software Engineers tend to have the highest salaries, often exceeding six figures annually. These roles typically require advanced skills in software like Maya, Blender, or 3ds Max, along with extensive experience and sometimes certification. Salary levels depend on industry, location, and experience, but high-level positions in gaming, film, and virtual reality generally offer the highest pay.

What are the key skills and qualifications needed to thrive as an Internship Product Rendering specialist, and why are they important?

To thrive as an Internship Product Rendering specialist, you need a foundational understanding of 3D modeling, rendering techniques, and design principles, often supported by coursework or a related degree. Proficiency in industry-standard software such as Autodesk 3ds Max, Blender, or Adobe Creative Suite is typically required, and knowledge of rendering engines like V-Ray or KeyShot is a plus. Strong attention to detail, creativity, and effective communication are important soft skills for collaborating with design teams and interpreting client feedback. These skills ensure high-quality, photorealistic visuals that effectively communicate product concepts and support project objectives.

What is a product design internship?

A product design internship is a temporary position where students or entry-level professionals gain hands-on experience in designing and developing products, often using tools like CAD or Adobe Creative Suite. Interns typically work under the supervision of experienced designers and may contribute to tasks such as prototyping, user research, and visual presentation, helping them build relevant skills for a career in product design.

What is the difference between Internship Product Rendering vs Product Designer?

AspectInternship Product RenderingProduct Designer
Required CredentialsTypically students or entry-level, often pursuing related degreesProfessional degree in design, UX/UI, or related field
Work EnvironmentInternship setting, often in design or marketing teamsFull-time, collaborative teams across product development
Employer & Industry UsageUsed in retail, e-commerce, manufacturing for visual assetsUsed across tech, retail, and consumer goods for product development

Internship Product Rendering focuses on creating visual representations of products, often as part of a learning experience. Product Designers have a broader role, including user experience, functionality, and overall product development. While internships are entry-level and project-specific, Product Designers are full-time professionals responsible for the entire design process.

What is an Internship in Product Rendering?

An Internship in Product Rendering is a temporary position, usually for students or recent graduates, where individuals learn and assist with creating high-quality digital images of products using specialized software. Interns typically work alongside experienced designers or engineers to produce photorealistic visuals used for marketing, design reviews, or presentations. The role helps interns gain practical experience with tools like 3D modeling and rendering programs, develop a strong portfolio, and understand industry standards. It's a valuable stepping stone for a career in product design, visualization, or related fields.

How much does a 3D renderer make?

A 3D renderer working in an internship or entry-level position typically earns between $15 and $25 per hour, depending on location, skills, and industry. Salaries for full-time 3D rendering roles can range from $40,000 to $70,000 annually, with higher pay for those proficient in advanced rendering software like V-Ray or Blender. Compensation may also include benefits and opportunities for skill development in 3D modeling and visualization tools.

What are the big 4 internships?

The 'Big 4' internships typically refer to internship programs offered by the four largest professional services firms: Deloitte, PricewaterhouseCoopers (PwC), Ernst & Young (EY), and KPMG. These internships are highly competitive and often focus on areas such as auditing, consulting, tax, and advisory services, providing valuable experience for students pursuing careers in accounting and finance.

What are some typical projects or tasks an intern in product rendering might work on during their internship?

As an intern in product rendering, you will likely assist with creating high-quality 3D visualizations and digital images of products for marketing or design purposes. Your daily tasks may include working with rendering software, preparing product models, adjusting lighting and materials, and collaborating with designers or engineers to ensure visual accuracy. Interns often participate in team meetings, receive feedback to improve their technical skills, and may contribute to ongoing campaigns or new product launches. This hands-on experience helps you build a strong portfolio and gain valuable insights into product visualization workflows.
More about Internship Product Rendering jobs
What cities are hiring for Internship Product Rendering jobs? Cities with the most Internship Product Rendering job openings:
What are the most commonly searched types of Product Rendering jobs? The most popular types of Product Rendering jobs are:
What states have the most Internship Product Rendering jobs? States with the most job openings for Internship Product Rendering jobs include:
Infographic showing various Internship Product Rendering job openings in the United States as of June 2026, with employment types broken down into 2% Internship, 76% Full Time, 21% Part Time, and 1% Temporary. Highlights an 75% Physical, 2% Hybrid, and 23% Remote job distribution, with an average salary of $47,572 per year, or $22.9 per hour.
Senior Research Scientist, Rendering

Senior Research Scientist, Rendering

Nvidia

Redmond, WA

$110K - $140K/yr

Full-time

Posted 10 days ago


Job description

We are now seeking a Senior Research Scientist for Rendering/Path Tracing!For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and efficient real-time path tracing and integrating it into real applications. As an NVIDIAN on the Real-Time Graphics research team, you'll serve as the "high-beams" of NVIDIA's rendering innovation, responsible for discovering, defining, and driving the future of the field-inspiring customers by addressing problems they never imagined to be solvable.

We are looking for a Senior Research Scientist passionate to define the next generation of real-time path tracing, physically based sampling and lighting, denoising, and solving related systems challenges. Specifically, we seek both knowledge of rendering theory and someone who relishes digging into code to bring their ideas to life. In today's world, we cannot afford to leave any tools on the table-we need your help combining theoretical statistical advances, practical engineering, intuitive leaps, and AI techniques.

What you'll be doing:

  • Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the quality of path traced imagery.

  • Implementing prototypes of your research ideas.

  • Transferring successful ideas to NVIDIA product teams.

  • Collaborating with fantastic NVIDIA researchers, engineers, and external academics.

  • Helping define team research topics, goals, and guiding other researchers and interns.

What we need to see:

  • Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience) and strong publication record, leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations sharing your insights.

  • 10+ years of combined experience as a graduate student, industry or academic researcher, rendering engineer, or applied researcher.

  • Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.

  • Track record of making code performant, efficient, and (ideally) real-time.

  • Deep understanding of rendering theory, sampling, and graphics systems.

  • Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.

Ways to stand out from the crowd:

  • Understanding of and interest in advancing sampling algorithms, e.g., ReSTIR.

  • Track record of research ideation and/or tech transfer of productized research.

  • Clear understanding of rendering challenges in games and/or film.

  • Familiarity with how GPUs work and how that impacts performant code.

NVIDIA is widely considered to be one of the world's most desirable employers, with amazingly talented people across the company. If you're an experienced and creative researcher or engineer with a passion for real-time graphics, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993