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Internship Game Technical Designer Jobs (NOW HIRING)

Senior Technical Designer

Santa Monica, CA ยท On-site

$145K - $181K/yr

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Senior Technical Designer

Santa Monica, CA

$114K - $122K/yr

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... ROLE The Senior Technical Designer is a solutions finder who combines creativity and technical ...

Senior Technical Designer, Events

Raleigh, NC ยท On-site

$99K - $106K/yr

They are seeking a Senior Technical Designer to support the execution of large-scale Live Events for an unannounced video game title, contributing to innovative event design and ensuring a high ...

HBG Design is seeking a skilled Interior Technical Designer to contribute to the design and ... S., as ranked by Hotel Business magazine, and the #2 Gaming and Entertainment Design Firm in the U.

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... ROLE The Senior Technical Designer is a solutions finder who combines creativity and technical ...

Game Seven, Contenders, Palm Tree, and East Side Golf. Your role will involve overseeing and ... The Technical Designer will work directly with Men's and Women's Design and cross-functional teams ...

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Internship Game Technical Designer information

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How much do internship game technical designer jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for internship game technical designer in the United States is $16.33, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does an internship game technical designer do?

An Internship Game Technical Designer assists in bridging the gap between game design and programming. They work on implementing gameplay features, prototyping mechanics, and helping designers communicate their ideas to the development team through scripting and technical documentation. Interns in this role often collaborate closely with programmers and artists to ensure that design concepts are feasible and function as intended in the game engine. This position is ideal for those who have a passion for both game design and the technical aspects of game development.

What are the key skills and qualifications needed to thrive as an internship game technical designer?

To thrive as an Internship Game Technical Designer, you need a solid understanding of game design principles, scripting languages (such as C# or Python), and preferably some formal education in game development or computer science. Familiarity with industry-standard game engines like Unity or Unreal Engine, as well as experience with version control systems, is typically required. Strong problem-solving skills, creativity, and effective communication are crucial soft skills that set candidates apart. These skills and qualifications are vital for bridging creative ideas with technical implementation, ensuring smooth collaboration, and delivering engaging and functional gameplay experiences.

What are some common challenges faced by internship game technical designers, and how can they be overcome?

Internship Game Technical Designers often face the challenge of balancing creative ideas with technical constraints, such as limited resources or engine capabilities. Additionally, collaborating effectively with programmers, artists, and senior designers can be daunting for newcomers. To overcome these challenges, it's important to communicate clearly, seek feedback regularly, and stay open to learning from more experienced team members. Familiarizing yourself with the game's tools and documentation also helps streamline your workflow and ensures your designs are both innovative and feasible.

What is the difference between Internship Game Technical Designer vs Game Programmer?

AspectInternship Game Technical DesignerGame Programmer
Required CredentialsTypically pursuing or recent graduate in game design, computer science, or related fieldsUsually holds a degree in computer science, software engineering, or related disciplines
Work EnvironmentCollaborates with designers, artists, and programmers in a game development team, often in an internship settingWorks primarily with code, algorithms, and game engines, often in a development or studio environment
Industry UsageCommonly used in game studios for entry-level or internship roles focused on technical design aspectsWidely used across game development for implementing game features and systems

The Internship Game Technical Designer role focuses on supporting game design and technical implementation during an internship, often emphasizing collaboration and learning. In contrast, a Game Programmer is responsible for coding and developing game systems, requiring stronger programming skills. Both roles are essential in game development but differ in their primary focus and skill set.

More about Internship Game Technical Designer jobs

What cities are hiring for Internship Game Technical Designer jobs?

Cities with the most Internship Game Technical Designer job openings:

What states have the most Internship Game Technical Designer jobs?

States with the most job openings for Internship Game Technical Designer jobs include:

Infographic showing various Internship Game Technical Designer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $33,957 per year, or $16.3 per hour.

Senior Technical Designer

Sony Interactive Entertainment (SIE)

Santa Monica, CA โ€ข On-site

$145K - $181K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 19 days ago


Job description

This is a hybrid/ onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working onIntergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do:

  • Prototyping, implementing, and owning gameplay scenarios, narrativesequences, interactive objects, AI behaviors, and other mechanics andsystems.
  • Communicating with animation, programming, and art departments toeffectively produce the assets and code support required for the areasyou're owning.
  • Fostering team cohesion, advising design leadership regardingcommunication breakdowns and personality conflicts.
  • Working with minimal supervision while keeping lead designers anddirectors well-informed.

What skills you will use:

  • 5+ years of industry experience in Technical Design for games
  • 2+ shipped games
  • Significant programming ability (Computer Science undergraduate degree preferred)
  • Deep understanding of narrative principles and how to convey emotion through gameplay
  • Expertise in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Ability to identify and act on opportunities for improvements to tools and workflows that can help the team be more efficient
  • Self-starter with excellent communication and teamwork skills

Bonus Skills:

  • Experience developing third-person action games
  • Experience with the following areas of design
    • Behavior Trees
    • Narrative Gameplay Sequences
    • Encounter Design

#LI-SP3

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$145,100-$181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.