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Internship Game Technical Designer Jobs (NOW HIRING)

Technical Designer

Bellevue, WA ยท On-site

$77K - $108K/yr

You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on ... and interns with the Company. Compensation: * This is afull-time, benefits-eligible, exempt ...

Technical Designer (Gaming) Build What Players Experience!! Location: Onsite (Boca Raton, FL or Las Vegas, NV) GC Holder or USC only! W2-FTE We're hiring a Technical Designer who operates at the ...

Technical Designer (Gaming) Build What Players Experience!! Location: Onsite (Boca Raton, FL or Las Vegas, NV) GC Holder or USC only! W2-FTE We're hiring a Technical Designer who operates at the ...

We're hiring a Technical Designer who operates at the intersection of creative design and ... game experiences.This is not a concept-only role. Your work will ship, be played, and directly ...

The purpose of a Technical Designer is to bridge the gap between Creative Design and Development ... Various Game mockups * Particles / Animations / Visual FXs for the game * 3D Models / Textures

Technical Game Designer - Madden Live

Orlando, FL ยท On-site

$144K/yr

As a Technical Game Designer on EA SPORTS Madden NFL Football, you'll be a hands-on creator who builds new presentation features and complex systems, collaborating closely with design, engineering ...

Technical Game Designer

Los Angeles, CA ยท Remote

$80K - $140K/yr

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer ...

Technical Designer

Atlantic City, NJ ยท Hybrid

$80K - $95K/yr

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... ROLE The Technical Designer is part of the design team from the beginning and assists in selecting ...

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer ...

New

Technical Designer

Atlantic City, NJ ยท On-site

$80K - $95K/yr

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... ROLE The Technical Designer is part of the design team from the beginning and assists in selecting ...

Cinematic Technical Designer

Santa Monica, CA ยท On-site

$115K - $140K/yr

Cinematic Technical Designer Summary We are looking for a Cinematic Technical Designer to join our ... Passion for narrative-heavy games and cinematics Description * Full-time job with benefits. * Role ...

New

What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical ...

Mid/Senior Technical Game Designer (Generalist) * Senior/Staff Content Designer, Technical (HHS) * Staff/Principal Service Designer, Technical (HHS) * HUMAN-ROBOT-INTERACTION TECHNICAL DESIGNER ...

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Internship Game Technical Designer information

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How much do internship game technical designer jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for internship game technical designer in the United States is $16.33, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Game Technical Designer, and why are they important?

To thrive as an Internship Game Technical Designer, you need a solid understanding of game design principles, scripting languages (such as C# or Python), and preferably some formal education in game development or computer science. Familiarity with industry-standard game engines like Unity or Unreal Engine, as well as experience with version control systems, is typically required. Strong problem-solving skills, creativity, and effective communication are crucial soft skills that set candidates apart. These skills and qualifications are vital for bridging creative ideas with technical implementation, ensuring smooth collaboration, and delivering engaging and functional gameplay experiences.

What are some common challenges faced by Internship Game Technical Designers, and how can they be overcome?

Internship Game Technical Designers often face the challenge of balancing creative ideas with technical constraints, such as limited resources or engine capabilities. Additionally, collaborating effectively with programmers, artists, and senior designers can be daunting for newcomers. To overcome these challenges, it's important to communicate clearly, seek feedback regularly, and stay open to learning from more experienced team members. Familiarizing yourself with the game's tools and documentation also helps streamline your workflow and ensures your designs are both innovative and feasible.

What does an Internship Game Technical Designer do?

An Internship Game Technical Designer assists in bridging the gap between game design and programming. They work on implementing gameplay features, prototyping mechanics, and helping designers communicate their ideas to the development team through scripting and technical documentation. Interns in this role often collaborate closely with programmers and artists to ensure that design concepts are feasible and function as intended in the game engine. This position is ideal for those who have a passion for both game design and the technical aspects of game development.

What is the difference between Internship Game Technical Designer vs Game Programmer?

AspectInternship Game Technical DesignerGame Programmer
Required CredentialsTypically pursuing or recent graduate in game design, computer science, or related fieldsUsually holds a degree in computer science, software engineering, or related disciplines
Work EnvironmentCollaborates with designers, artists, and programmers in a game development team, often in an internship settingWorks primarily with code, algorithms, and game engines, often in a development or studio environment
Industry UsageCommonly used in game studios for entry-level or internship roles focused on technical design aspectsWidely used across game development for implementing game features and systems

The Internship Game Technical Designer role focuses on supporting game design and technical implementation during an internship, often emphasizing collaboration and learning. In contrast, a Game Programmer is responsible for coding and developing game systems, requiring stronger programming skills. Both roles are essential in game development but differ in their primary focus and skill set.

More about Internship Game Technical Designer jobs
What cities are hiring for Internship Game Technical Designer jobs? Cities with the most Internship Game Technical Designer job openings:
What states have the most Internship Game Technical Designer jobs? States with the most job openings for Internship Game Technical Designer jobs include:
Infographic showing various Internship Game Technical Designer job openings in the United States as of July 2026, with employment types broken down into 25% Internship, 50% Full Time, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $33,957 per year, or $16.3 per hour.
Technical Designer

Technical Designer

ProbablyMonsters

Bellevue, WA โ€ข On-site

$77K - $108K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

Description
THE ROLE:
ProbablyMonsters is looking for a Technical Designer. You will be responsible for implementing, iterating on and supporting key combat and narrative game systems.
WHO YOU ARE:
  • You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on what works and what does not based on your experiences and have drawn positive conclusions from success and failure alike.
  • You know how to ship products and understand when it's time to focus on getting game systems over the finish line versus exploring new ideas.
  • You are open-minded and enjoy being challenged with what you might consider good enough. You believe the "gold standard" is just a temporary example until something better comes along, and a better solution can come from anyone, at any time, and not just your design team.
  • You are relentless in your pursuit of making fun, creative game experiences for everyone who plays your games, but you will temper it with realistic expectations of work-life balance as a role model to your peers.
  • You are an excellent communicator capable of receiving and providing feedback professionally. You understand the power of your words and use them to hold yourself and everyone else accountable, while doing it in a respectful way.
  • You have an insatiable curiosity. You understand that learning is a life-long process and are open to understanding new perspectives and ways to develop games.

WHAT YOU WILL DO:
  • Work with the senior combat designer to implement and balance AI enemy behaviors, state trees and enemy types into the game.
  • Along with AI enemies, you are capable of designing and implementing player abilities, skills and other player-focused combat systems.
  • You understand the functional needs of the narrative team and will support them through systems implementation, blueprint creation and reviewing their technical work for game submission.
  • Write gameplay design documents as needed and work alongside peers in other departments to see your designs implemented into the game. Collaborate cross-departmentally to see your designs implemented according to a shared vision and the game's direction

QUALIFICATIONS:
  • 2+ years of experience as a technical, combat or systems designer.
  • Expertise with Unreal 5 Blueprints and GAS, along with scripting experience.
  • Strong documentation skills and the ability to convey technical systems for implementation.
  • Self-driven with excellent time management and communication skills.
  • Experience working on at least one multi-platform AA or AAA game.
  • Experience designing for multiplayer games and systems.
  • Knowledgeable in C++ would be a bonus.
  • Must already live near Dallas, TX, or be willing to relocate.

About ProbablyMonstersโ„ข
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $77,000 - $108,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.