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Internship Game Motion Capture Jobs (NOW HIRING)

... games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and ...

Senior Producer

Highlands Ranch, CO · On-site

$75 - $95/hr

... of Motion Capture data (Xsens/MVN and Facial Capture) in UE's Sequencer with Metahumans. We are looking for a rare talent with a background in 3D for film, television, training and/or games ...

Sports Science Intern - Spring 2026

Alpharetta, GA · On-site

$14.75 - $19.50/hr

Familiarity with performance testing tools (e.g., force plates, motion capture) is a plus. * Basic ... Internship Logistics: If selected, interns are responsible for: * Finding, securing, and funding ...

Familiarity with performance testing tools (e.g., force plates, motion capture) is a plus. * Basic ... Internship Logistics: If selected, interns are responsible for: * Finding, securing, and funding ...

... and managing the interns and contractors who carry out the bulk of day-to-day collection and ... Run motion capture, teleoperation, and human-subjects data collection sessions yourself -- the ...

... and managing the interns and contractors who carry out the bulk of day-to-day collection and ... Run motion capture, teleoperation, and human-subjects data collection sessions yourself -- the ...

Ability to utilize motion capture data and hand key animation to create believable characters. * Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

... and managing the interns and contractors who carry out the bulk of day-to-day collection and ... Run motion capture, teleoperation, and human-subjects data collection sessions yourself - the ...

... and managing the interns and contractors who carry out the bulk of day-to-day collection and ... Run motion capture, teleoperation, and human-subjects data collection sessions yourself - the ...

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Internship Game Motion Capture information

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$5

$14

$19

How much do internship game motion capture jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for internship game motion capture in the United States is $14.67, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.07 per hour, depending on experience, location, and employer.

What is the difference between Internship Game Motion Capture vs Internship Character Animation?

AspectInternship Game Motion CaptureInternship Character Animation
Required SkillsKnowledge of motion capture technology, basic animation, and software like MotionBuilder or MayaDrawing, rigging, keyframe animation, and storytelling skills
Work EnvironmentMotion capture studios, game development teams, post-production facilitiesAnimation studios, game studios, film production environments
Industry UsageUsed to record real actors' movements for realistic character animationUsed to create character movements through manual keyframing and artistic input

Internship Game Motion Capture focuses on capturing real actor movements using specialized technology, while Internship Character Animation involves creating movements manually through artistic techniques. Both roles are essential in game development and often overlap, but they differ in methods and tools used.

What cities are hiring for Internship Game Motion Capture jobs?

Cities with the most Internship Game Motion Capture job openings:

What are the most commonly searched types of Game Motion Capture jobs?

The most popular types of Game Motion Capture jobs are:

What states have the most Internship Game Motion Capture jobs?

States with the most job openings for Internship Game Motion Capture jobs include:

Infographic showing various Internship Game Motion Capture job openings in the United States as of August 2026, with employment types broken down into 12% Internship, 69% Full Time, 17% Part Time, 1% Temporary, and 1% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $30,518 per year, or $14.7 per hour.

Technical Animator / Rigger

Cinnamon

Atlanta, GA • On-site

$70 - $110/hr

Other

Posted 5 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr