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Internship Concept Art Intern Jobs (NOW HIRING)

... and concept artists who strive to innovate and inspire. TECH ART INTERN What You'll Do We are ... internship. For more information about Epic's Early Career Program, visit epicgames.com ...

Content & Design Studio Internship: Design & Visual Art Intern Time Commitment: 20-32 hours/week ... Concept and design across a variety of platforms Present your own ideas with confidence ...

New

Content & Design Studio Internship: Design & Visual Art Intern Time Commitment: 20-32 hours/week ... Concept and design across a variety of platforms Present your own ideas with confidence ...

New

Content & Design Studio Internship: Design & Visual Art Intern Time Commitment: 20-32 hours/week ... Concept and design across a variety of platforms Present your own ideas with confidence ...

New

Sales Intern

New York, NY

$16.50 - $22.25/hr

... interns * Gaining hands-on exposure to the publishing industry, from concept to finished product ... S. publisher to specialize in art and illustrated books, ABRAMS has a long-standing reputation for ...

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Internship Concept Art Intern information

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How much do internship concept art intern jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for internship concept art intern in the United States is $17.04, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does a concept art intern do?

An Internship Concept Art Intern assists in creating visual designs and illustrations that help define the look and feel of characters, environments, and props for games, movies, or other media projects. They typically work under the supervision of senior concept artists and art directors, contributing to brainstorming sessions, mood boards, and early-stage sketches. This role is a learning opportunity, allowing interns to gain hands-on experience with industry-standard tools and workflows while building their portfolios.

What types of projects and tasks can a concept art intern expect to work on during their internship?

As a Concept Art Intern, you can expect to work on a variety of creative projects, such as developing character designs, environments, props, and visual assets that support larger game, animation, or film productions. Interns typically collaborate closely with senior artists and design teams, participate in brainstorming sessions, and may contribute to mood boards or early-stage sketches. The work environment is often dynamic, fostering feedback and iteration, which helps interns rapidly improve their skills. You'll gain hands-on experience in professional pipelines and tools, making this role a valuable stepping stone for a future career in concept art.

What are the key skills and qualifications needed to thrive as a concept art intern, and why are they important?

To thrive as a Concept Art Intern, you need strong foundational art skills, knowledge of anatomy and composition, and typically a portfolio showcasing your creative range. Familiarity with digital painting software such as Adobe Photoshop or Procreate is essential, and experience with 3D modeling tools can be advantageous. Creativity, the ability to take feedback, and effective communication are standout soft skills for this role. These skills enable you to contribute compelling visual ideas, collaborate with teams, and adapt your work to project requirements in a professional environment.

What is the difference between Internship Concept Art Intern vs Concept Artist?

AspectInternship Concept Art InternConcept Artist
CredentialsEnrolled in or recent graduate of art/design programProfessional portfolio, relevant experience
Work EnvironmentInternship setting, supervised, learning-focusedFull-time or freelance, project-driven
Industry UsageCommon in gaming, film, animation studios for trainingEstablished role in creative teams, industry standard

The Internship Concept Art Intern typically is a student or recent graduate gaining hands-on experience under supervision, while a Concept Artist is a professional responsible for creating detailed concept art independently. The internship serves as a training period, whereas the concept artist role involves ongoing project contributions and higher responsibility.

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Infographic showing various Internship Concept Art Intern job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $35,436 per year, or $17 per hour.

Tech Art Intern

Epic Games

Cary, NC โ€ข On-site

Internship

Posted 4 days ago


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
TECH ART INTERN
What You'll Do
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
In this role, you will
  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
  • Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
  • Show your work in art reviews and playtests, take feedback, and iterate quickly
What we're looking for
  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
  • Working knowledge of Unreal Engine
  • Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
  • Genuine curiosity about performance. You like finding out why a frame is slow
  • Clear, proactive communication. You raise blockers early instead of quietly grinding on them
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
  • Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console

This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic's Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.