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Internship Character Fx Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Work across several art disciplines including shading, environment art, character art, animation ... Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ...

Make Up Artist

Queensbury, NY · On-site

$18 - $20/hr

Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ... Create and apply unique character designs to performers/actors.Must be willing to face paint for ...

Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ... Create and apply unique character designs to performers/actors. * Must be willing to face paint for ...

Make Up Artist

Queensbury, NY · On-site

$18 - $20/hr

Utilize prosthetics, traditional, Special FX, and air brush techniques to apply make-up to ... Create and apply unique character designs to performers/actors. * Must be willing to face paint for ...

The Senior Artist will use their artistic expertise with color, composition, shape, typography, animation, visual FX and character design skills to help push our games to new heights. You'll play a ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography, animation, visual FX and character design skills to help push our games to new heights. You'll play a ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography, animation, visual FX and character design skills to help push our games to new heights. You'll play a ...

... character modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics ...

... FX elements to achieve both photorealistic and stylized composites. Working closely with the ... Work closely with CG, Character Comp, Tracking, and other departments to ensure smooth handoffs and ...

Showing results 21-40

Internship Character Fx Artist information

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$5

$13

$19

How much do internship character fx artist jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for internship character fx artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is an internship character FX artist?

Internship Character FX Artists are entry-level professionals or students who assist in creating and refining the visual effects (such as hair, fur, clothing, and skin simulations) for characters in animation, film, or video games. They typically work under the guidance of senior FX artists, learning industry-standard software and techniques. These internships provide practical experience in the production pipeline, allowing interns to build portfolios and gain valuable skills for a career in visual effects.

What are the key skills and qualifications needed to thrive as an internship character FX artist?

To thrive as an Internship Character Fx Artist, you need a foundational understanding of character animation, rigging, and simulation, often supported by coursework in computer graphics or a related field. Familiarity with industry-standard software such as Autodesk Maya, Houdini, and Adobe Creative Suite is typically expected, along with a strong demo reel showcasing relevant projects. Creativity, attention to detail, and strong problem-solving abilities help you collaborate effectively and adapt to feedback in a production environment. These skills are crucial for creating believable character effects that enhance storytelling and meet the technical demands of animation studios.

How does an internship character FX artist typically collaborate with other departments during a production?

As an Internship Character FX Artist, you'll regularly collaborate with animators, rigging artists, and technical directors to ensure that character effects—such as hair, cloth, and fur simulations—integrate seamlessly with character movements and the overall visual style. You may attend team meetings to review feedback, adjust simulations based on animation updates, and troubleshoot technical challenges together. This collaborative environment helps you gain exposure to the full animation pipeline, build communication skills, and understand how your work impacts the final product.

What is the difference between Internship Character Fx Artist vs Character Fx Artist?

AspectInternship Character Fx ArtistCharacter Fx Artist
Required CredentialsBasic knowledge of FX software, portfolio, ongoing educationAdvanced skills, professional experience, often a degree in related field
Work EnvironmentInternship programs, learning-focused, entry-level projectsFull-time studio work, complex FX tasks, collaborative teams
Employer & Industry UsageVFX studios, animation companies, gaming studiosVFX studios, film production, high-end gaming
Search & Comparison IntentUnderstanding entry-level roles, career starting pointsSkill development, career progression, professional work

The main difference between an Internship Character Fx Artist and a Character Fx Artist is experience level and scope of work. Internships are designed for beginners gaining foundational skills, while Character Fx Artists are experienced professionals handling complex effects in production environments.

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What are the most commonly searched types of Character Fx Artist jobs?

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States with the most job openings for Internship Character Fx Artist jobs include:

Infographic showing various Internship Character Fx Artist job openings in the United States as of August 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Technical Artist

NxT Level

Chicago, IL • On-site

$130K - $156K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 29 days ago


Job description

Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves
  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed

Nice to Haves
  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:
  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development