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Internship 3D Vehicle Artist Jobs (NOW HIRING)

This role will visualize new, modified, or improved vehicles and showcase those concepts with ... Strong art and design eye (lighting, realism, layout), exposure to creating real-time 3D and VR ...

New

This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data ...

This individual will need an eye for detail, artistic ability, and technical capacity to learn advanced software programs and vehicle configuration data and systems. This includes taking 3D data ...

CGI Artist

Saint Paul, MN ยท On-site +1

$63K - $69K/yr

... vehicles, parts, and accessories for use in web and print media. The ideal candidate will manage ... Proficiency in creating 3D models and textures from photographs, technical drawings, or point cloud ...

CGI Artist

Saint Paul, MN ยท On-site +1

$63K - $69K/yr

... vehicles, parts, and accessories for use in web and print media. The ideal candidate will manage ... Proficiency in creating 3D models and textures from photographs, technical drawings, or point cloud ...

The ideal candidate is a 3D animator/generalist with considerable experience in 3D animation ... internships, and capstone thesis projects. * Encourage and support our students in developing ...

Senior 3D Motion Designer

Austin, TX ยท On-site

$105K - $119K/yr

... launch vehicles, and other space and airborne platforms. We take pride in our dynamic and cross ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

... launch vehicles, and other space and airborne platforms. We take pride in our dynamic and cross ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

Senior 3D Motion Designer

Austin, TX

$105K - $119K/yr

... launch vehicles, and other space and airborne platforms. We take pride in our dynamic and cross ... Bachelor's degree in Animation, Motion Design, Fine Arts, or a related field, with 5-8 years of ...

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Internship 3D Vehicle Artist information

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$5

$13

$19

How much do internship 3d vehicle artist jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for internship 3d vehicle artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship 3D vehicle artist do?

An Internship 3D Vehicle Artist works on creating three-dimensional models of vehicles for use in video games, films, simulations, or virtual reality projects. This role involves using 3D modeling software like Blender, Maya, or 3ds Max to build detailed and realistic vehicles, and sometimes texturing or rendering them as well. Interns typically assist senior artists, learn industry workflows, and gain experience with collaborative projects. They also have the opportunity to develop their portfolios and learn new techniques in a professional setting.

What types of projects and tasks can I expect to work on as an internship 3D vehicle artist?

As an Internship 3D Vehicle Artist, you'll typically assist in creating and refining 3D models of vehicles for video games, films, or simulations. Your daily tasks may include modeling vehicle exteriors and interiors, texturing, UV mapping, and occasionally optimizing assets for performance. You'll likely collaborate closely with senior artists, animators, and technical teams to ensure your work meets artistic and technical requirements. This role offers valuable hands-on experience in a professional production pipeline and helps build a strong portfolio for future opportunities.

What are the key skills and qualifications needed to thrive as an internship 3D vehicle artist, and why are they important?

To thrive as an Internship 3D Vehicle Artist, you need a solid understanding of 3D modeling, texturing, and digital art principles, often supported by coursework or a portfolio in game art or industrial design. Familiarity with software such as Autodesk Maya, Blender, and Substance Painter, and sometimes experience with game engines like Unreal Engine or Unity, is typically required. Attention to detail, creativity, and the ability to communicate and collaborate effectively with team members are crucial soft skills. These competencies ensure the creation of high-quality, visually appealing vehicle assets that meet technical and artistic project requirements.

What is the difference between Internship 3D Vehicle Artist vs 3D Vehicle Artist?

AspectInternship 3D Vehicle Artist3D Vehicle Artist
CredentialsTypically enrolled in or recent graduate of relevant 3D art or design programsProfessional portfolio, relevant certifications often preferred
Work EnvironmentInternship setting, often part-time or temporary, supervised by senior staffFull-time, permanent or contract roles within game, film, or automotive industries
Employer & Industry UsageUsed by studios to train and evaluate potential future employeesEstablished role for experienced artists creating 3D vehicle models

In summary, an Internship 3D Vehicle Artist is a trainee position aimed at gaining experience, while a 3D Vehicle Artist is a professional role requiring proven skills and experience in creating detailed 3D vehicle models for various industries.

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What cities are hiring for Internship 3D Vehicle Artist jobs?

Cities with the most Internship 3D Vehicle Artist job openings:

What are the most commonly searched types of 3D Vehicle Artist jobs?

The most popular types of 3D Vehicle Artist jobs are:

What states have the most Internship 3D Vehicle Artist jobs?

States with the most job openings for Internship 3D Vehicle Artist jobs include:

Infographic showing various Internship 3D Vehicle Artist job openings in the United States as of August 2026, with employment types broken down into 58% Full Time, 41% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 19 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/