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Internship 3D Modeling Texture Artist Jobs (NOW HIRING)

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... models into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... models into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

3D Generalist

Redlands, CA · On-site

$90K - $120K/yr

The artist will create a wide variety of Models for Architecture, Characters, Props, Vehicles, and ... Possess strong 3D modeling/texturing skills using 3DS Max. * Possess strong character/vehicle ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

... 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

3D Character Artist

Herndon, VA · On-site

$124K - $130K/yr

... 3D Character Artists to work across client projects on a full time basis on-site in Herndon, VA ... modeling, sculpting and texturing expertise from scratch or scan data based on concept art.

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Internship 3D Modeling Texture Artist information

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$68

How much do internship 3d modeling texture artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for internship 3d modeling texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Internship 3D Modeling Texture Artist vs 3D Modeler?

AspectInternship 3D Modeling Texture Artist3D Modeler
CredentialsTypically pursuing or recent graduate in 3D art, design, or related fieldRelevant degree or equivalent experience in 3D modeling
Work EnvironmentInternship setting, learning-focused, often in game or film studiosFull-time professional role in similar industries
ResponsibilitiesAssisting with texturing, learning workflows, supporting modeling tasksCreating detailed 3D models for projects, refining assets

While both roles involve 3D modeling, an Internship 3D Modeling Texture Artist focuses on learning and assisting with texturing and modeling tasks during an internship, whereas a 3D Modeler is a full-time professional responsible for creating and refining 3D assets in a work environment.

What cities are hiring for Internship 3D Modeling Texture Artist jobs? Cities with the most Internship 3D Modeling Texture Artist job openings:
What are the most commonly searched types of 3D Modeling Texture Artist jobs? The most popular types of 3D Modeling Texture Artist jobs are:
What states have the most Internship 3D Modeling Texture Artist jobs? States with the most job openings for Internship 3D Modeling Texture Artist jobs include:
Designer, 3D Texture/Surfacing

Designer, 3D Texture/Surfacing

Spencer's and Spirit Halloween

Egg Harbor Township, NJ

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

74th of 102 rated fashion retailers


Job description

We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!”

At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all.

One Team / One Goal

We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness.

We offer a comprehensive benefits package that includes:

  • Flexible work environment
  • Career advancement
  • Competitive base salary
  • Bonus opportunity
  • Vacation, Personal, Sick and Holiday pay
  • Medical, Dental, Vision, Disability, Life and AD&D insurance
  • 401k with a company match
  • 30% merchandise discount

The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes.

  • Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes
  • Leverage Substance Painter / Designer and emerging AI workflows
  • Manage and review outsourced assets
  • Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines

  • Experienced 3D Texture/Lookdev artist
  • Strong PBR (physically based rendering) fundamentals experience
  • Hands-on experience using Substance Painter or Mari
  • Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer
  • Clear understanding of color space, shading, lighting, rendering, and texture baking methods
  • Proficient in Adobe Photoshop and Illustrator
  • Strong organizational skills, ability to coordinate multiple projects seamlessly
  • Strong communication skills and ability to work in a team environment
  • Self-starter; comfortable leading the charge with projects and deadlines
  • 3D character art experience is a plus
  • Experience in games, toys, fashion, or other product development is a plus
  • Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, PhotoshopBlender
  • Blender, Maya, Mesh Mixer preferred

The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position.


$75,000 - $85,000

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