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Immersive Designer Jobs in Quebec (NOW HIRING)

Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world. * Maintain best practices and support the workflows conducive to consistency and ...

Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world. * Maintain best practices and support the workflows conducive to consistency and ...

At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design ...

At your core you are collaborative, compassionate, and authentic; a dedicated designer with a passion for creating memorable, immersive player experiences. You will be an integral part of a design ...

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and ...

... immersive. Vous jouez un role cle dans la concretisation de la vision creative, en travaillant en collaboration avec l'equipe audio senior et l'equipe de conception du jeu. Liste des responsabilites ...

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and ...

... experience immersive. Vous jouez un role cle dans la concretisation de la vision creative, en ... Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include ...

... immersive gamingexperiences.Wearededicatedtocreatinghigh-qualitygamesthatcaptivateand engageplayersworldwide. Foundedin 2012 byrenownedgamedeveloperChris Roberts, Cloud Imperium Games (CIG)isone of ...

... immersive gamingexperiences.Wearededicatedtocreatinghigh-qualitygamesthatcaptivateand engageplayersworldwide. Foundedin 2012 byrenownedgamedeveloperChris Roberts, Cloud Imperium Games (CIG)isone of ...

... immersive. Vous jouez un rôle clé dans la concrétisation de la vision créative, en travaillant ... Sound Designer Montreal, Canada Purpose of Job: As a Sound Designer, your responsibilities include ...

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Immersive Designer information

See Quebec salary details

$7

$36

$68

How much do immersive designer jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for immersive designer in Quebec is $36.27, according to ZipRecruiter salary data. Most workers in this role earn between $20.43 and $49.76 per hour, depending on experience, location, and employer.

What is an immersive designer?

Immersive designers are professionals who create engaging, interactive environments that blend digital and physical elements to immerse users in unique experiences. They use skills from areas like graphic design, storytelling, architecture, and technology (such as virtual or augmented reality) to craft spaces or experiences for entertainment, education, marketing, or events. Their work can include designing theme park attractions, museum exhibits, virtual reality experiences, escape rooms, and more. The goal is to fully engage participants' senses and emotions, making the experience memorable and impactful.

What are some common challenges immersive designers face when working on multidisciplinary teams?

Immersive Designers often collaborate closely with developers, artists, writers, and engineers to create cohesive experiences. One common challenge is aligning creative visions and technical limitations, as each team member may have different priorities or constraints. Effective communication and flexibility are key to navigating feedback, managing scope, and ensuring the final product delivers an engaging user experience. Building consensus while balancing artistic intent and practical feasibility is a core aspect of the role.

What are the key skills and qualifications needed to thrive as an immersive designer?

To thrive as an Immersive Designer, you need expertise in 3D modeling, spatial design, storytelling, and often a degree in design, digital media, or a related field. Familiarity with tools like Unity, Unreal Engine, VR/AR hardware, and software such as Adobe Creative Suite is typically required. Strong collaboration, creative problem-solving, and communication skills help bring interactive experiences to life and facilitate teamwork across disciplines. These skills ensure engaging, technically sound, and user-centered immersive environments that meet project goals.

What is the difference between Immersive Designer vs VR Designer?

AspectImmersive DesignerVR Designer
CredentialsTypically requires a background in design, multimedia, or related fields; certifications in 3D modeling or VR tools are commonSimilar credentials, often with specialized training in VR development and 3D software
Work EnvironmentDesigns immersive experiences for various platforms, including AR, VR, and interactive installationsFocuses primarily on creating virtual reality environments and experiences
Industry UsageUsed across entertainment, education, marketing, and training sectorsPrimarily in gaming, simulation, and specialized VR applications

Immersive Designers develop engaging experiences across multiple platforms, while VR Designers focus specifically on virtual reality environments. Both roles require similar skills and credentials but differ in scope and application.

What are popular job titles related to Immersive Designer jobs in Quebec? For Immersive Designer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Immersive Designer jobs in Quebec look for? The top searched job categories for Immersive Designer jobs in Quebec are:
Infographic showing various Immersive Designer job openings in Quebec as of July 2026, with employment types broken down into 88% Full Time, 8% Part Time, 1% Temporary, and 3% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution, with an average salary of $75,439 per year, or $36.3 per hour.

Combat Designer(Gameplay)

Cloud Chamber

Montreal, QC • Hybrid

Other

Posted 14 days ago


Job description

As a Combat Designer at Cloud Chamber, you will join our talented development team to help shape the combat gameplay and immersive sandbox world of BioShock. In this role, you'll collaborate with a passionate group of game developers to craft experimental gameplay experiences that support player expression and ingenuity-bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world. 
  • Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team. 
  • Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators. 
  • Help build and refine the combat systems development and the gameplay framework for encounters. 
  • Collaborate with other developers to help build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world. 
  • Be curious and get creative: look beyond direct conflict, accommodate various playstyles and design encounters that can be resolved through player ingenuity.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. We strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after the credits roll.

Skills & Experiences:

  • Knowledge of current game trends in technology.
  • Experience working with a variety of established game toolsets.
  • Understanding of game mechanics, combat systems, and AI NPC design.
  • Familiarity with game development tools, and experience with pipelines, standards, and
  • workflows.
  • Experience working in a collaborative environment with cross-disciplinary groups.
  • Solid presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • Knowledge of behavior trees in Unreal Engine 5.
  • Knowledge of industry standard AI, progression systems, and player mechanics features.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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