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Human Computer Interaction Intern Jobs in California

Bachelor's degree in Electrical Engineering, Computer Science, Robotics, Human Factors/Human-Computer Interaction, or a related field * 6+ years of experience in systems engineering, HCI, or input ...

New

... Human-Computer Interaction, or a related field Experience designing and running quantitative human-performance studies (e.g. words-per-minute, Fitts's-law target acquisition, task completion time ...

OR Bachelor's Degree in Industrial Design, Industrial Design, Graphic Design, Art, Computer Science, Human Factors Engineering, Human Computer Interaction, Information Architecture, or related field ...

OR Bachelor's Degree in Industrial Design, Industrial Design, Graphic Design, Art, Computer Science, Human Factors Engineering, Human Computer Interaction, Information Architecture, or related field ...

About Tacit We are an early-stage, deep tech startup based in San Francisco, developing innovative hardware that rethinks human-computer interaction. We are backed by General Catalyst, Khosla ...

Your impact will be defined by your ability to shape the future of our strategic domains-such as networking, security, and human-computer interaction-by translating complex AI methodologies into ...

A.) in Human Computer Interaction, Ergonomics, Design, or Cognitive Psychology from four-year college or university; and two to four years related experience and/or training; or equivalent ...

Your impact will be defined by your ability to shape the future of our strategic domains-such as networking, security, and human-computer interaction-by translating complex AI methodologies into ...

Showing results 21-40

Human Computer Interaction Intern information

What does a human computer interaction intern do?

A Human Computer Interaction (HCI) Intern supports research and development projects focused on improving the ways people interact with computers, software, and digital devices. They may assist in designing user interfaces, conducting usability testing, analyzing user feedback, and prototyping interactive systems. HCI interns typically work with multidisciplinary teams to help create products that are intuitive, accessible, and user-friendly. Their work contributes to enhancing the overall user experience and making technology more effective and enjoyable to use.

What kinds of projects and collaborations can a human computer interaction intern expect during their internship?

As a Human Computer Interaction (HCI) Intern, you can expect to work on a variety of projects that may include user research, usability testing, prototyping, and interface design. Interns typically collaborate closely with UX/UI designers, software engineers, and product managers to translate user needs into impactful design solutions. You'll likely participate in team meetings, contribute to brainstorming sessions, and present findings or prototypes to stakeholders. These experiences offer valuable exposure to the iterative design process in a real-world setting and help build both technical and communication skills.

What are the key skills and qualifications needed to thrive as a human computer interaction intern, and why are they important?

To thrive as a Human Computer Interaction Intern, you need foundational knowledge in user experience (UX) design, usability testing, and human-centered design, often supported by coursework in HCI, psychology, or computer science. Familiarity with design tools like Figma, Sketch, or Adobe XD, as well as prototyping and basic coding skills, is typically expected. Strong communication, collaboration, and curiosity help interns effectively gather user feedback and work in multidisciplinary teams. These skills are crucial for creating intuitive digital products that meet user needs and business goals.

What is the difference between Human Computer Interaction Intern vs User Experience Intern?

AspectHuman Computer Interaction InternUser Experience Intern
Required CredentialsRelevant coursework, basic understanding of HCI principlesDesign, psychology, or related field coursework
Work EnvironmentResearch labs, tech companies, academic settingsDesign agencies, tech firms, startups
Industry UsageFocus on interface design, usability testing, HCI researchFocus on user research, wireframing, usability improvements

Both roles involve understanding user needs and improving digital interfaces, but Human Computer Interaction Interns typically focus more on research and interface design principles, while User Experience Interns concentrate on user research and design implementation. The roles often overlap in skills and work environments, making them closely related entry-level positions in tech and design industries.

What are the most commonly searched types of Human Computer Interaction jobs in California?

The most popular types of Human Computer Interaction jobs in California are:

What job categories do people searching Human Computer Interaction Intern jobs in California look for?

The top searched job categories for Human Computer Interaction Intern jobs in California are:

What cities in California are hiring for Human Computer Interaction Intern jobs?

Cities in California with the most Human Computer Interaction Intern job openings:

Infographic showing various Human Computer Interaction Intern job openings in California as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution.

Systems Engineer - Input Systems

Socket.dev

San Jose, CA โ€ข On-site

$150 - $210/hr

Other

Posted 2 days ago

New


Job description

Apple's vision products โ€” our head-worn compute platforms (HMD and glasses) โ€” are designed to become the fastest way to do serious, detailed work when paired with Mac, faster than a laptop alone. This role owns the systems architecture for fusing spatial inputs (hand, wrist, eye, and head tracking) with the keyboard, mouse, and trackpad connected to Mac, targeting a meaningful improvement in input efficiency without adding physical or cognitive fatigue. You will define how discrete input modalities combine into one continuous interaction model, and you will be the one who proves โ€” with data โ€” that people can type, point, select, and manipulate faster on our vision products than on any other platform, while feeling just as comfortable as they do today.

Description

As a Systems Engineer, you will own the architecture that lets our vision products fuse spatial sensing with best-in-class keyboard, mouse, and trackpad input when plugged into Mac. Your mandate: make our vision products the world's most efficient mechanism for detailed, sustained productive work.

  • Define the system-level architecture for fusing spatial input (hand, wrist, eye, head) with keyboard/mouse/trackpad signals into a single, low-latency interaction model
  • Set and validate an ambitious input-efficiency improvement target against Mac-only baselines, across representative productivity tasks (text entry, navigation, selection, precision pointing)
  • Own the specification for how our vision products preserve best-in-class high-rate text input โ€” keyboard remains the backbone for speed; fusion must augment it, not compete with it
  • Build the measurement methodology and test harness for input efficiency (throughput, error rate, correction cost) and for fatigue/comfort (physical and cognitive), and treat the two as co-primary metrics โ€” no speed win counts if it costs comfort
  • Decompose the fused-input experience into system requirements and drive them through sensor, firmware, input-stack, and macOS-integration teams
  • Partner closely with Sense & Constellation (sensor selection/config), Display Systems (latency budget), hand/eye tracking, human factors, and product design to land a coherent end-to-end spec
  • Run structured human-performance studies, own the resulting data, and be the team's authority on what's actually faster versus what only feels faster
Minimum Qualifications
  • Bachelor's degree in Electrical Engineering, Computer Science, Robotics, Human Factors/Human-Computer Interaction, or a related field
  • 6+ years of experience in systems engineering, HCI, or input-technology roles, ideally on shipped consumer hardware
  • Deep experience in systems engineering for human input devices (HID), sensor fusion, or human-computer interaction on shipping consumer hardware
  • Experience with sensor fusion algorithms and multi-modal input systems
  • Fluency in the trade-offs between input speed, precision, and physical/cognitive fatigue across keyboard, trackpad, mouse, and spatial (hand/eye/head) trackingmodalities
  • Track record of defining and driving end-to-end system requirements across sensors, firmware, the OS input stack, and application layer
  • Comfortable owning ambiguous, cross-functional problems that span hardware, firmware, ML/perception, human factors, and macOS software integration
  • Excellent written and verbal communication skills, with the ability to turn a fuzzy product ambition into a testable spec with clear acceptance criteria
Preferred Qualifications
  • Master's degree in Electrical Engineering, Computer Science, Robotics, Human Factors/Human-Computer Interaction, or a related field
  • Experience designing and running quantitative human-performance studies (e.g. words-per-minute, Fitts's-law target acquisition, task completion time) and defensibly translating results into system/product requirements
  • Working knowledge of fatigue and comfort measurement methods (EMG, perceived exertion scales, longitudinal wear studies) โ€” including evaluating physical and/or cognitive fatigue in wearable or prolonged-use hardware โ€” and how to hold comfort constant while pushing performance
  • Experience building or integrating novel text-entry or pointing techniques, or shipping input features that combine wearable sensors with traditional peripherals
  • Publications, patents, or shipped features in multi-modal input, text entry, or spatial interaction
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