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Home Based Remote Unity 3D Jobs (NOW HIRING)

Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

This position is home-based. What's in it for you? * Position is home-based (remote) during client's business hours and requires occasional travel for in-market visits. * Working within a fun and ...

Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

This is a Remote role. Required Qualifications: * Bachelors degree and 8+ years of prior relevant ... While subject to change based on business needs, Leidos reasonably anticipates that this job ...

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Home Based Remote Unity 3D information

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$52.5K

$141.9K

$179.5K

How much do home based remote unity 3d jobs pay per year?

As of Jun 25, 2026, the average yearly pay for home based remote unity 3d in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What is the difference between Home Based Remote Unity 3D vs Home Based Remote Game Developer?

AspectHome Based Remote Unity 3DHome Based Remote Game Developer
Required SkillsUnity 3D, C#, 3D modelingGame design, Unity or Unreal, C++/C#, 3D modeling
Work EnvironmentRemote, independent projects, client collaborationRemote, project-based, collaboration with teams
Industry UsageGame development, AR/VR, simulationsVideo games, interactive media, VR/AR

While both roles involve Unity 3D skills and remote work, Home Based Remote Unity 3D specialists focus on creating 3D content and applications using Unity, often for clients or projects. Home Based Remote Game Developers may work on broader game design and development, sometimes using other engines like Unreal. Both roles require similar technical skills but differ in project scope and industry focus.

What are the key skills and qualifications needed to thrive as a Home Based Remote Unity 3D Developer, and why are they important?

To thrive as a Home Based Remote Unity 3D Developer, you need strong proficiency in C# programming, 3D game development, and experience with the Unity engine, usually backed by a degree in computer science or a related field. Familiarity with version control systems like Git, asset management tools, and possibly Unity certifications are commonly required. Excellent communication, self-motivation, and time management skills help remote developers collaborate effectively and meet project deadlines. These skills ensure seamless project execution, high-quality interactive experiences, and successful teamwork in a remote work environment.

What are Home Based Remote Unity 3D jobs?

Home Based Remote Unity 3D jobs are positions where professionals use the Unity 3D game engine to design, develop, and maintain interactive content such as games, simulations, or virtual experiences, all while working remotely from their own home. These roles can include responsibilities like coding, 3D modeling, asset integration, and testing, often collaborating with a distributed team using online communication tools. Remote Unity 3D developers typically need strong programming skills in C#, familiarity with game development workflows, and the ability to manage their time effectively. The flexibility of remote work offers greater autonomy, but also requires self-motivation and strong communication skills.

How do remote Unity 3D developers typically collaborate with team members across different locations?

Remote Unity 3D developers often use a combination of collaboration tools such as version control systems (like Git), project management platforms (such as Jira or Trello), and regular video meetings to stay connected with their teams. Clear communication is crucial, as developers often work closely with artists, designers, and other programmers to integrate assets and troubleshoot issues. Many teams establish structured workflows for code reviews and asset integration to ensure smooth progress and maintain project consistency despite working from different locations.
More about Home Based Remote Unity 3D jobs
What cities are hiring for Home Based Remote Unity 3D jobs? Cities with the most Home Based Remote Unity 3D job openings:
What are the most commonly searched types of Remote Unity 3D jobs? The most popular types of Remote Unity 3D jobs are:
What states have the most Home Based Remote Unity 3D jobs? States with the most job openings for Home Based Remote Unity 3D jobs include:
Infographic showing various Home Based Remote Unity 3D job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 95% Physical, 1% Hybrid, and 4% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA • Remote

Other

Posted 25 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/