... and Marvel Studios. About the Position: AGBO is seeking a talented Rigging Artist to join our ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
... and Marvel Studios. About the Position: AGBO is seeking a talented Rigging Artist to join our ... They collaborate closely with animators, modelers, and other team members to ensure that characters ...
The home campus of this positionis Green Bay and the successful candidate may occasionally be ... Campus, based on operational needs. Position is a 25% Limited appointment. A pre-employment ...
The home campus of this positionis Green Bay and the successful candidate may occasionally be ... Campus, based on operational needs. Position is a 25% Limited appointment. A pre-employment ...
Location Designer - Disney Television Animation
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... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
Location Designer - Disney Television Animation
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... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
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The home campus of this position is Green Bay and the successful candidate may occasionally be ... Campus, based on operational needs. Position is a 25% Limited appointment. A pre-employment ...
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2026/2027 - Associate Faculty - Engineering Tech/Multimedia (3D Modeling and Animation Program)
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Salary placement is based on academic background, vocational experience, and teaching experience ... The Engineering & Applied Technology department is home to the Engineering Transfer Program and ...
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Account-Based Marketing (ABM) - Lead public sector ABM initiatives, including campaign development ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
Account-Based Marketing (ABM) - Lead public sector ABM initiatives, including campaign development ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
Account-Based Marketing (ABM) - Lead public sector ABM initiatives, including campaign development ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
Account-Based Marketing (ABM) - Lead public sector ABM initiatives, including campaign development ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
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Design & Animation Producer
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Foster strong, trust-based client relationships while managing expectations and constraints ... Generous allotment of work from home flex days to work remotely on in-studio days. * Paid time off ...
Account-Based Marketing (ABM) - Lead public sector ABM initiatives, including campaign development ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
Account-Based Marketing (ABM) - Lead public sector ABM initiatives, including campaign development ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
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Foster strong, trust-based client relationships while managing expectations and constraints ... Generous allotment of work from home flex days to work remotely on in-studio days. * Paid time off ...
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S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
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This is a work from home job so you can work from any city, state, or country. Specifically, you ... Conceptualize, visualize and design special effects, animation, or other visual images for our ...
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S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
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Quick apply
Proven experience developing and scaling Account-Based Marketing (ABM) programs * Strong expertise ... at home and really enjoy working with other brilliant people About Marvel Marketers Marvel ...
Staff Research Engineer - Computer Graphics, Next Generation AI/ML Animation R&D
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S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
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S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses ... With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies ...
... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
... homes across the globe ... DTVA createsboth long-form and short-form content spanningtraditional2D, rig-based 2D, CG ...
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... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Technical Artist, Character
$90K - $110K/yr
... and Marvel Studios. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic ... You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our ...
Home Based Marvel Animation information
See salary details
$12.74 - $17.83
20% of jobs
$18.83 is the 25th percentile. Wages below this are outliers.
$17.83 - $22.92
23% of jobs
The median wage is $23.56 / hr.
$22.92 - $28.02
49% of jobs
$28.02 - $33.11
3% of jobs
$33.11 - $38.20
0% of jobs
$38.20 - $43.29
0% of jobs
$43.29 - $48.38
0% of jobs
$48.38 - $53.47
1% of jobs
$53.47 - $58.57
1% of jobs
$58.57 - $63.66
1% of jobs
$63.66 - $68.75
1% of jobs
$12
$26
$68
How much do home based marvel animation jobs pay per hour?
What is the difference between Home Based Marvel Animation vs Remote Marvel Character Designer?
| Aspect | Home Based Marvel Animation | Remote Marvel Character Designer |
|---|---|---|
| Credentials | Portfolio, relevant animation or design experience | Portfolio, character design skills, relevant experience |
| Work Environment | Home studio, flexible hours | Home studio, flexible hours |
| Industry Usage | Animation production, media companies | Character design, animation studios, media |
| Common Search/Comparison | Yes | Yes |
Home Based Marvel Animation involves creating animated content for Marvel projects from a home setting, focusing on animation skills. Remote Marvel Character Designer specializes in designing characters for Marvel, often working remotely. Both roles require a portfolio and relevant experience, but they differ mainly in their focus—animation versus character design. Both are common in the industry and often searched together by professionals seeking remote Marvel-related roles.

Temporary
Posted 9 days ago
Job description
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
- Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
- Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
- Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
- Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
- Write scripts and use automation tools to streamline rigging processes and improve efficiency.
- Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
- Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
- Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
- Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
- Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
- Performs other duties as assigned.
Qualifications:
- Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
- 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
- Proficiency in industry-standard 3D software, such as Maya or Blender.
- Solid understanding of anatomy, kinematics, and character movement.
- Strong problem-solving skills and the ability to work creatively within technical constraints.
- Excellent communication and collaboration skills.
- Leadership abilities and experience in mentoring junior artists is a plus
- Metahuman experience is a plus.
- Familiarity with scripting languages like Python for automation is a bonus.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.