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Home Based 3D Rendering Jobs (NOW HIRING)

Vivint Smart Home, an NRG owned company, is a leading smart home company in the United States ... Exceptional portfolio showcasing motion design, illustration systems, and 3D/product rendering work

Vivint Smart Home, an NRG owned company, is a leading smart home company in the United States ... Exceptional portfolio showcasing motion design, illustration systems, and 3D/product rendering work

2D/3D Retail Designer

El Segundo, CA · On-site

$80K - $95K/yr

... based in El Segundo, CA. Operating in a dynamic hybrid model, you will play a crucial role in ... You will be responsible for everything from initial concept rendering to preparing flawless print ...

2D/3D Retail Designer

El Segundo, CA · On-site

$80K - $95K/yr

... based in El Segundo, CA. Operating in a dynamic hybrid model, you will play a crucial role in ... You will be responsible for everything from initial concept rendering to preparing flawless print ...

... based in El Segundo, CA. Operating in a dynamic hybrid model, you will play a crucial role in ... You will be responsible for everything from initial concept rendering to preparing flawless print ...

Previous experience with a 3D rendering tool such as Keyshot and Blender, or Maya Helpful ... Experience with CAD-based, 3D modeling tools such as 3DS Enovia (Composer, Work Instructions)

New

Senior Software Engineer

New York, NY · On-site

$120K - $150K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal). * Ability to build Object-Orientated class structure in code-base. * Familiarity with 3D ...

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

Lead the design and implementation of the 3D rendering pipeline for the 3D Car View on the Android-based in-car system using C++ and Kotlin via JNI. * Integrate next-generation visual assets for the ...

New

The 3D Production role is responsible for creating and rendering high-quality 3D visualizations and models based on client specifications. This role supports the production team across all programs ...

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Home Based 3D Rendering information

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How much do home based 3d rendering jobs pay per hour?

As of Jul 24, 2026, the average hourly pay for home based 3d rendering in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is home based 3D rendering?

Home based 3D rendering is the process of creating three-dimensional images or animations from a personal workspace, typically using specialized software and a powerful computer. Professionals in this field often work remotely for clients in industries such as architecture, interior design, gaming, or advertising. The work involves transforming digital models into realistic visual representations, allowing clients to preview designs before they are built or produced.

What are the key skills and qualifications needed to thrive as a Home Based 3D Rendering Specialist, and why are they important?

To thrive as a Home Based 3D Rendering Specialist, you need proficiency in 3D modeling, rendering techniques, and a solid understanding of design principles, often supported by a degree in architecture, design, or a related field. Expertise with industry-standard software such as Autodesk 3ds Max, Blender, or SketchUp, and experience with rendering engines like V-Ray or Lumion, is typically required. Strong attention to detail, time management, and effective communication with clients help set you apart in remote work environments. These skills ensure the creation of high-quality, visually appealing renderings that meet client expectations and project deadlines.

What are some common challenges faced by home-based 3D rendering professionals, and how can they be addressed?

Home-based 3D rendering professionals often encounter challenges such as managing client communication remotely, staying motivated without direct supervision, and keeping up with rapidly evolving software and hardware. Establishing clear communication channels with clients and setting regular project milestones can help ensure expectations are met. Additionally, joining online communities and investing in ongoing training can keep skills current and provide networking opportunities. Creating a dedicated workspace also helps maintain productivity and work-life balance.
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What cities are hiring for Home Based 3D Rendering jobs? Cities with the most Home Based 3D Rendering job openings:
What are the most commonly searched types of 3D Rendering jobs? The most popular types of 3D Rendering jobs are:
What states have the most Home Based 3D Rendering jobs? States with the most job openings for Home Based 3D Rendering jobs include:
What job categories do people searching Home Based 3D Rendering jobs look for? The top searched job categories for Home Based 3D Rendering jobs are:
Infographic showing various Home Based 3D Rendering job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Senior Software Engineer, Deepview

Senior Software Engineer, Deepview

Anduril Industries

Boston, MA

$133K - $175K/yr

Other

Posted 7 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 72,569 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM
The Deepview team builds Anduril's real-time 3D data visualization and analysis tool. Deepview ingests protobuf, image, video, and CSV data streams-rendering them in a time-synchronized world view with terrain, plots, and camera feeds for deep introspection of autonomous systems. The tool runs cross-platform (Linux, macOS, Windows) and supports both offline data analysis and live telemetry streaming over MAVLink, STANAG 4586, Flux, and gRPC.
Our team's mission is to give engineers and operators the deepest possible visibility into what autonomous systems are doing and why. We build high-performance visualization software that handles massive data volumes from heterogeneous sources, enabling engineers across Anduril to debug, analyze, and validate autonomous behaviors in the field and in simulation.
WHAT YOU'LL DO

  • Develop and extend Deepview's real-time 3D rendering engine and 2D plotting capabilities using C++20 and OpenGL (via the Cinder framework).
  • Build and optimize data ingestion pipelines for diverse formats including Protobuf, MCAP, HDF5, video (FFmpeg), KML, MAVLink telemetry logs, and CSV.
  • Implement and maintain live telemetry streaming over gRPC, MAVLink, STANAG 4586, and Anduril protocols.
  • Design cross-platform features targeting Linux, macOS, and Windows using CMake.
  • Create APIs (including gRPC services and a Python client SDK) that allow external tools and scripts to interact with Deepview.
  • Collaborate with mission teams across Anduril to support new data types, visualization needs, and debugging workflows.
  • Test and validate features through unit testing and performance benchmarks.


REQUIRED QUALIFICATIONS

  • 3+ years of experience in C++ software engineering
  • Experience with CMake-based build systems
  • Experience developing on Linux-based environments
  • Strong communication skills and an ability to work effectively with cross-functional teams
  • Must be a U.S. Person due to required access to U.S. export controlled information or facilities


PREFERRED QUALIFICATIONS

  • Experience with real-time graphics or visualization (OpenGL, Vulkan, or similar)
  • Experience with 3D rendering frameworks (Cinder, OpenFrameworks, or similar)
  • Experience with geospatial libraries (GDAL, KML) or terrain rendering
  • Experience with Nix package management or reproducible build systems
  • Experience developing with Python or Lua scripting

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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