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Home Based 3D Layout Artist Jobs (NOW HIRING)

We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks ... This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate ...

We are a faith-based business focused on excellent service and bringing light to our community. Were looking for someone special to join our team as a Crepe Artist someone who takes pride not only in ...

... 3D point cloud data. This is a highly collaborative role that partners with plant, program, and ... Benefits Overview From day one, we're looking out for your well-being-at work and at home-so you ...

... 3D point cloud data. This is a highly collaborative role that partners with plant, program, and ... Benefits Overview From day one, we're looking out for your well-being-at work and at home-so you ...

Provides technical and creative expertise in 3D asset creation and environment assembly for grant ... Solid understanding of low-poly optimization, topology, UV unwrapping, and PBR (Physically Based ...

... 3D point cloud data. This is a highly collaborative role that partners with plant, program, and ... Benefits Overview From day one, we're looking out for your well-being-at work and at home-so you ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Though we hail from around the country-and the world-Los Angeles is our creative home and our muse.

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... We are looking for 3D Artists skilled in creating Hard Surface assets and textures, such as ...

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... We are looking for 3D Artists skilled in creating Hard Surface assets and textures, such as ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Though we hail from around the country--and the world--Los Angeles is our creative home and our ...

... home stipend • Access our savings plan (401K program) with company match • Mental health ... This salary range is an estimate, and the actual salary may vary based on the Company ...

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How much do home based 3d layout artist jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for home based 3d layout artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.
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What cities are hiring for Home Based 3D Layout Artist jobs? Cities with the most Home Based 3D Layout Artist job openings:
What are the most commonly searched types of 3D Layout Artist jobs? The most popular types of 3D Layout Artist jobs are:
What states have the most Home Based 3D Layout Artist jobs? States with the most job openings for Home Based 3D Layout Artist jobs include:
Infographic showing various Home Based 3D Layout Artist job openings in the United States as of June 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Temporary. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $51,785 per year, or $24.9 per hour.

$80K - $90K/yr

Full-time

Posted 11 days ago


Job description


Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.


What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit
Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.