1

Gstreamer Jobs in California (NOW HIRING)

Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) - including codec selection, pad/cap negotiation, and plugin development.

Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) including codec selection, pad/cap negotiation, and plugin development.

Senior Audio/Video Engineer

Sunnyvale, CA · On-site

$155K - $210K/yr

Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) -- including codec selection, pad/cap negotiation, and plugin development.

Senior Rust Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Preferred Skills · WebRTC, QUIC, GStreamer, Meilisearch, NATS/JetStream. · Terraform, GraphQL (async-graphql), sqlx, Ory/Auth0. · Media streaming or video processing experience is a plus.

Embedded Engineer - Streaming

San Mateo, CA

$149K - $197K/yr

Build and extend multimedia frameworks (e.g., GStreamer, FFmpeg) to support real-time video capture, processing, and delivery. * Integrate and optimize streaming protocols (RTSP, RTP, RTMP, HLS, DASH ...

next page

Showing results 1-20

Gstreamer information

See California salary details

$14

$38

$66

How much do gstreamer jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for gstreamer in California is $38.55, according to ZipRecruiter salary data. Most workers in this role earn between $23.70 and $46.97 per hour, depending on experience, location, and employer.

What skills and qualifications are needed for a gstreamer?

To thrive as a GStreamer Developer, you need strong programming skills in C and C++, a solid understanding of multimedia frameworks, and experience with real-time audio/video processing. Familiarity with the GStreamer open-source framework, Linux operating systems, and tools like Git are typically required, and certification in multimedia technologies can be a plus. Problem-solving skills, attention to detail, and effective collaboration and communication abilities help candidates excel in cross-functional development teams. These combined skills are vital for efficiently building robust multimedia applications that meet both technical and user requirements.

What are the typical challenges faced by gstreamer developers in their daily work?

GStreamer Developers often encounter challenges related to integrating complex audio and video codecs, optimizing real-time performance, and troubleshooting compatibility issues across different platforms. The rapid evolution of multimedia technology and frequent updates to libraries and dependencies require continuous learning and adaptability. Collaboration with hardware teams, product managers, and QA engineers is common, especially when aligning project goals or addressing system-level bugs. These challenges provide valuable opportunities to deepen your technical expertise and contribute to innovative multimedia solutions.

What is a gstreamer?

A GStreamer job typically involves working with the GStreamer multimedia framework, which is used for creating and managing media pipelines. Professionals in this role develop, optimize, and integrate audio and video streaming applications across various platforms. They may work on tasks such as real-time media processing, codec integration, and performance tuning. Strong knowledge of C, C++, or Python, along with experience in multimedia streaming, is often required.

What are the most commonly searched types of Gstreamer jobs in California? The most popular types of Gstreamer jobs in California are:
What job categories do people searching Gstreamer jobs in California look for? The top searched job categories for Gstreamer jobs in California are:
Infographic showing various Gstreamer job openings in California as of August 2026, with employment types broken down into 2% Internship, 87% Full Time, 2% Part Time, 2% Temporary, and 7% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $80,187 per year, or $38.6 per hour.

Senior Audio/Video Engineer

Knightscope

Sunnyvale, CA

$155K - $210K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 26 days ago


Job description

About Knightscope

Knightscope (NASDAQ: KSCP) is a security technology company building the nation's first Autonomous Security Force - autonomous machines, AI-driven software, and elite security professionals operating as one integrated managed service. The Company is on a mission to make the United States of America the safest country in the world. One Team. One Force.

About the Role

Knightscope is seeking two Senior Audio/Video Engineers to own the real-time audio and video infrastructure across the ICM and Signals platforms. These engineers will be responsible for the full A/V stack - from WebRTC ingest and GStreamer pipeline architecture to low-latency audio processing and multi-stream rendering. Given the thin talent pool for combined WebRTC and low-latency audio expertise, both positions will be recruited simultaneously.


Location Requirement: Full-time, on-site at Sunnyvale HQ (No relocation provided)


Key Responsibilities

  • Design, build, and maintain the end-to-end real-time video pipeline: WebRTC/RTSP/RTMP ingest, hardware-accelerated transcoding, and simultaneous multi-stream rendering for up to 10 concurrent robot video feeds.
  • Architect and optimize GStreamer-based multi-branch pipelines for video capture, processing, recording, and cloud upload (S3) - including codec selection, pad/cap negotiation, and plugin development.
  • Own the full audio subsystem: real-time two-way audio, SIP/VoIP integration (pjsip/Asterisk), text-to-speech (AWS Polly), and talk-down functionality with a sub-200ms end-to-end round-trip latency target.
  • Implement and optimize WebRTC signaling, ICE, DTLS-SRTP, and media server components for reliable low-latency communication across distributed robot deployments.
  • Profile, debug, and tune A/V pipeline performance for low latency, high throughput, and resilience under concurrent multi-robot load and variable network conditions.
  • Build Make-a-Clip functionality enabling operators to extract, annotate, and store video segments from live and recorded feeds.
  • Define and maintain A/V API contracts in collaboration with ICM and Signals platform engineers; contribute to code reviews, technical documentation, and on-call runbooks.
  • Mentor junior engineers and contribute to architectural decisions across the A/V stack.

Required Qualifications

  • 7-10 years of software engineering experience specializing in real-time audio and video systems in production environments.
  • Deep expertise in WebRTC - including signaling protocols, ICE/STUN/TURN, DTLS-SRTP, RTP/RTCP, and media server architecture (Janus, mediasoup, or equivalent).
  • Strong hands-on proficiency with GStreamer at the developer level: building and debugging complex multi-branch media pipelines, working with elements, pads, caps, and custom plugins.
  • Proficiency in C/C++ (C++11/14/17) for performance-critical media and networking code; Python for tooling and automation.
  • Solid experience with SIP/VoIP protocols and stacks (pjsip, Asterisk, or equivalent) and low-latency audio processing.
  • Strong understanding of audio/video codecs (H.264/H.265, VP9, AAC, Opus) and streaming protocols (RTSP, RTMP, HLS, RTP).
  • Experience with AWS media services (S3, Kinesis Video Streams, Polly, or equivalent) and cloud-based media pipeline architectures.
  • Familiarity with hardware-accelerated video processing (NVIDIA NVENC/NVDEC, V4L2, or equivalent) is a strong plus.
  • BS in Computer Science, Electrical Engineering, or equivalent professional experience.

Compensation & Benefits

  • Base Salary: $155,000 - $210,000 each (DOE)
  • Equity: Stock options
  • Benefits: Medical, dental, vision, 401(k), paid time off
  • Location Requirement: Full-time, on-site at Sunnyvale HQ