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Graphics Programmer Jobs in Phoenix, AZ (NOW HIRING)

Architectural Designer

Phoenix, AZ ยท Hybrid

$65K - $85K/yr

The company specializes in custom-engineered structures for commercial, healthcare, education, and ... Associate degree or higher in architectural design, graphic design, interior design, or fine art ...

Architectural Designer

Phoenix, AZ ยท Hybrid

$65K - $85K/yr

The company specializes in custom-engineered structures for commercial, healthcare, education, and ... Associate degree or higher in architectural design, graphic design, interior design, or fine art ...

Architectural Designer

Phoenix, AZ ยท Hybrid

$65K - $85K/yr

The company specializes in custom-engineered structures for commercial, healthcare, education, and ... Associate degree or higher in architectural design, graphic design, interior design, or fine art ...

Power/Analog Engineer

Tempe, AZ ยท On-site

$129K - $194K/yr

At Viasat you'll work with highly motivated engineers in an exciting, dynamic, yet informal ... Graphics XxDesigner, ORCAD Capture), and board layout (Mentor Graphics Expedition, Zuken)

Power/Analog Engineer

Tempe, AZ ยท On-site

$129K - $194K/yr

At Viasat you'll work with highly motivated engineers in an exciting, dynamic, yet informal ... Graphics XxDesigner, ORCAD Capture), and board layout (Mentor Graphics Expedition, Zuken)

... Graphics XxDesigner, ORCAD Capture), and board layout (Mentor Graphics Expedition, Zuken ... Bachelor's Degree in Electrical Engineering or related discipline * U.S. Government Position. U.S.

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Graphics Programmer information

See Phoenix, AZ salary details

$109.7K

$134K

$155.4K

How much do graphics programmer jobs pay per year?

As of Jul 16, 2026, the average yearly pay for graphics programmer in Phoenix, AZ is $134,042.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,100.00 and $144,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Graphics Programmer, and why are they important?

To thrive as a Graphics Programmer, you need a solid background in computer science, mathematics, and computer graphics, often supported by a degree in a related field. Expertise in programming languages like C++ and familiarity with graphics APIs such as DirectX, OpenGL, or Vulkan, as well as shader programming, are typically required. Strong problem-solving skills, creativity, and effective teamwork help you design and optimize complex visual systems. These skills and qualities are crucial for developing high-performance, visually appealing graphics that meet the demands of modern applications and games.

What are graphics programmers?

Graphics programmers are specialized software developers who focus on creating and optimizing visual elements in video games, simulations, and other computer graphics applications. They write code to render 2D and 3D graphics, work with engines like Unity or Unreal, and utilize APIs like DirectX or OpenGL. Their responsibilities often include developing shaders, improving rendering performance, and collaborating with artists and designers to achieve visually compelling results. Graphics programmers need strong mathematical skills, especially in linear algebra and geometry, to solve complex visual problems. They play a crucial role in ensuring that digital graphics run smoothly and look realistic.

What Does a Graphics Programmer Do?

A graphics programmer creates software and applications for developing images and animation on a computer. Your duties can focus on programs for computer-aided design and rendering, animation, image manipulation, photo editing, or video game design. You use linear math and algorithms as well as computer programming languages. Your responsibilities involve writing code in languages like C++, Java, and High-Level Shading Language (HLSL). After coding, you test your programs to ensure that each article and image is accurate. If you work on video games, you coordinate with other developers and programmers on a video game design platform like Unreal Engine.

What is the difference between Graphics Programmer vs Shader Developer?

AspectGraphics ProgrammerShader Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIsSimilar educational background; strong understanding of shading languages
Work EnvironmentDevelops and optimizes rendering engines, works on graphics pipelinesCreates and fine-tunes shaders for visual effects and rendering
Industry UsageUsed across game development, simulation, and visualization industriesPrimarily in game development and real-time rendering projects
Common Search/ComparisonOften compared due to overlapping skills in graphics programmingSpecialized focus on shader code and effects

While both roles require knowledge of graphics APIs and programming skills, Graphics Programmers develop the overall rendering systems and pipelines, whereas Shader Developers focus specifically on writing and optimizing shaders for visual effects. The roles often overlap but differ in scope and specialization within the graphics development process.

How do Graphics Programmers typically collaborate with artists and designers during a game development project?

Graphics Programmers work closely with artists and designers to ensure that visual assets are rendered efficiently and accurately within the game engine. They often participate in regular meetings to discuss technical constraints, optimize asset pipelines, and implement new graphical features based on creative requirements. This collaboration requires strong communication skills, as Graphics Programmers must translate artistic visions into technical solutions, troubleshoot rendering issues, and provide feedback to artists to achieve the desired visual quality while maintaining performance. Effective teamwork between these roles is essential to deliver high-quality visuals that run smoothly on target platforms.
What are the most commonly searched types of Graphics Programmer jobs in Phoenix, AZ? The most popular types of Graphics Programmer jobs in Phoenix, AZ are:
What are popular job titles related to Graphics Programmer jobs in Phoenix, AZ? For Graphics Programmer jobs in Phoenix, AZ, the most frequently searched job titles are:
What job categories do people searching Graphics Programmer jobs in Phoenix, AZ look for? The top searched job categories for Graphics Programmer jobs in Phoenix, AZ are:
Infographic showing various Graphics Programmer job openings in Phoenix, AZ as of July 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 100% In-person job distribution, with an average salary of $134,042 per year, or $64.4 per hour.

Embedded Platform / Multi-Core Performance Engineer

Quest Defense Systems & Solutions, Inc.

Phoenix, AZ โ€ข On-site, Remote

$130K - $171K/yr

Other

Medical, Dental, Life, Retirement

Posted 2 days ago

New


Job description

Join the elite team at QDSS, where our engineers are at the forefront of developing cutting-edge Aerospace, Defense, Space, and Medical Device products. Your work will make a real impact, contributing to the core of engineering solutions that drive technological advancements.ย 

Quest Defense Systems & Solutions is seeking a Senior Embedded Platform / Multicore Software Engineer to support the development and modernization of platform software for advanced avionics display systems. This role will focus on low-level real-time software development, multicore processor architecture, deterministic execution, shared resource management, and system performance within safety-critical embedded environments.

The ideal candidate will bring extensive experience developing embedded platform software in Real-Time Operating System (RTOS) environments, along with a deep understanding of multicore processors, cache and memory architecture, resource isolation, and performance analysis. This individual will collaborate with graphics, systems, hardware, and software engineering teams to analyze system behavior, address shared-resource interference, and optimize execution across CPUs, GPUs, memory, I/O, and other integrated hardware resources.

Experience working within DO-178B/C development and certification environments is required. Practical experience with DEOS RTOS is highly preferred, although candidates with strong low-level development experience using comparable safety-critical RTOS platforms may also be considered.

Hybrid work in Phoenix, AZ is preferred; however, qualified remote candidates will be considered. U.S. Citizenship or U.S. Permanent Resident status is required.

Keyย Responsibilities:ย ย ย 

  • Design, develop, integrate, and maintain platform software for safety-critical embedded systems operating in real-time environments.
  • Develop and optimize software solutions supporting multicore processor architectures and deterministic system behavior.
  • Analyze and mitigate performance impacts caused by shared hardware resources, including processors, memory subsystems, GPUs, I/O devices, FPGAs, and storage devices.
  • Evaluate and optimize cache utilization, memory access patterns, resource isolation strategies, and system-level performance.
  • Perform Worst-Case Execution Time (WCET) analysis and support deterministic execution requirements for safety-critical applications.
  • Develop and implement strategies for cache partitioning, resource allocation, and performance isolation within multicore environments.
  • Support RTOS configuration, integration, optimization, and troubleshooting activities, with an emphasis on safety-critical embedded platforms.
  • Collaborate with graphics, systems, software, and hardware engineering teams to identify and resolve platform-level performance bottlenecks.
  • Support software verification, validation, debugging, and integration activities throughout the development lifecycle.
  • Participate in software architecture reviews, technical trade studies, and multicore performance assessments.
  • Develop technical documentation and engineering artifacts in support of software development and certification activities.
  • Mentor junior engineers and provide technical leadership in embedded platform software, multicore architectures, and RTOS-based development.

Required Qualifications:ย 

  • Bachelor's degree in Computer Engineering, Computer Science, Electrical Engineering, or a related technical discipline.
  • 10+ years of experience developing software for embedded and real-time systems.
  • Strong programming experience in C and/or C++ within embedded software environments.
  • Experience developing low-level platform software, board support software, operating system software, or embedded infrastructure software.
  • Experience working with Real-Time Operating Systems (RTOS) in safety-critical or high-reliability environments. (DEOS highly preferred)
  • Experience working within DO-178B and/or DO-178C software development and certification environments.
  • Strong understanding of multicore processor architectures and system-level behavior.
  • Experience analyzing processor, memory, and cache performance, including cache hierarchy, memory controllers, shared memory, and DDR memory systems.
  • Experience evaluating and optimizing software performance in multicore embedded systems.
  • Experience supporting deterministic execution requirements and real-time system performance objectives.
  • Experience debugging and troubleshooting complex embedded software issues at the system level.
  • Strong written and verbal communication skills with the ability to collaborate across software, systems, hardware, and integration teams.
  • U.S. Citizenship or U.S. Permanent Resident status.

Preferred Qualifications:ย 

  • Experience with DEOS RTOS.
  • Experience performing Worst-Case Execution Time (WCET) analysis.
  • Experience with cache partitioning, resource isolation, and multicore interference mitigation techniques.
  • Familiarity with FAA multicore certification guidance, including AC 20-193.
  • Experience with performance monitoring tools, performance counters, and Quality of Service (QoS) analysis.
  • Experience supporting avionics display systems or other aerospace embedded platforms.
  • Experience analyzing shared resource utilization across CPUs, GPUs, FPGAs, I/O devices, and memory subsystems.
  • Experience with safety-critical RTOS platforms such as DEOS, VxWorks, Integrity, LynxOS, PikeOS, or similar operating systems.
  • Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or a related technical discipline.
  • Experience in the adoption and/or integration of emerging technologies (e.g., generative AI, automation platforms, digital assistants) into day-to-day operations for continuous improvement.

The QDSS Advantage:ย ย 

At QDSS, our advantage is purpose-driven work, collaborative teams, and complex challenges that push boundaries and build lasting impact.ย You'llย grow your career while contributing to mission-critical programs that demand excellence and shape the future.ย 

Whatย You'llย Find Hereย 

  • Work That Matters - Next-generation, safety- and mission-critical projects where your contributions have real-world impact.ย 
  • Growthย That'sย Supported - Competitive compensation, employer-matched 401(k), certificationย assistance, and clear opportunities for advancement.ย 
  • A Culture That Works - A flexible, collaborative, and people-first environment where teamwork, innovation, and balance are valued.ย 

Benefits Includeย 

  • Competitive pay, comprehensive medical/dental/lifeย and disability coverage, 401(k) with employer match, professional development support, and a flexible, friendly workplace.ย