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Graphics Manager Jobs in Austin, TX (NOW HIRING)

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ...

Principal Graphics Engineer

Austin, TX

$138K - $171K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ...

Graphic Artist

Manor, TX

$136K - $163K/yr

Ensure compliance with regulations and company standards throughout the graphics production process, from scanning to output and proofing * Manage production workflows, including customer service ...

Graphic Artist

Manor, TX

$136K - $163K/yr

Ensure compliance with regulations and company standards throughout the graphics production process, from scanning to output and proofing * Manage production workflows, including customer service ...

Graphic Artist

Manor, TX

$136K - $163K/yr

Ensure compliance with regulations and company standards throughout the graphics production process, from scanning to output and proofing * Manage production workflows, including customer service ...

Graphic Artist

Manor, TX · On-site

$136K - $163K/yr

Ensure compliance with regulations and company standards throughout the graphics production process, from scanning to output and proofing * Manage production workflows, including customer service ...

Graphic Designer

Bastrop, TX · On-site +1

$45K - $75K/yr

Optimize graphics for multiple digital platforms and devices. Brand Management * Ensure adherence to company brand guidelines. * Maintain visual consistency across all communication channels.

Schedule, manage, and deliver multiple projects meeting define budget constraints * Conceptualize ... Test graphics across various media * Amend designs after feedback * Ensure final graphics and ...

Schedule, manage, and deliver multiple projects meeting define budget constraints * Conceptualize ... Test graphics across various media * Amend designs after feedback * Ensure final graphics and ...

Graphics Design Verification Engineer

Austin, TX · On-site

$134K - $164K/yr

The Graphics Verification Engineer will be responsible for the pre-silicon RTL verification of ... Preferred Qualifications Ability to manage multiple priorities under strict schedule deadlines.

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Graphics Manager information

See Austin, TX salary details

$13

$34

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How much do graphics manager jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for graphics manager in Austin, TX is $34.22, according to ZipRecruiter salary data. Most workers in this role earn between $20.48 and $41.44 per hour, depending on experience, location, and employer.

What is the difference between Graphics Manager vs Graphic Designer?

AspectGraphics ManagerGraphic Designer
CredentialsBachelor's degree in graphic design, marketing, or related field; experience in managementBachelor's degree in graphic design, visual arts, or related field
Work EnvironmentOversees teams, manages projects, collaborates with clients and departmentsCreates visual content, works independently or in small teams
Industry UsageUsed in marketing, advertising, media companies, and large organizationsFound across advertising agencies, in-house marketing teams, freelance work

The main difference is that a Graphics Manager oversees design teams and projects, focusing on management and strategy, while a Graphic Designer primarily creates visual content. Both roles require strong design skills, but the Graphics Manager also needs leadership and project management experience.

What are the key skills and qualifications needed to thrive as a Graphics Manager, and why are they important?

To thrive as a Graphics Manager, you need expertise in graphic design principles, project management, and a relevant degree or equivalent experience in design or visual communications. Familiarity with industry-standard tools like Adobe Creative Suite, digital asset management systems, and sometimes certifications in design software are typically required. Leadership, strong communication, and creative problem-solving are valuable soft skills for managing teams and collaborating with stakeholders. These skills and qualities are crucial for delivering high-quality visual content, meeting project deadlines, and driving creative direction within an organization.

What does a Graphics Manager do?

A Graphics Manager oversees the design and production of visual materials for a company or organization. They lead a team of graphic designers, coordinate with other departments, and ensure that all visual content aligns with brand guidelines and project goals. Their responsibilities include managing workflows, setting deadlines, providing creative direction, and maintaining high-quality design standards. Graphics Managers also stay updated on industry trends and may help with hiring and training team members.

How does a Graphics Manager typically collaborate with other departments to ensure cohesive visual branding?

A Graphics Manager frequently works alongside marketing, product, and communications teams to align visual assets with the company’s overall branding strategy. This involves participating in cross-departmental meetings, interpreting project briefs, and gathering feedback to ensure all graphics meet the needs and expectations of each department. Effective collaboration helps maintain consistent messaging and cohesive visuals across all channels, which is essential for strong brand recognition. Strong communication and project management skills are key to navigating these collaborative efforts successfully.
What are the most commonly searched types of Graphics jobs in Austin, TX? The most popular types of Graphics jobs in Austin, TX are:
What are popular job titles related to Graphics Manager jobs in Austin, TX? For Graphics Manager jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Graphics Manager jobs in Austin, TX look for? The top searched job categories for Graphics Manager jobs in Austin, TX are:
What cities near Austin, TX are hiring for Graphics Manager jobs? Cities near Austin, TX with the most Graphics Manager job openings:
Infographic showing various Graphics Manager job openings in Austin, TX as of June 2026, with employment types broken down into 13% As Needed, 60% Full Time, 11% Part Time, 14% Temporary, 1% Contract, and 1% Summer. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $71,184 per year, or $34.2 per hour.

Principal Graphics Engineer

Parallelz

Austin, TX • Remote

$143K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement

Posted yesterday


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms