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Graphic Engineer Jobs (NOW HIRING)

Principal Graphics Engineer

Santa Clara, CA

$164K - $203K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

San Francisco, CA · On-site +1

$164K - $203K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

Austin, TX

$138K - $171K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

New York, NY · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

Santa Clara, CA · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

San Francisco, CA · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Neural Graphics Engineer

Santa Clara, CA

$164K - $203K/yr

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms ...

Neural Graphics Engineer

Santa Clara, CA

$163K - $201K/yr

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms ...

Graphics Engineer Senior

Aberdeen, MD · On-site

$138K - $160K/yr

Overview The Graphics Engineer Sr I produces and reviews technical documentation reflecting ... graphic design, related industrial design, architecture, drafting, and interior design for the US ...

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced ...

... engineers, and producers to deliver compelling and precise on-air graphics that enhance the fan ... Familiarity with tools such as Adobe Photoshop , After Effects , and Illustrator for graphic asset ...

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Showing results 1-20

Graphic Engineer information

See salary details

$62.5K

$142.5K

$175K

How much do graphic engineer jobs pay per year?

As of Jun 7, 2026, the average yearly pay for graphic engineer in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Graphic Engineer, and why are they important?

A Graphic Engineer needs a solid understanding of computer graphics principles, proficiency in programming languages like C++ or Python, and a degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, and tools like Unity or Unreal Engine is typically required, along with knowledge of shader programming. Strong problem-solving skills, creativity, and the ability to collaborate effectively with artists and developers help set exceptional candidates apart. These capabilities are crucial for creating visually impressive, high-performance graphics systems that enhance user experiences in games, simulations, and visual applications.

What are Graphic Engineers?

Graphic Engineers are professionals who design, develop, and optimize computer graphics systems, such as those found in video games, simulations, and visual effects. They work with programming languages and graphics APIs to create visual elements and ensure real-time rendering performance. Their expertise includes shader programming, 3D modeling, and integrating visual assets into software applications. Graphic Engineers often collaborate with artists, designers, and other developers to bring visually compelling experiences to life.

What Does a Graphics Engineer Do?

As a graphics engineer, you design, develop, write, and debug code for video games and related tools. Additional responsibilities include engine programming for rendering, writing portable and maintainable code with object-oriented design while employing the best software engineering methodologies. In some positions, you create avatars, render and shade objects, and develop additional features requested by clients. Other duties include creating documentation for other programmers to use, identifying problem areas, and developing solutions. You also test code and provide feedback for other engineers.

What is the difference between Graphic Engineer vs Graphic Designer?

AspectGraphic EngineerGraphic Designer
CredentialsBachelor's in Graphic Design, Engineering, or related fields; technical certificationsBachelor's in Graphic Design, Visual Arts, or related fields
Work EnvironmentTechnical teams, engineering firms, multimedia departmentsAdvertising agencies, design studios, corporate marketing
Industry UsageTechnology, multimedia, engineering projectsAdvertising, branding, print and digital media

While both roles involve visual communication, Graphic Engineers focus on integrating technical and engineering principles into visual projects, often working on multimedia systems or technical graphics. Graphic Designers primarily create visual concepts for branding, advertising, and media. The roles overlap in design skills but differ in technical complexity and industry focus.

How does a Graphic Engineer typically collaborate with artists and game designers during a project's development cycle?

Graphic Engineers work closely with artists and game designers to ensure that visual assets and effects are seamlessly integrated into the game engine or application. They translate creative concepts into technical implementations, often developing custom shaders, rendering pipelines, and optimization techniques. Regular meetings, feedback sessions, and prototyping are common, allowing Graphic Engineers to iterate on visual features while balancing performance and visual fidelity. This collaborative approach helps achieve the artistic vision while maintaining technical feasibility.
What cities are hiring for Graphic Engineer jobs? Cities with the most Graphic Engineer job openings:
What are the most commonly searched types of Graphic Engineer jobs? The most popular types of Graphic Engineer jobs are:
What states have the most Graphic Engineer jobs? States with the most job openings for Graphic Engineer jobs include:
Infographic showing various Graphic Engineer job openings in the United States as of May 2026, with employment types broken down into 2% Internship, 54% Full Time, 13% Part Time, 1% Temporary, 29% Contract, and 1% Nights. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $142,468 per year, or $68.5 per hour.

Principal Graphics Engineer

Parallelz

Santa Clara, CA

$164K - $203K/yr

Other

Medical, Dental, Vision, Retirement

Posted 27 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms