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Graduate Game Developer Jobs (NOW HIRING)

Social Media Intern

Cary, NC · On-site

$14 - $17.75/hr

Current student or recent graduate in Communications, Marketing, Media, or related field * Passion ... Epic's award-winning Unreal Engine technology not only provides game developers the ability to ...

... and/or Game Programming. The successful candidate will teach in our student-centered undergraduate and graduate programs and actively engage in research and professional service. Preferred ...

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Graduate Game Developer information

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$32.5K

$108.5K

$180K

How much do graduate game developer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for graduate game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is a Graduate Game Developer job?

A Graduate Game Developer is an entry-level role for recent graduates looking to start a career in game development. They typically work as part of a team, assisting in coding, designing, and testing video games. Responsibilities may include developing game mechanics, troubleshooting bugs, and collaborating with artists and designers. This role provides an opportunity to gain hands-on experience using industry-standard tools and technologies. Employers usually seek candidates with a relevant degree and a strong portfolio showcasing their work.

What are the key skills and qualifications needed to thrive in the Graduate Game Developer position, and why are they important?

To thrive as a Graduate Game Developer, you need a degree in computer science or a related field, solid programming skills (often in C++, C#, or Unity), and a foundational understanding of game design principles. Familiarity with popular game engines like Unity or Unreal Engine, version control systems such as Git, and relevant portfolio projects are highly valued by employers. Strong teamwork, effective communication, creativity, and a willingness to learn help new graduates stand out in collaborative development environments. These skills enable you to contribute effectively to project goals, adapt to evolving technologies, and work well within a dynamic and creative team.

What types of projects and responsibilities can a Graduate Game Developer expect in their first role?

As a Graduate Game Developer, you can expect to work on a variety of tasks, such as writing code for gameplay features, fixing bugs, assisting with prototyping, and collaborating with artists and designers to bring game concepts to life. You may also be involved in playtesting, optimizing performance, and learning about the full game development lifecycle. Entry-level developers typically work under the guidance of senior engineers and are encouraged to contribute fresh ideas while developing their technical and teamwork skills. This supportive structure helps new graduates quickly build experience in both technical and creative aspects of game production.
What cities are hiring for Graduate Game Developer jobs? Cities with the most Graduate Game Developer job openings:
What are the most commonly searched types of Graduate Game Developer jobs? The most popular types of Graduate Game Developer jobs are:
What states have the most Graduate Game Developer jobs? States with the most job openings for Graduate Game Developer jobs include:
Infographic showing various Graduate Game Developer job openings in the United States as of May 2026, with employment types broken down into 4% Internship, 79% Full Time, 4% Part Time, and 13% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Adjunct Faculty in Software Engineering

Adjunct Faculty in Software Engineering

DePaul University

Chicago, IL • On-site

Full-time, Part-time

Posted 10 days ago


DePaul University rating

6.9

Company rating: 6.9 out of 10

Based on 28 frontline employees who took The Breakroom Quiz

385th of 532 rated colleges and universities


Job description

Description
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at https://www.cdm.depaul.edu/academics/Pages/School-of-Computing.aspx.
Qualifications
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions
The software engineering program offers a broad range of courses in software development, software system design, software architecture, quality assurance, project management, collaborative development, and real-time systems. Our curriculum emphasizes practical skills in software development, current technologies, tools, and best practices.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here: https://offices.depaul.edu/human-resources/benefits/part-time/Pages/default.aspx
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).

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