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Graduate Game Developer Jobs in New York (NOW HIRING)

Operations Internship

New York, NY

$16.75 - $22/hr

WHO WE ARE Kids in the Game sport and enrichment-based programs can be found in schools and ... A current college student or recent college graduate looking to gain valuable operations experience ...

New

Operations Internship

New York, NY · On-site

$16.75 - $22/hr

WHO WE ARE Kids in the Game sport and enrichment-based programs can be found in schools and ... A current college student or recent college graduate looking to gain valuable operations experience ...

New

Operations Internship

New York, NY · On-site

$16.75 - $22/hr

WHO WE ARE Kids in the Game sport and enrichment-based programs can be found in schools and ... A current college student or recent college graduate looking to gain valuable operations experience ...

Posted today

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Graduate Game Developer information

See New York salary details

$35.6K

$118.7K

$196.9K

How much do graduate game developer jobs pay per year?

As of Jul 29, 2026, the average yearly pay for graduate game developer in New York is $118,671.00, according to ZipRecruiter salary data. Most workers in this role earn between $89,200.00 and $135,700.00 per year, depending on experience, location, and employer.

What is the 80 20 rule in game development?

The 80/20 rule in game development suggests that approximately 80% of the effects come from 20% of the causes, meaning a small portion of features or tasks often deliver the majority of value. For graduate game developers, focusing on core gameplay mechanics and essential features can maximize productivity and project impact while minimizing unnecessary work.

Is 30 too late to get into game development?

Graduate game developers can enter the industry at any age, as many employers value skills, portfolio work, and relevant experience over age. Learning programming languages like C++ or C# and gaining experience through personal projects or internships can help regardless of age, making 30 not too late to start a career in game development.

What is a Graduate Game Developer job?

A Graduate Game Developer is an entry-level role for recent graduates looking to start a career in game development. They typically work as part of a team, assisting in coding, designing, and testing video games. Responsibilities may include developing game mechanics, troubleshooting bugs, and collaborating with artists and designers. This role provides an opportunity to gain hands-on experience using industry-standard tools and technologies. Employers usually seek candidates with a relevant degree and a strong portfolio showcasing their work.

What types of projects and responsibilities can a Graduate Game Developer expect in their first role?

As a Graduate Game Developer, you can expect to work on a variety of tasks, such as writing code for gameplay features, fixing bugs, assisting with prototyping, and collaborating with artists and designers to bring game concepts to life. You may also be involved in playtesting, optimizing performance, and learning about the full game development lifecycle. Entry-level developers typically work under the guidance of senior engineers and are encouraged to contribute fresh ideas while developing their technical and teamwork skills. This supportive structure helps new graduates quickly build experience in both technical and creative aspects of game production.

Will AI replace game devs?

As a graduate game developer, AI is a tool that can automate certain tasks like asset generation or testing, but it is unlikely to fully replace human developers. Creativity, problem-solving, and understanding player experience remain essential skills that AI cannot replicate entirely. Developers will continue to adapt by integrating AI tools into their workflows to enhance productivity and innovation.

What are the key skills and qualifications needed to thrive in the Graduate Game Developer position, and why are they important?

To thrive as a Graduate Game Developer, you need a degree in computer science or a related field, solid programming skills (often in C++, C#, or Unity), and a foundational understanding of game design principles. Familiarity with popular game engines like Unity or Unreal Engine, version control systems such as Git, and relevant portfolio projects are highly valued by employers. Strong teamwork, effective communication, creativity, and a willingness to learn help new graduates stand out in collaborative development environments. These skills enable you to contribute effectively to project goals, adapt to evolving technologies, and work well within a dynamic and creative team.

What can I do with a game dev degree?

A game developer with a degree can work in roles such as game programmer, designer, or artist, contributing to the creation of video games across various platforms. They often use programming languages like C++ or C# and tools such as Unity or Unreal Engine. Graduates can also pursue careers in related fields like interactive media, simulation development, or virtual reality design.
What are popular job titles related to Graduate Game Developer jobs in New York? For Graduate Game Developer jobs in New York, the most frequently searched job titles are:
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What cities in New York are hiring for Graduate Game Developer jobs? Cities in New York with the most Graduate Game Developer job openings:
Infographic showing various Graduate Game Developer job openings in New York as of July 2026, with employment types broken down into 82% Full Time, 6% Part Time, 1% Temporary, and 11% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $118,671 per year, or $57.1 per hour.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Manhattan, NY • On-site

Other

Retirement, PTO

Re-posted 5 days ago


Job description

Visiting Assistant Professor, Game Design & Technical Art
Job Location(s) US-NY-Old Westbury | US-NY-New York
Job ID 2026-4575 Division School of Architecture & Design Position Type Faculty Type Regular Full-Time Category School of Architecture and Design
Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.