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Graduate Game Designer Jobs (NOW HIRING)

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Graduate Game Designer information

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$47K

$156K

How much do graduate game designer jobs pay per year?

As of Jun 23, 2026, the average yearly pay for graduate game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What kind of projects or responsibilities can a Graduate Game Designer expect in their first role?

As a Graduate Game Designer, you can expect to work on a variety of tasks such as prototyping gameplay mechanics, helping design game levels, balancing in-game systems, and contributing fresh ideas during brainstorming sessions. You will often collaborate with senior designers, artists, and programmers to translate concepts into playable content and may also participate in user testing and feedback sessions to refine gameplay. These responsibilities offer valuable hands-on experience with the full game development pipeline and are designed to help you build your skills and understanding of both creative and technical workflows. Working in a supportive team environment, you'll receive guidance and feedback to accelerate your professional growth and prepare you for more advanced design roles in the future.

What are the key skills and qualifications needed to thrive in the Graduate Game Designer position, and why are they important?

To thrive as a Graduate Game Designer, a strong foundation in game design principles, creativity, and problem-solving skills is essential, often supported by a related degree or coursework. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software, as well as a portfolio of relevant projects, is highly valued. Strong communication, teamwork, adaptability, and a willingness to learn distinguish standout candidates in this role. These abilities are vital for contributing effectively to game development teams, creating engaging player experiences, and advancing in a fast-paced, collaborative industry.

What is a Graduate Game Designer job?

A Graduate Game Designer is an entry-level role in the game development industry, responsible for assisting in the creation of game mechanics, levels, and narratives. They often work under senior designers, contributing ideas, documenting design concepts, and collaborating with developers and artists. This role provides an opportunity to gain hands-on experience while refining technical and creative skills. Strong communication, problem-solving, and a passion for gaming are essential for success in this position.

More about Graduate Game Designer jobs
What are the most commonly searched types of Graduate Game Designer jobs? The most popular types of Graduate Game Designer jobs are:
What states have the most Graduate Game Designer jobs? States with the most job openings for Graduate Game Designer jobs include:
Infographic showing various Graduate Game Designer job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% In-person job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Adjunct Faculty, MPS in Game Design (Asynchronous)

Adjunct Faculty, MPS in Game Design (Asynchronous)

Maryland Institute College of Art

Baltimore, MD

$4.5K - $7.6K/wk

Part-time

Posted 26 days ago


Job description

Welcome to the official site for employment opportunities at MICA. At MICA, we empower our employees to use their talent in a variety of ways. We are pleased that you are interested in career opportunities offered at MICA.

Adjunct Faculty, MPS in Game Design (Asynchronous)

Department: School of Creative and Professional Studies (SCPS)

Program: Master of Professional Studies (MPS) in Game Design

Status: Part-time, Adjunct

Format: 100% Online, Asynchronous (8-week terms)

Program Overview

The Master of Professional Studies (MPS) in Game Design at the Maryland Institute College of Art (MICA) is a 30-credit, fully online graduate degree that prepares emerging creative professionals to design, prototype, and launch innovative games across platforms and genres. The program integrates artistic vision, interactive systems design, gamification, leadership, and production management.

MICA's learning environment mirrors real-world collaborative ecosystems-where data scientists, designers, educators, and technologists work together. We position game creation as a critical, interdisciplinary art form, balancing technical competency with the critical literacy to understand play as a cultural and social phenomenon.

General Purpose

To provide high-quality asynchronous instruction for graduate students in the MPS in Game Design, conveying professional expertise in game theory, mechanics, narrative, and production. Faculty serve as mentors, guiding students as they translate artistic intent into production reality within a rigorous, studio-based online environment.

Summary of Essential Functions

  • Asynchronous Delivery: Design and maintain an engaging online learning environment via Canvas.

  • Instructional Excellence: Deliver core instruction that satisfies the primary learning outcomes of the assigned course(s).

  • Timely Feedback: Provide substantive written or video-recorded feedback on student assignments within 48 hours of submission.

  • Student Engagement: Foster inclusive learning communities and hold weekly synchronous virtual office hours.

Essential Duties & Responsibilities

  • Maintain a consistent presence in the online classroom (at least 4 days in a 7-day cycle).

  • Reply to student communications within 24 hours.

  • Keep a real-time gradebook with grades posted within 72 hours of module completion.

  • Update and maintain Canvas course shells, including syllabi, assignment dates, and supplementary tutorials.

  • Participate in faculty development and meet expectations defined in MICA's Asynchronous Instruction Policy.

  • Guide students through the "Serious Games" framework, integrating Digital Humanities and social impact into design practice.

Knowledge, Skills, and Abilities

Candidates must demonstrate deep professional experience in at least one of the following specialization tracks:

  • Track 1: Visual Design & Art Direction: Generative 3D assets, visual storytelling, environment design, and style direction.

  • Track 2: Game Design & Interactive Systems: Systems design, level design, interaction architecture, and procedural/generative tools.

  • Track 3: Production, Leadership & Strategy: Agile pipelines, managing creative teams, and the business/market strategy of games.

  • Track 4: Gamification & Applied Game Design: Behavioral design, game-based learning, health/social impact games, and experience design.

  • Foundational Core: Applied game theory, mechanics prototyping, and interactive narrative/worldbuilding.

Qualifications

Minimum Qualifications:

  • Bachelor's degree in Game Design, Interactive Media, Computer Science, Fine Arts, Design, or a related field.

  • 5 years of professional experience in the game industry or related interactive media sectors.

  • Strong communication and storytelling abilities.

Preferred Qualifications:

  • Master's degree in a related field.

  • 10 years of professional experience, including leadership roles (Lead Designer, Producer, Art Director).

  • Experience teaching in an online or asynchronous format.

  • Active participation in the industry (e.g., GDC, IndieCade, or published titles).

Conditions of Employment:

  • Satisfactory background check

Salary

  • $4,515.00 - $7,656.00 (commensurate with experience )

Physical Demands & Work Environment

This is a remote, online position. The employee is required to use a computer for extended periods and must be able to communicate effectively via video conferencing and written digital correspondence.

The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Physical Demands: While performing the duties of the job, the employee is occasionally required to stand, walk, sit; use hands to finger, handle, or feel objects, tools, or controls; reach with hands and arms; balance; stoop; talk or hear. The employee must occasionally lift up to 15 pounds. Specific vision abilities required by the job include close vision, distance vision, color vision, peripheral vision, depth perception, and the ability to adjust focus.

  • Work Environment: While performing the duties of the job, the employee is exposed to weather conditions prevalent at the time. The noise level in the work environment is usually minimal to moderate.

Maryland Institute College of Art is committed to its policy of providing equal opportunity regardless of race, color, creed, national origin, religion, gender, sexual orientation, marital status, age, disability, or veteran status (disabled, Vietnam-era, or otherwise). Furthermore, the College does not tolerate any form of sex discrimination, including sexual harassment or sexual violence. This policy applies to all programs, facilities, and activities provided by Maryland Institute College of Art, including but not limited to admission, educational programs, and employment.

Applicants must apply online for each job in which they are interested. You will not be considered for any job for which you have not specifically applied. We do not accept applications via email, U.S. mail, or fax. Successful candidates for any staff or faculty positions will be subject to a pre-employment background check.

MICA provides reasonable accommodations to applicants with disabilities on a case-by-case basis. If you need a reasonable accommodation for any part of the application and hiring process, please contact Human Resources at 410-225-2363.