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How much do graduate game designer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for graduate game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a graduate game designer?

A Graduate Game Designer is an entry-level role in the game development industry, responsible for assisting in the creation of game mechanics, levels, and narratives. They often work under senior designers, contributing ideas, documenting design concepts, and collaborating with developers and artists. This role provides an opportunity to gain hands-on experience while refining technical and creative skills. Strong communication, problem-solving, and a passion for gaming are essential for success in this position.

What kind of projects or responsibilities can a graduate game designer expect in their first role?

As a Graduate Game Designer, you can expect to work on a variety of tasks such as prototyping gameplay mechanics, helping design game levels, balancing in-game systems, and contributing fresh ideas during brainstorming sessions. You will often collaborate with senior designers, artists, and programmers to translate concepts into playable content and may also participate in user testing and feedback sessions to refine gameplay. These responsibilities offer valuable hands-on experience with the full game development pipeline and are designed to help you build your skills and understanding of both creative and technical workflows. Working in a supportive team environment, you'll receive guidance and feedback to accelerate your professional growth and prepare you for more advanced design roles in the future.

What are the key skills and qualifications needed to thrive in the graduate game designer position, and why are they important?

To thrive as a Graduate Game Designer, a strong foundation in game design principles, creativity, and problem-solving skills is essential, often supported by a related degree or coursework. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software, as well as a portfolio of relevant projects, is highly valued. Strong communication, teamwork, adaptability, and a willingness to learn distinguish standout candidates in this role. These abilities are vital for contributing effectively to game development teams, creating engaging player experiences, and advancing in a fast-paced, collaborative industry.

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Infographic showing various Graduate Game Designer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 4% As Needed, 70% Full Time, 22% Part Time, and 3% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Technical Game Designer 1

Tualatin, OR • On-site

Lam Research Corporation
Manufacturing • 10K+ employees

Full-time

Posted 17 days ago


Key responsibilities

  • Design, program, and implement learning scenarios in a mixed reality environment focused on user interactions in a virtual semiconductor training lab.

  • Work with instructional designers and subject-matter experts to develop accurate and scalable mixed reality training scenarios and update existing VR modules for accuracy.

  • Support and troubleshoot VR hardware/software issues and provide guidance and training to other VR developers.


Lam Research rating

8.2

Company rating: 8.2 out of 10

Based on 46 frontline employees who took The Breakroom Quiz


Job description

The group you'll be a part of
Interested in working with the latest technologies in a training environment? Be an integral part of the Technical Training Virtual Reality team! You will use your existing programming experience and 3D modeling skills, help us develop and implement innovative, leading-edge training experiences for our Lam Research work force.
The impact you'll make
As a Virtual Reality Technical Game Designer, you will design, program and implement learning scenarios in a mixed reality environment that will focus primarily on user interactions, both self-paced and collaborative, in a virtual semiconductor training lab environment.
What you'll do
  • Work with our instructional designers and semiconductor equipment subject-matter experts to develop accurate and scalable mixed reality training scenarios.
  • Work with industry-standard software toolsets to develop scalable, VR-ready 3D CAD models based on our internal CAD equipment models.
  • Develop a successful and obtainable workflow from the CAD environment to the final VR-based project.
  • Assist with annual updates to existing VR modules to ensure accuracy.
  • Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes.
  • Establish recommended mixed reality toolsets and best-known methods for future-proofing our development efforts.
  • Support & troubleshoot VR hardware/software end-user issues in the classroom at both local and global training centers.
  • Provide guidance and training to other internal VR developers.

Who we're looking for
Minimum Qualifications:
  • Bachelor's degree in Mechanical Engineering or related field with no previous professional experience; or equivalent experience.
  • This is a graduate eligible role.

Preferred Qualifications
  • Minimum bachelor's degree in Mechanical Engineering, Industrial Engineering or Game Design.
  • At least three years' experience in the semiconductor industry preferred.
  • Unity or Unreal certification a plus.

Other preferred qualifications include:
  • Experience creating and manipulating large, 3D CAD models in Siemens NX, Creo, and AutoDesk software environments.
  • Design experience in UI/UX in game related applications.
  • Experience with tools and environments such as: Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, and Python. Knowledge of Lua scripting a plus.
  • Experience developing instructional-based games in Unity or Unreal software platforms a plus.
  • Expert knowledge of VR hardware and software configurations and standards. Knowledge of Windows OS, Steam, and Oculus/Meta HMDs a plus.
  • Knowledge of video and audio production software, such as Adobe Premiere, Adobe Audition, MS PowerPoint & TechSmith Camtasia.
  • Strong visual and interaction skills.
  • Being mechanically inclined (good understanding of how hand tools/machines/mechanics work) a plus.

Our commitment
We believe it is important for every person to feel valued, included, and empowered to achieve their full potential. By bringing unique individuals and viewpoints together, we achieve extraordinary results.
Lam Research ("Lam" or the "Company") is an equal opportunity employer. Lam is committed to and reaffirms support of equal opportunity in employment and non-discrimination in employment policies, practices and procedures on the basis of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex (including pregnancy, childbirth and related medical conditions), gender, gender identity, gender expression, age, sexual orientation, or military and veteran status or any other category protected by applicable federal, state, or local laws. It is the Company's intention to comply with all applicable laws and regulations. Company policy prohibits unlawful discrimination against applicants or employees.
Lam offers a variety of work location models based on the needs of each role. Our hybrid roles combine the benefits of on-site collaboration with colleagues and the flexibility to work remotely and fall into two categories - On-site Flex and Virtual Flex. 'On-site Flex' you'll work 3+ days per week on-site at a Lam or customer/supplier location, with the opportunity to work remotely for the balance of the week. 'Virtual Flex' you'll work 1-2 days per week on-site at a Lam or customer/supplier location, and remotely the rest of the time.
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Our Perks and Benefits
At Lam, our people make amazing things possible. That's why we invest in you throughout the phases of your life with a comprehensive set of outstanding benefits.

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About Lam Research

Sourced by ZipRecruiter

Lam Research designs and builds products for semiconductor manufacturing, including equipment for thin film deposition, plasma etch, photoresist strip, and wafer cleaning processes.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Fremont, CA, US

Year founded

1980

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