1

Graduate Game Designer Jobs (NOW HIRING)

Be part of a dynamic academic community supporting the next generation of game designers and ... graduate education, research and public service engages a diverse student body of approximately 17 ...

Indie Developer or Game Designer * Game Developer or Interactive Media Developer * Software Engineer or Computer Science graduate with a game development focus You should have solid experience with ...

next page

Showing results 1-20

Graduate Game Designer information

See salary details

$47K

$156K

How much do graduate game designer jobs pay per year?

As of May 28, 2026, the average yearly pay for graduate game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a Graduate Game Designer job?

A Graduate Game Designer is an entry-level role in the game development industry, responsible for assisting in the creation of game mechanics, levels, and narratives. They often work under senior designers, contributing ideas, documenting design concepts, and collaborating with developers and artists. This role provides an opportunity to gain hands-on experience while refining technical and creative skills. Strong communication, problem-solving, and a passion for gaming are essential for success in this position.

What are the key skills and qualifications needed to thrive in the Graduate Game Designer position, and why are they important?

To thrive as a Graduate Game Designer, a strong foundation in game design principles, creativity, and problem-solving skills is essential, often supported by a related degree or coursework. Familiarity with industry-standard tools such as Unity, Unreal Engine, and graphic editing software, as well as a portfolio of relevant projects, is highly valued. Strong communication, teamwork, adaptability, and a willingness to learn distinguish standout candidates in this role. These abilities are vital for contributing effectively to game development teams, creating engaging player experiences, and advancing in a fast-paced, collaborative industry.

What kind of projects or responsibilities can a Graduate Game Designer expect in their first role?

As a Graduate Game Designer, you can expect to work on a variety of tasks such as prototyping gameplay mechanics, helping design game levels, balancing in-game systems, and contributing fresh ideas during brainstorming sessions. You will often collaborate with senior designers, artists, and programmers to translate concepts into playable content and may also participate in user testing and feedback sessions to refine gameplay. These responsibilities offer valuable hands-on experience with the full game development pipeline and are designed to help you build your skills and understanding of both creative and technical workflows. Working in a supportive team environment, you'll receive guidance and feedback to accelerate your professional growth and prepare you for more advanced design roles in the future.
What are the most commonly searched types of Graduate Game Designer jobs? The most popular types of Graduate Game Designer jobs are:
What states have the most Graduate Game Designer jobs? States with the most job openings for Graduate Game Designer jobs include:
Infographic showing various Graduate Game Designer job openings in the United States as of May 2026, with employment types broken down into 65% Full Time, 23% Part Time, 4% Temporary, and 8% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
School of Communication - Game Designer for Dentistry Game

School of Communication - Game Designer for Dentistry Game

High Point University

High Point, NC

$10/hr

Part-time

Posted 10 days ago


High Point University rating

7.6

Company rating: 7.6 out of 10

Based on 10 frontline employees who took The Breakroom Quiz

238th of 528 rated colleges and universities


Job description

Job Title: Game Designer for Dentistry Game

Department: School of Communication

Supervisor: Kristina Bell, Brian Heagney, & Michelle Devlin

Starting Rate of Pay:$10.00

Length of Time: Eligible for rehire on a semester basis.

Department Description:
Game Design and the Workman School of Dental Medicine are launching a multi-year, funded initiative to build an original educational game platform for graduate healthcare education.

We will design and prototype an interactive, multiplayer learning platform to support dental students in clinical preparedness, adaptive learning, and case-based decision-making.

Job Description:

Summer 2026 students will work on:

  • Game Design Document (GDD) development
  • Interactive quizzes and mini-games
  • Collaborative/competitive challenges
  • Early concept prototypes

Paid summer position with interdisciplinary collaboration.

Commitment

  • Summer 2026 (8 weeks)
  • 10-20 hours/week
  • Virtual meetings required

Job Location/ Hours Required:

The candidate will perform most/all job duties virtually. Hours may vary depending on the job requirements; however, the total number of hours a student employee may work per week is 20 hours. This position requires up to 20 hours per week.

Responsibilities:

  • Translate learning objectives into gameplay mechanics (with faculty and student teammates).
  • Draft and update GDD sections (core loop, progression, rules, UX flow, quiz/assessment integration).
  • Prototype, playtest, and iterate on quizzes, mini-games, and challenges.
  • Define visual direction and collaborate on concept art; refine based on stakeholder feedback.

Required Qualifications:

  • Currently enrolled student (undergraduate or graduate) in Game Design or related field.
  • Strong writing skills; can document design decisions clearly.
  • Demonstrated game design work (portfolio, class projects, or equivalent experience).
  • Reliable, deadline-oriented, and comfortable with virtual collaboration.

Desired Skills:

  • GDDs, systems design, character design, and/or level design experience.
  • Familiarity with prototyping tools (e.g., Miro, Twine) and/or engines (e.g., Godot, Unreal).
  • Interest in educational games and working with healthcare/dentistry subject-matter experts.

What High Point University employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom