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Gaming Arts Jobs (NOW HIRING)

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Konami Gaming is looking for a Technical Artist III to join our team! This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning ...

Game Designer

$158K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player ...

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player ...

The Senior UI Artist will collaborate closely with Art Directors, UI/UX Designers, Engineers, Game Designers and UI Tech Artists to make sure features meet both visual and usability goals. This ...

Senior UI Artist

Irvine, CA · On-site

$105K - $150K/yr

At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative ... This role is ideal for an artist with exceptional graphic design, visual communication and ...

... Arts creates next-level entertainment experiences that inspire players and fans around the world ... Summary Are you passionate about creating a safe and fair gaming environment for all players? Do ...

Game Producer

$123K - $125K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player ...

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Showing results 1-20

Gaming Arts information

See salary details

$37K

$123.1K

$196K

How much do gaming arts jobs pay per year?

As of Jul 14, 2026, the average yearly pay for gaming arts in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Gaming Arts vs Game Designer?

AspectGaming ArtsGame Designer
Primary RoleCreating visual and artistic elements for gamesDesigning game mechanics, storylines, and gameplay
Required SkillsArt, illustration, graphic design, 3D modelingCreativity, storytelling, programming basics, game theory
Work EnvironmentDesign studios, game development teamsDesign studios, collaborative teams, often overlapping with art teams
Common CertificationsArt degrees, design certificationsGame design courses, related degrees

Gaming Arts professionals focus on visual and artistic aspects of game development, while Game Designers develop gameplay concepts and mechanics. Both roles often collaborate closely but serve different functions within the game creation process.

What are some common challenges faced by professionals in Gaming Arts, and how can they be managed?

Professionals in Gaming Arts often face challenges related to tight project deadlines, rapidly changing technology, and the need to balance creativity with technical constraints. Collaboration with multidisciplinary teams—such as programmers, designers, and producers—is essential, and clear communication helps address differing priorities. Staying updated with the latest software tools and industry trends is key to remaining competitive, and seeking feedback from peers can foster both personal growth and project success.

What are the key skills and qualifications needed to thrive as a Gaming Artist, and why are they important?

To thrive as a Gaming Artist, you need strong skills in digital illustration, 3D modeling, and animation, typically supported by a degree in art, design, or a related field. Mastery of industry-standard software like Adobe Creative Suite, Autodesk Maya, Blender, and game engines such as Unity or Unreal Engine is essential. Creativity, attention to detail, and effective collaboration are crucial soft skills in this role. These competencies are vital for creating visually compelling game assets and ensuring seamless integration within multidisciplinary game development teams.

What is Gaming Arts?

Gaming Arts refers to the creative field focused on designing visual and audio elements for video games, including character art, environment design, animation, and sound effects. Professionals in gaming arts collaborate with game developers to bring immersive worlds and engaging experiences to life. The work can span concept art, 3D modeling, texture creation, and user interface design. A career in gaming arts typically requires artistic skills, familiarity with digital tools, and an understanding of game development pipelines.
More about Gaming Arts jobs
What cities are hiring for Gaming Arts jobs? Cities with the most Gaming Arts job openings:
What states have the most Gaming Arts jobs? States with the most job openings for Gaming Arts jobs include:
Infographic showing various Gaming Arts job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 76% Full Time, 21% Part Time, 1% Temporary, and 1% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Environment Artist (Senior/Principal)

Environment Artist (Senior/Principal)

Bonfire Studios

Irvine, CA • On-site, Remote

Full-time

Posted 28 days ago


Job description

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark we're chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.
Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who we're looking for.
Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP: Arkheron. It is a fast-paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique build-out that will change your strategy and combat experience with every Ascension.
The best way to understand our Art team is in their own words - here's how they describe their work.
Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final in-game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the game's narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheron's world.
We are looking for a Senior/Principal Environment Artist with the technical grit to turn surreal concepts into high-fidelity, AAA landscapes. You aren't just an asset creator here - you are a primary architect. You will elevate the visual language of our first IP, translating our established world into immersive environments where every vista serves the story and every layout is purpose-built for competitive gameplay.
YOU'LL CONTRIBUTE BY:
  • Building high-quality, in-game environment art that brings the world of Arkheron to life-architecture, materials, props, vistas, and set dressing.
  • Owning environment assets end-to-end, from concept or blockout through final in-engine implementation.
  • Creating fully realized architectural kits, ensuring they are visually cohesive, performant, and flexible for level design.
  • Partnering closely with design, lighting, engineering, and other art disciplines to ensure environments support gameplay, readability, and visual storytelling.
  • Balancing artistic fidelity with gameplay and technical needs, making smart tradeoffs that serve player experience.
  • Conducting research and gathering reference to push quality, authenticity, and cohesion across the world.
  • Contributing ideas early and often, helping shape the visual language and identity of a new IP.
  • Operating with a high degree of autonomy, pushing work forward in a small, evolving team without needing rigid structure.
  • Wearing multiple hats, using your experience to contribute beyond pure asset creation when it benefits the game.
  • Collaborate with downstream departments to proactively follow your environmental work through production and into final implementation.
  • Helping shape the game and studio culture, bringing thoughtfulness, curiosity, and craftsmanship to how we build together.

WE'RE EXCITED ABOUT YOU BECAUSE YOU:
  • Are a strong, self-directed world builder who can take an idea from a rough sketch to a polished, in-game environment.
  • Have deep experience creating AAA-quality environment art, ideally with at least one shipped AAA title.
  • Bring a sharp eye for organic forms, architecture, materials, color, composition, and spatial storytelling.
  • Are proficient with industry-standard tools (Maya or equivalent, ZBrush, Photoshop, Substance, and real-time engines).
  • Understand the realities of game development pipelines, including optimization, lighting, PBR materials, UVs, and engine constraints.
  • Think developer- and product-first, caring about how environments affect gameplay, flow, and player experience.
  • Thrive in highly collaborative, cross-disciplinary teams, and communicate clearly with partners across the studio.
  • Are comfortable working through ambiguity and taking initiative without waiting for perfect direction.
  • Value trust, openness, and diverse perspectives.
  • Have a growth mindset and enjoy learning, experimenting, and refining your craft.
  • Want to make a meaningful impact in a tight-knit studio where your work visibly shapes the game.

THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer working in large, highly specialized teams with narrow ownership and rigid pipelines.
  • You need extremely detailed direction for every task and are uncomfortable navigating ambiguity.
  • You're most excited by standalone asset creation rather than holistic world building.
  • You're not interested in collaborating closely with design, lighting, and engineering.
  • You're looking for a role where responsibilities are strictly defined and don't evolve over time.
  • You're uninterested in contributing beyond your immediate discipline or shaping a new IP.

YOU'LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game we're proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If it's not more fun than yesterday, we fix it. We don't chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team - not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos don't.

The base salary range for this role is $174,800 - $221,817. Depending on your experience and level (whether you're closer to mid-level or principal), your offer may land above or below that range. We don't just look at years on a résumé - we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, we'll happily walk you through the full details.
Want to get a feel for what it's like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com. And don't worry - anything you share with us in the application process is just for recruiting and won't be shared. You can read more in our privacy policy.